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The hardware can be all there. But when it comes to the software that is definitely not there. It'll take another 10 years before AR/VR takes off and that's only "if" it will.

The software, and most importantly, the societal psyche isn't there yet either. We are in a very different world than 2008 when the iPhone was first introduced. After 10+ years of FaceBook, Google, Twitter; people are approaching technology with more skepticism than ever before. We've seen the dark side and we're less likely than ever to "plug ourselves in" the way VR wants us to.
 
The software, and most importantly, the societal psyche isn't there yet either. We are in a very different world than 2008 when the iPhone was first introduced. After 10+ years of FaceBook, Google, Twitter; people are approaching technology with more skepticism than ever before. We've seen the dark side and we're less likely than ever to "plug ourselves in" the way VR wants us to.
I have the opposite feeling actually, while people are afraid of "the dark side" of things, they are more excited about tech.

Also, youngster aren't so much into privacy as the older ones.
 
I'm curious to see how Apple handles motion sickness issues. Corporations will not be able to implement a product that makes a large percentage of employees sick. Maybe starting with augmented reality over VR helps.
Just about any motion sickness issues are because of software, not the hardware design. As long as the virtual environment around you is mostly stationary, which I suspect it would be for most corporate uses, there will be no issues with motion sickness.

If you want to do something like an architectural walkthrough, you can just have teleport and smooth locomotion options so users can decide what they are comfortable with. I could even see that being an OS level preference.

If you want to play a driving or flying simulator, well, you're just out of luck if you are sensitive to motion.

I know someone who gets nauseous with a lot of traditional 3D games played on a monitor, but is perfectly comfortable playing VR games.
 
To be fair, it's not like the 2G iPhone was all that.

Somewhere in the 3G-4 range is where the iPhone went from being novel to being essential.

True. But the 2G (or original iPhone*) completely changed the paradigm of smartphones. After its introduction, no one seriously developed a phone with a physical keyboard. So, that was the inflection point.



* 2?” ????? ???? ???? ?? ????? “?????? ?????????? ?P????”, ??? ??? 2? ??????? ??? ???????? ?????? ??? ??
 
That means very little, I am UK based. But, at a guess we are within a year or two of each other.
The winner of the 1984 election was Ronald Reagan. It was the second Presidential election that I could and did vote in. Don’t ask how I voted, but I‘ve gotten better since then.
 
All i need is for VR use is a very high resolution display and a meditation software to enjoy relaxing scenes at home.
 
True. But the 2G (or original iPhone*) completely changed the paradigm of smartphones. After its introduction, no one seriously developed a phone with a physical keyboard. So, that was the inflection point.



* 2?” ????? ???? ???? ?? ????? “?????? ?????????? ?P????”, ??? ??? 2? ??????? ??? ???????? ?????? ??? ??
Because AT&T had lousy coverage in my state, and I don’t really need to put that statement in past tense as they still have crappy coverage here, I didn’t even look at iPhones until other providers were allowed to offer them, which I think was with the iPhone 4s. If you don’t live or aren’t driving near a town or city of at least 3000-5000 people in Nebraska you probably still don’t have very good coverage once you get off of the interstate pretty much anywhere even today. iPhones were really limited in use as a phone and definitely not good at connecting to the internet in most of the states surrounding me once you traveled 10-20 miles away from a city or large town, unless it was a highly traveled highway or interstate.
 
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