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The user of a VR headset will enjoy a lot more "continuity" by choosing to remain in the real world.
 
Yeah, that will depend. if you are away from your desktop setup, would a virtual 40” non-retina screen work better for you for some tasks than the 16” Retina display on a MacBook?

I have several tasks I do for work that require several windows open across multiple displays, so a laptop just wouldn’t cut it for me. But I also got 3 4K displays for $200 each, so the value proposition of the VR/AR Headset isn’t great, unless I need to frequently be away from my desktop computer, which isn’t the case. It would be nice to have the ability to work away from my desk, though.
Yeah, the remote big-monitor setup, when used with a laptop, is an interesting and potentially compelling option. Once it's retina-quality, well, that will be huge, and it will happen I think, eventually.

All in all, I've been waiting for this Apple headset for what feels like almost a decade now, may actually be close to a decade now, and I am open to being quite impressed, even with rev 1. Not sure I'll buy rev 1, but we'll see what tricks they have in store for us.
 
Looks dumb and blocky as hell tbh.

I would not even wear glasses as big as Joe 90 glasses.

View attachment 2167274

Yes but they HAVE something that is WORKING ... where is Apple's?!

That's my point!

Sony back in 2015 had something too - yet not colour: Sony SED-E1 SmartEyeglass Heads-Up Display (Developer Edition)

img01-3.jpg
img02_04.jpg
 
Well, I was saving money for the Studio Display now I'll keep saving up for this <3
 
This is cool technology, but to me the trend of being constantly connected in our increasingly personalized digital spaces (physical and virtual and augmented) doesn't necessarily fit well with what's best for humanity, both collectively and individually.
I can appreciate the sentiment here. I think there‘s a substantive difference between being ‘constantly connected’ and ‘constantly immersed’. IMHO, constant connection is fine because it can be ignored; constant immersion could be problematic, depending on the context and overuse. For some, constant immersion in personalized spaces can be a welcome an necessary respite from a traumatizing world.
 
I’m stating the obvious but there is no such thing as an upgraded reality. Reality (except for illnesses) was already perfect.

Everything we have added to the world has downgraded the world. We pollute not only the environment with waste but also our sense of reality with increasing layers of complexity.

The same goes with tech. Adding more devices and more interfaces and more complexity isn’t making our computing and devices easier to use.

It’s all becoming more convoluted, more bug filled, more intrusive and more expensive.

With so much complexity going on and all the companies pushing each other to have more complexity, it’s a race to the bottom for users.

Execs make more money from their stocks getting hyped and jumping on the next meme or the next bogus trend, but users end up with more frustration, more stress, more costs, more isolation and less time away from devices.

We have been begging for streamlined apps, less bugs, fix legacy problems, make operating systems interoperable again. Instead we are getting the opposite.

They are creating complex messy systems for people with money to burn on toys and that the poor can’t afford anyway. The opposite of accessibility and user friendliness, in a world where more people are living paycheck to paycheck.

Well, I agree with you. I should've said 'extended reality' in my comment, like Apple is using. I might enjoy 'extensions' of reality, but will never replace my reality with Metaverse immersion. (The rest of this comment isn't directly aimed at you but just my own ramblings.)

Reality is whole in and of itself. Technology etc is only an extension of that whole, for better or for worse. Too often, for worse.

Though, I feel my perspective stands that Apple is the only one straddling this 'post-reality world' well. Kinect (Microsoft) tried and failed. Meta has gone off the deep end. The act of wearing immersive goggles to run around inside video games while punching walls and knocking over TVs is just too awkward of an experience to become mainstream and frequently, consistently engaged. The people who demoed Metaverse early on by inhabiting that fake reality with all-day goggles usage are insane.

But, aside from bugginess and a needlessly rapid release cycle, Apple is still making tools to build on top of our reality, rather than replace it or whatever other dystopian options exist.

It's why I think their ads have always done so well. Take the original colorful iPod ads: the iPod enabled carrying around one's music library while dancing to it. (Even if one does not dance with dangling earbuds out in the streets, the lively depiction in the ads still made the point of vivacity, of being alive as a human rather than escaping one's humanity.) The iPod enabled people to enjoy reality, not escape it. Mac and iPad ads are also similar, when they depict music production, filmmaking, creative work, and productive work. It's never about escapism or reality-replacement. More like 'extensionism' of reality. Apple products are just elegant tools — which I'm sure Ive and his love for expensive, minimalist things had a heavy hand in.

Even if Apple is a little too sprawling at the moment (where's Jobs when you need him), none of Apple's products — nor visions — are about escaping reality, just enjoying it with some ancillary augmentation. People with personal issues/addictions/whatever may use these tools for escapism, but that's an abuse of the tool, not the purpose of the tool.

It's the AI-ruled Metaverse-style immersion stuff that I find truly concerning. There have been enough dystopian novels and movies to know where that "reality" is heading, and yet some brands and companies march on toward it blindly. The Metaverse is not a "tool" even if it can be used as one; it's a shallow, soulless "replacement" for life. That's Zuckerberg's vision for it (though of course, his robotic nature sees it in a more positive light.)

To invoke economic class issues: all those execs/elites/rulers would love to be on the receiving end of profits to enjoy and exploit The Real World while everyday people dock their body in a chair and subsist within a virtual reality, a sad mimicry of life. No more nature, no more sex, no more traveling by plane because that's oh-so-destructive, no more real-life human interactions. We'll own nothing and be happy about it because we have it all inside the virtual reality. Meanwhile, the WEF puppeteers will roam the world unfettered.

To further back up my sentiments and to complete my ramblings, the fact that so many on this forum/thread are concerned with tech's direction and its impact on reality / people / the human condition, is to me a good sign that Apple users are generally more human-centric and reality-anchored than other people out in the Wild West of tech — and IMO this reflects on a core ethos deep within Apple, even if it's sometimes obscured by trends and fancy things.

On other forums, I imagine some people are clamoring for more and more immersion, replacement, and artificiality. It makes me think of the Android people who diss iOS because it can't be customized a million ways. I think people over here in Apple-land are generally okay with being restricted in certain ways, especially being restricted to real-life-reality.

Apple has been going down the AR path rather than the VR path for years now. They've invested against Metaverse-style nonsense. Honestly, thank God for Apple. Imagine if all we had were Microsoft, Meta, and Google coercing us into their version of a replacement-for-reality. Google especially knew what it was doing when it removed its motto of Do No Evil.
 
Well, I agree with you. I should've said 'extended reality' in my comment, like Apple is using. I might enjoy 'extensions' of reality, but will never replace my reality with Metaverse immersion. (The rest of this comment isn't directly aimed at you but just my own ramblings.)

Reality is whole in and of itself. Technology etc is only an extension of that whole, for better or for worse. Too often, for worse.

Though, I feel my perspective stands that Apple is the only one straddling this 'post-reality world' well. Kinect (Microsoft) tried and failed. Meta has gone off the deep end. The act of wearing immersive goggles to run around inside video games while punching walls and knocking over TVs is just too awkward of an experience to become mainstream and frequently, consistently engaged. The people who demoed Metaverse early on by inhabiting that fake reality with all-day goggles usage are insane.

But, aside from bugginess and a needlessly rapid release cycle, Apple is still making tools to build on top of our reality, rather than replace it or whatever other dystopian options exist.

It's why I think their ads have always done so well. Take the original colorful iPod ads: the iPod enabled carrying around one's music library while dancing to it. (Even if one does not dance with dangling earbuds out in the streets, the lively depiction in the ads still made the point of vivacity, of being alive as a human rather than escaping one's humanity.) The iPod enabled people to enjoy reality, not escape it. Mac and iPad ads are also similar, when they depict music production, filmmaking, creative work, and productive work. It's never about escapism or reality-replacement. More like 'extensionism' of reality. Apple products are just elegant tools — which I'm sure Ive and his love for expensive, minimalist things had a heavy hand in.

Even if Apple is a little too sprawling at the moment (where's Jobs when you need him), none of Apple's products — nor visions — are about escaping reality, just enjoying it with some ancillary augmentation. People with personal issues/addictions/whatever may use these tools for escapism, but that's an abuse of the tool, not the purpose of the tool.

It's the AI-ruled Metaverse-style immersion stuff that I find truly concerning. There have been enough dystopian novels and movies to know where that "reality" is heading, and yet some brands and companies march on toward it blindly. The Metaverse is not a "tool" even if it can be used as one; it's a shallow, soulless "replacement" for life. That's Zuckerberg's vision for it (though of course, his robotic nature sees it in a more positive light.)

To invoke economic class issues: all those execs/elites/rulers would love to be on the receiving end of profits to enjoy and exploit The Real World while everyday people dock their body in a chair and subsist within a virtual reality, a sad mimicry of life. No more nature, no more sex, no more traveling by plane because that's oh-so-destructive, no more real-life human interactions. We'll own nothing and be happy about it because we have it all inside the virtual reality. Meanwhile, the WEF puppeteers will roam the world unfettered.

To further back up my sentiments and to complete my ramblings, the fact that so many on this forum/thread are concerned with tech's direction and its impact on reality / people / the human condition, is to me a good sign that Apple users are generally more human-centric and reality-anchored than other people out in the Wild West of tech — and IMO this reflects on a core ethos deep within Apple, even if it's sometimes obscured by trends and fancy things.

On other forums, I imagine some people are clamoring for more and more immersion, replacement, and artificiality. It makes me think of the Android people who diss iOS because it can't be customized a million ways. I think people over here in Apple-land are generally okay with being restricted in certain ways, especially being restricted to real-life-reality.

Apple has been going down the AR path rather than the VR path for years now. They've invested against Metaverse-style nonsense. Honestly, thank God for Apple. Imagine if all we had were Microsoft, Meta, and Google coercing us into their version of a replacement-for-reality. Google especially knew what it was doing when it removed its motto of Do No Evil.

The only reason Apple is doing that stuff is to counter Meta.

They are playing a risk averse move rather than creating something that solves a genuine problem.

The risk averse move assumes Meta will be successful and that people will use Meta for computing and communicating instead of using Apple’s OS and mac/ios apps.

I think they are over estimating Meta and that Zuckerberg‘s concepts are based on stupid and obnoxious beliefs that some Silicon Valley billionaires have. They want to own all the real world assets and once they have owned everything they want to milk the population in virtual worlds too by selling them stupid virtual houses, renting out virtual apartments and of course sucking up all that user data and telemetry.

**** them. They will not make this vision happen because they are not reading the room. People are tired.
 
The way I see it, the Universe has a giant pendulum. It slowly swings side to side. Left to right. Black to white. But it always swings.
To a point, yes. But unlike a pendulum, it’s speeding up. My great-great-great-great-great-great-grandfather thought my great-great-great-great-great-grandfather’s generation was going to pot because they wanted to use a flintlock rifle instead of a matchlock. My great-grandfather worried that my grandfather wanted to fly in an airplane rather than take a nice, safe train. But the last 30 years, we’ve seen more technology introduced than in probably the prior 200.
 
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Continuity is one of the least "works as advertised" features from Apple in decades. Copy+paste sharing across devices is fine. Apps popping up in the dock to move Safari from phone to Mac is fine. Airpods? Good luck. Peripherals? HA!

Continuity doesn't work as flawlessly as you claim.
copy a phone number off a document or email from iPhone.
Then paste into a number entry field of a text message (as you're going to text someone) on another iPhone using the same iCloud account or iPad into messages.
Doesn't work - even with both being unlocked and within 5seconds to 1 minute.
it WILL paste into the body of the text though. Both devices on iOS 16.3.1

iCloud services all work as advertised since launch - save for the oddities of Mail's Rules functionality.

Besides video games and porn, I don't really see a use for this.
lol.

How about you think of how you manage calls using AirPods or another bluetooth headset vs holding your phone to your hear (or to your mouth like those taco eating callers out there lol ~ sorry its funny to see people do this).

Now ... phone is in pocket or phone is at home and you have Apple Watch.
Apple AR View Glasses
- Walking directions to a business, home or park.
- cycling path highlighted with upcoming traffic or path warning signs shown in view 10's of meters before it happens.
- driving like a heads up display :
^ an icon for imessage's NOT a pop-up that causes distraction.
^ call icon again no distraction like in the current Car play.
- a Private message to your significant other while your Apple Watch and Phone REMAIN LOCKED and that the current theft trend where people snatch your phone out your hands would be useless cause the Apple AR View would auto lock when away from 3 meters form your watch or iPhone.

A video guide on how to do something that can overlay the real world:
solder a circuit board,
operate tools etc.
stitch a wound properly, etc .
 
To a point, yes. But unlike a pendulum, it’s speeding up. My great-great-great-great-great-great-grandfather thought my great-great-great-great-great-grandfather’s generation was going to pot because they wanted to use a flintlock rifle instead of a matchlock. My great-grandfather worried that my grandfather wanted to fly in an airplane rather than take a nice, safe train. But the last 30 years, we’ve seen more technology introduced than in probably the prior 200.
Great point. That pendulum IS picking up speed. 🙂
 
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Apple intends to bring new Continuity features to its upcoming mixed reality headset that will make switching between devices and virtual workspaces a seamless experience, if a new patent is anything to go by.

apple-mixed-reality-headset-concept-by-david-lewis-and-marcus-kane.jpg

For anyone unfamiliar with the term, Continuity is how Apple describes all the ways that the devices in its ecosystem communicate interchangeably, allowing users to switch between them without interrupting what they are doing.

Handoff for instance enables you to start working on one device, then switch to another nearby device and pick up where you left off in the same app. Other examples of Continuity features are AirPlay to Mac, Sidecar, Universal Control, and Continuity Camera.

Last week, the European Patent Office published a patent application from Apple titled "Multi-Device Continuity for use with Extended Reality (XR) Systems," in which Apple offers some examples of how it envisions how Handoff-like interoperability will work between an XR headset and other Apple devices.

continuity-patent-headset1.jpg

Headset wearer looks at iPhone display

In one example, Apple describes a scenario in which a headset wearer looks over at an email on an iPhone screen, whereupon a virtual replica of the Mail app's interface gets overlaid on the iPhone display. With a hand gesture or switch of gaze, the user then transfers the email to a larger virtual display suspended in their environment and continues to draft it via detection of their finger movements by the headset cameras.

In another example, while a song is playing in a media app on their iPhone, the headset user gestures or looks at a HomePod in the same room, and by doing so, transfers music playback to the smart speaker in a continuous, uninterrupted fashion, without physically approaching the speaker. "This handoff logic can be via a direct peer-to-peer connection and/or facilitated by a cloud server," note the patent authors.

continuity-patent-headset2.jpg

Headset draws virtual overlay of iPhone screen content

Various other scenarios are envisaged that show Apple's XR headset similarly "managing continuous transfer of control between other devices in the system responsive to three-dimensional location-based user inputs, and/or... one or more of the other devices and the device itself."

Apple also describes another implementation where, rather than switching from a physical display to a virtual one, the headset augments a desktop Mac by positioning "accessory windows" close to yet outside of the boundaries of the Mac's monitor screen into an "extended reality environment."

How far Apple will initially push Continuity with its rumored headset is unknown, but some of the examples in the patent are likely to provide a good general idea of what the company has been working towards achieving.

In terms of what we do know about the headset, it will not need an iPhone to function and will be able to be used on its own. To that end, it will run "xrOS," a new operating system designed specifically for the AR/VR experience. xrOS will include iOS apps like Safari, Photos, Messages, Maps, Apple TV+, Apple Music, Podcasts, and Calendar, as well as a FaceTime app customized for the headset.

continuity-patent-headset3.jpg

Headset wearer moves iPhone content to extended reality environment

There will be no wearable control device for the headset, with Apple instead relying on hand gestures that are detected by the myriad cameras on the device. Typing, for example, will be done using an "in-air" method through eye movements and hand gestures.

Apple is still planning to unveil the first version of the headset, likely called "Reality Pro," at WWDC in June this year, with the device shipping toward the end of 2023 at the earliest. For more on what to expect from the headset, we have a dedicated AR/VR roundup that aggregates all of the rumors that we've heard so far.

(Via Patently Apple.)

Article Link: Apple's Headset to Bring Continuity Features into 'Extended Reality'
I always envisions this is how it would work. Why buy a tv, calendar, wall art, etc,…. You could always have digital screens placed in AR where you want them, every time you put on the AR glasses your stuff is hanging I. It’s place.
 
Continuity doesn’t even work between a Mac and an iPhone, try to handoff a text message and see what happens.
They keep adding complexity and the basic functions are broken.
 
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Continuity doesn't work as flawlessly as you claim.
copy a phone number off a document or email from iPhone.
Then paste into a number entry field of a text message (as you're going to text someone) on another iPhone using the same iCloud account or iPad into messages.
Doesn't work - even with both being unlocked and within 5seconds to 1 minute.
it WILL paste into the body of the text though. Both devices on iOS 16.3.1

iCloud services all work as advertised since launch - save for the oddities of Mail's Rules functionality.


lol.

How about you think of how you manage calls using AirPods or another bluetooth headset vs holding your phone to your hear (or to your mouth like those taco eating callers out there lol ~ sorry its funny to see people do this).

Now ... phone is in pocket or phone is at home and you have Apple Watch.
Apple AR View Glasses
- Walking directions to a business, home or park.
- cycling path highlighted with upcoming traffic or path warning signs shown in view 10's of meters before it happens.
- driving like a heads up display :
^ an icon for imessage's NOT a pop-up that causes distraction.
^ call icon again no distraction like in the current Car play.
- a Private message to your significant other while your Apple Watch and Phone REMAIN LOCKED and that the current theft trend where people snatch your phone out your hands would be useless cause the Apple AR View would auto lock when away from 3 meters form your watch or iPhone.

A video guide on how to do something that can overlay the real world:
solder a circuit board,
operate tools etc.
stitch a wound properly, etc .
I have zero desire for an AR device but I admit this would be pretty neat.
 
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