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Apple intends to bring new Continuity features to its upcoming mixed reality headset that will make switching between devices and virtual workspaces a seamless experience, if a new patent is anything to go by.

apple-mixed-reality-headset-concept-by-david-lewis-and-marcus-kane.jpg

For anyone unfamiliar with the term, Continuity is how Apple describes all the ways that the devices in its ecosystem communicate interchangeably, allowing users to switch between them without interrupting what they are doing.

Handoff for instance enables you to start working on one device, then switch to another nearby device and pick up where you left off in the same app. Other examples of Continuity features are AirPlay to Mac, Sidecar, Universal Control, and Continuity Camera.

Last week, the European Patent Office published a patent application from Apple titled "Multi-Device Continuity for use with Extended Reality (XR) Systems," in which Apple offers some examples of how it envisions how Handoff-like interoperability will work between an XR headset and other Apple devices.

continuity-patent-headset1.jpg
Headset wearer looks at iPhone display

In one example, Apple describes a scenario in which a headset wearer looks over at an email on an iPhone screen, whereupon a virtual replica of the Mail app's interface gets overlaid on the iPhone display. With a hand gesture or switch of gaze, the user then transfers the email to a larger virtual display suspended in their environment and continues to draft it via detection of their finger movements by the headset cameras.

In another example, while a song is playing in a media app on their iPhone, the headset user gestures or looks at a HomePod in the same room, and by doing so, transfers music playback to the smart speaker in a continuous, uninterrupted fashion, without physically approaching the speaker. "This handoff logic can be via a direct peer-to-peer connection and/or facilitated by a cloud server," note the patent authors.

continuity-patent-headset2.jpg
Headset draws virtual overlay of iPhone screen content

Various other scenarios are envisaged that show Apple's XR headset similarly "managing continuous transfer of control between other devices in the system responsive to three-dimensional location-based user inputs, and/or... one or more of the other devices and the device itself."

Apple also describes another implementation where, rather than switching from a physical display to a virtual one, the headset augments a desktop Mac by positioning "accessory windows" close to yet outside of the boundaries of the Mac's monitor screen into an "extended reality environment."

How far Apple will initially push Continuity with its rumored headset is unknown, but some of the examples in the patent are likely to provide a good general idea of what the company has been working towards achieving.

In terms of what we do know about the headset, it will not need an iPhone to function and will be able to be used on its own. To that end, it will run "xrOS," a new operating system designed specifically for the AR/VR experience. xrOS will include iOS apps like Safari, Photos, Messages, Maps, Apple TV+, Apple Music, Podcasts, and Calendar, as well as a FaceTime app customized for the headset.

continuity-patent-headset3.jpg
Headset wearer moves iPhone content to extended reality environment

There will be no wearable control device for the headset, with Apple instead relying on hand gestures that are detected by the myriad cameras on the device. Typing, for example, will be done using an "in-air" method through eye movements and hand gestures.

Apple is still planning to unveil the first version of the headset, likely called "Reality Pro," at WWDC in June this year, with the device shipping toward the end of 2023 at the earliest. For more on what to expect from the headset, we have a dedicated AR/VR roundup that aggregates all of the rumors that we've heard so far.

(Via Patently Apple.)

Article Link: Apple's Headset to Bring Continuity Features into 'Extended Reality'
 
Very cool.
Very AR.
Very "take my money now"!

This is extendeding existing screens which may even more cool to me then letting it show me my mac screens. (rumored)

"accessory windows" close to yet outside of the boundaries of the Mac's monitor screen into an "extended reality environment."

Bring back Dashboard. bring back Dashboard.

Oh wait, they kinda are.
 
Seems Apple will be the closest to a real "Ready Player One" reality compared to the other AR/VR choices.

If you only watched the movies, go and read the book. They are day and night. Although I will say Ready Player Two was tough to get through. I didn't finish it and I flew through Ready Player One.
 
The brightness sensor on my Studio Display just failed and I can’t fix it with reboot and there is no diagnostic app to check what’s wrong.

Anyone with any intelligence thinks these ski goggles with 15 sensors is going to be completely bug free and not have sensor failures?

Can’t even ship a fricken $2000 reliable monitor in 2023.
 
The brightness sensor on my Studio Display just failed and I can’t fix it with reboot and there is no diagnostic app to check what’s wrong.

Anyone with any intelligence thinks these ski goggles with 15 sensors is going to be completely bug free and not have sensor failures?

Can’t even ship a fricken $2000 reliable monitor in 2023.

Mine's working great. Have you taken yours to an Apple Store for assessment/repair? It does come with a warranty.
 
The Mac stuff was predictable since the Quest 2 and Pro already do the same thing

Activating a HomePod just by looking at it...now that I did not see coming
 
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Mine's working great. Have you taken yours to an Apple Store for assessment/repair? It does come with a warranty.
Illogical response.

The nature of software or hardware failures mean they happen randomly to customers. So yours “working great” means nothing to me.

Do you expect me to stop working, stop earning my living, pick up my monitor and go across town with no appointment and beg for help?

Or do you think for $2000 Apple should include some diagnostic software in the OS or monitor so users can recheck the problem first?
 
Illogical response.

The nature of software or hardware failures mean they happen randomly to customers. So yours “working great” means nothing to me.

Do you expect me to stop working, stop earning my living, pick up my monitor and go across town with no appointment and beg for help?

Or do you think for $2000 Apple should include some diagnostic software in the OS or monitor so users can recheck the problem first?

Don’t worry about citysnaps. Whenever there is a VR or AR thread he will appear and gaslight us for doubting quality of products and any concept problems.

Don’t waste time taking a monitor to a store without checking with other users and online support first.
 
Apple intends to bring new Continuity features to its upcoming mixed reality headset that will make switching between devices and virtual workspaces a seamless experience, if a new patent is anything to go by.

So...

While you're sitting at your desk with your headset on...

You will now be able to switch between your iPhone, Mac, or iPad that are sitting on the desk in front of you that you can't physically now see -- but can see virtually -- because you have a headset on...

Instead of taking the headset off and switching between the devices that are sitting in front of you on the desk?

Am I missing something here?
 
So...

While you're sitting at your desk with your headset on...

You will now be able to switch between your iPhone, Mac, or iPad that are sitting on the desk in front of you that you can't physically now see -- but can see virtually -- because you have a headset on...

Instead of taking the headset off and switching between the devices that are sitting in front of you on the desk?

Am I missing something here?

Welcome to late stage capitalism, where everything is buggier and jankier and subscription based.
 
This is cool technology, but to me the trend of being constantly connected in our increasingly personalized digital spaces (physical and virtual and augmented) doesn't necessarily fit well with what's best for humanity, both collectively and individually.

Yeah, you go on Amazon and search for a water bottle or pitcher for your iced tea, and you're inundated with "smart" items that require charging, connectivity, apps, etc.

A lot of these devices are cool, and I'm not saying the headset won't be an awesome device, but the amount of "connectivity", charging, upgrading, etc. is overwhelming these days. Only if we let it, I suppose, but even the basics like a mobile phone, PC or streaming device all require way more time and energy than is probably healthy.

I do miss the 90's myself. I say that a lot on here, but its true. I think we had a good balance of convenience and technology to where they made life easy and enjoyable, but not overwhelming.
 
The brightness sensor on my Studio Display just failed and I can’t fix it with reboot and there is no diagnostic app to check what’s wrong.

Anyone with any intelligence thinks these ski goggles with 15 sensors is going to be completely bug free and not have sensor failures?

Can’t even ship a fricken $2000 reliable monitor in 2023.
It will absolutely NOT be completely bug free and will definitely have sensor failures. For most, no, but there absolutely will be some unlucky folks that will, I’m guessing, have to exchange for a working device OR return it? That’s assuming that they want to resolve the problem with their headsets. NOT if they actually want to keep the problem around so they have a data point for complaint.
 
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