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This article's angle on the Headset has me interested in it. Meanwhile, I have zero interest in that Metaverse / video game immersion-assimilation nonsense. I still want to interact with reality — just with an upgraded experience.

I’m stating the obvious but there is no such thing as an upgraded reality. Reality (except for illnesses) was already perfect.

Everything we have added to the world has downgraded the world. We pollute not only the environment with waste but also our sense of reality with increasing layers of complexity.

The same goes with tech. Adding more devices and more interfaces and more complexity isn’t making our computing and devices easier to use.

It’s all becoming more convoluted, more bug filled, more intrusive and more expensive.

With so much complexity going on and all the companies pushing each other to have more complexity, it’s a race to the bottom for users.

Execs make more money from their stocks getting hyped and jumping on the next meme or the next bogus trend, but users end up with more frustration, more stress, more costs, more isolation and less time away from devices.

We have been begging for streamlined apps, less bugs, fix legacy problems, make operating systems interoperable again. Instead we are getting the opposite.

They are creating complex messy systems for people with money to burn on toys and that the poor can’t afford anyway. The opposite of accessibility and user friendliness, in a world where more people are living paycheck to paycheck.
 
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Apple needs to step up their game BIG time.

Xiaomi's Wireless AR glasses really looks the part ...




Competition is looking good so I'm going to have SUPER high expectations for Apple in the AR space ... especially with semi- electrochromic lenses

I'd also like to see not just gestures but also sign-language for data entry by Apple's AR :)
 
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Continuity is one of the least "works as advertised" features from Apple in decades. Copy+paste sharing across devices is fine. Apps popping up in the dock to move Safari from phone to Mac is fine. Airpods? Good luck. Peripherals? HA!
 
Illogical response.

The nature of software or hardware failures mean they happen randomly to customers. So yours “working great” means nothing to me.

Do you expect me to stop working, stop earning my living, pick up my monitor and go across town with no appointment and beg for help?

Or do you think for $2000 Apple should include some diagnostic software in the OS or monitor so users can recheck the problem first?

Ok, no worries, simply do nothing to solve your issue. Please let us know how that course of inaction works out for you.

Good luck!
 
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It's difficult for me to imagine working on an AR/VR virtual screen will come even close to retina pixel density. I can see watching a movie on a virtual 1080p screen perhaps, but is that compelling enough to justify, when I can buy a giant 4K TV for a fraction of what this thing will cost?

However, I remain enthusiastic about the launch, and can't wait to see what Apple pulls out of its bag of tricks. If anyone can get AR and VR right, I think it might (?) be Apple.
 
So...

While you're sitting at your desk with your headset on...

You will now be able to switch between your iPhone, Mac, or iPad that are sitting on the desk in front of you that you can't physically now see -- but can see virtually -- because you have a headset on...

Instead of taking the headset off and switching between the devices that are sitting in front of you on the desk?

Am I missing something here?

If I can switch between devices without physically switching between devices, I’d spend as much as 5k on the headset on day 1
 
The problem with that is it ignores the ways in which social media and its algorithms are deliberately designed to be addicting. Once something becomes an addiction, it starts to veer outside the territory of "it's up to you". It's especially problematic when people get hooked in their formative years (I've seen many a toddler scream like a banshee when their parent tries to take away their iPad--after which the parent capitulates and gives it back). I also worry about the extent to which online "connection" is replacing real-life connections. We don't have to doomscroll, but many will choose to do so if they have no alternatives (no worthwhile relationships or connections). The "loneliness epidemic" is more real and more harmful than we estimate.
100%! My repose definitely didn't touch on that aspect - which is something of which I am aware, a very real component to this. Thank you for calling that out. 👍
 
I agree with a lot here…but I resist the tendency to view technology and especially social media as neutral detached tools…in that they are/were designed in certain contexts by certain people for certain ends. Claiming that these are neutral tools is like saying a casino environment is a completely neutral place, when aspects of it are expressly designed to have certain outcomes. Obviously, that doesn’t mean we can’t resist those design choices…I’m just saying when we argue that these ”are just tools” it presents an illusion of neutrality that isn’t really there.
100%! This is an excellent point my post did not cover. @ThisBougieLife also called this out and I thank you both for calling that out and adding that critical aspect into the discussion. Cheers!
 
Agree 100%. As a go-between, try the audio book of RP1 with Will Wheaton as the reader. His narration might also help get you through RP2, but yes, not as easy as RP1.
Oooooh that's a good idea I didn't think about. I rarely listen to audio books. I heard Will Wheaton did the first book. I enjoyed him on Big Bang Theory.

While I haven't heard his voice reading RP1, I can already here it in my head and think that it would flow very well.

With RP2, it seemed to get bogged down in the 80s 90s nostalgia and I was all about it in the first book. Couldnt get enough. Some of it was before my time but I had an older brother who was in his youth through some of that time period so I was exposed to some of it. I had his Coleco as a hand me down and really enjoyed a bunch of the games on it.
 
I haven't even watched this movie, but I came to share a sentiment that I think is similar to what it's getting at.

I'm surprised that Apple may be the one to 'capture' what the 'true future' of these headsets will be: an 'upgraded interaction' with our reality, NOT a replacement of it.

This article's angle on the Headset has me interested in it. Meanwhile, I have zero interest in that Metaverse / video game immersion-assimilation nonsense. I still want to interact with reality — just with an upgraded experience.
A good summary of my feelings as well.

Here is one experience that I've had with a cheap VR headset that I found not only interesting but promising:

It was a surfer getting barreled. As someone who's surfed my whole life that is certainly one of the feelings you chase when surfing. Experiencing it in VR did replicate some of the feelings you'll get in your stomach. I was kind of blown away by that.

Also, as I get older, I'm finding it harder and harder to surf through a cold winter. I'm not saying that VR would replace my winter surfing but it certainly would add a level of entertainment that I didn't think I could find out of the water.

Now if someone would simultaneously throw cold water on my face when I duck dove under a wave that would make it feel a lot closer 😂

I will say that when the surfer went under a wave I automatically held my breath as instinct.

Last time I remember feeling that outside of actually surfing was watching Endless Summer 2 in the theater.

I think these are going to be the golden moments and replications that VR should be seeking. IMO
 
Agree on the book, however sometimes I felt like it was a “This is how much I remember/know of the 80’s. How much do YOU know?” Never knew there was a second book.


It’s going to take a while but it will be some day. Not sure if that’s good or bad. Probably not good. 😉


Careful, you’re going to trigger the “You don’t know how to use the technology! Go see Apple! Siri/handoff/Airplay works great 99.9% of the time!” crowd. 😂
It definitely seemed to be geared towards someone who was looking to overload on nostalgia. It was added in everywhere it could be. I know this also turned off many people. And yes, the second book was even more so, it became hard to follow at times. I think that's why I put it down for good about half way through. As another commenter suggested, I may give the audio book a try.
 
Apple needs to step up their game BIG time.

Xiaomi's Wireless AR glasses really looks the part ...




Competition is looking good so I'm going to have SUPER high expectations for Apple in the AR space ... especially with semi- electrochromic lenses

I'd also like to see not just gestures but also sign-language for data entry by Apple's AR :)

Looks dumb and blocky as hell tbh.

I would not even wear glasses as big as Joe 90 glasses.

1677786459630.jpeg
 
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I would guess if I'm stationary somewhere and I put-on the Apple goggle, :cool:, I will connect to an electrical outlet because the rumour is it doesn't have long battery life. Is the goggle designed for continuity to an electrical outlet and will a nice braided long cord, 🪱 ,be in the box?
 
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This is cool technology, but to me the trend of being constantly connected in our increasingly personalized digital spaces (physical and virtual and augmented) doesn't necessarily fit well with what's best for humanity, both collectively and individually.

I agree and disagree. I grew up and was obsessed with computers and video games. I "came up" through computers becoming a "thing" and lived and breathed technology. However, these days I like to use technology to help me with certain things and then I leave it alone for other things. I love my personal location device in my pocket so I can have a lifeline if needed while I climb up a local mountain peak. I love getting to the top and taking a photo on my phone. Do I touch my phone on the way up or down? Nope. I occasionally might use my watch to look at elevation or blood oxygen levels. Technology doesn't HAVE to be obsessive. And any progression in which using it becomes better, makes that part of things so fantastic.

However, I will also say that I can also look around at our world and see that many many people don't have a very healthy relationship with technology and this could potentially further create more issues with that relationship.
 
The first generation of this device as said is gonna be very finicky and will need lots of software trial and error and updates. Just like with the Apple Watch evolution, it will take time to evolve into greatness. I likely won’t get this AR product until 8 generations in.
Completely different product. The tech in the Watch was mostly unique to it, and it didn’t have as much r&d behind it. The XR product will be using existing tech from their other products and there won’t be display limitations. The XR market is also more mature now than the smartwatch market was at the time, so Apple has a better idea of usage and opportunities. I would compare it to the iPhone, where the mobile phone market was pretty mature at the time and Apple set out their goals based on the opportunity they saw.
 
I agree and disagree. I grew up and was obsessed with computers and video games. I "came up" through computers becoming a "thing" and lived and breathed technology. However, these days I like to use technology to help me with certain things and then I leave it alone for other things. I love my personal location device in my pocket so I can have a lifeline if needed while I climb up a local mountain peak. I love getting to the top and taking a photo on my phone. Do I touch my phone on the way up or down? Nope. I occasionally might use my watch to look at elevation or blood oxygen levels. Technology doesn't HAVE to be obsessive. And any progression in which using it becomes better, makes that part of things so fantastic.

However, I will also say that I can also look around at our world and see that many many people don't have a very healthy relationship with technology and this could potentially further create more issues with that relationship.
The solution seems to be disciplined usage of technology and not the availability of the technology itself, just as you have discovered for yourself. Any tech will most certainly be used by some in an unhealthy way, but I’m hopeful there will be more advantages than disadvantages with this product.
 
It's difficult for me to imagine working on an AR/VR virtual screen will come even close to retina pixel density. I can see watching a movie on a virtual 1080p screen perhaps, but is that compelling enough to justify, when I can buy a giant 4K TV for a fraction of what this thing will cost?

However, I remain enthusiastic about the launch, and can't wait to see what Apple pulls out of its bag of tricks. If anyone can get AR and VR right, I think it might (?) be Apple.
People still go to movie theaters, and those are inferior to the best TVs by just about any visual metric besides size.
Many, maybe most, movie theaters use 2K projectors. Many movies are still mastered in 2K. If this headset is 4K as rumored, and the virtual screen takes up a similar proportion of your field of view as a typical movie theater screen, the resolution should be similar. Also, this headset will almost certainly have better contrast and a wider color gamut than any movie theater.

A 4K per eye VR headset with a typical field of view should offer close to pre-Retina desktop monitor levels of sharpness. But that isn’t taking the quality of the lenses into account. They typically aren’t as sharp near the edges as in the center.
 
People still go to movie theaters, and those are inferior to the best TVs by just about any visual metric besides size.
Many, maybe most, movie theaters use 2K projectors. Many movies are still mastered in 2K. If this headset is 4K as rumored, and the virtual screen takes up a similar proportion of your field of view as a typical movie theater screen, the resolution should be similar. Also, this headset will almost certainly have better contrast and a wider color gamut than any movie theater.

A 4K per eye VR headset with a typical field of view should offer close to pre-Retina desktop monitor levels of sharpness. But that isn’t taking the quality of the lenses into account. They typically aren’t as sharp near the edges as in the center.
I’m not sure if you addressed my point though.

I said I could imagine watching a movie on them. The question is, does it justify a purchase, in and of itself, for virtual desktop purposes?
 
This is cool technology, but to me the trend of being constantly connected in our increasingly personalized digital spaces (physical and virtual and augmented) doesn't necessarily fit well with what's best for humanity, both collectively and individually.
And AI has now jumped in to the party. AI/AR/VR. I wish I knew where it was all heading, but like everyone, I won't see the end.
 
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I’m not sure if you addressed my point though.

I said I could imagine watching a movie on them. The question is, does it justify a purchase, in and of itself, for virtual desktop purposes?
Yeah, that will depend. if you are away from your desktop setup, would a virtual 40” non-retina screen work better for you for some tasks than the 16” Retina display on a MacBook?

I have several tasks I do for work that require several windows open across multiple displays, so a laptop just wouldn’t cut it for me. But I also got 3 4K displays for $200 each, so the value proposition of the VR/AR Headset isn’t great, unless I need to frequently be away from my desktop computer, which isn’t the case. It would be nice to have the ability to work away from my desk, though.
 
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