No one’s even at the party yettalk about being late to the party... Apple, the anti-innovation company.
No one’s even at the party yettalk about being late to the party... Apple, the anti-innovation company.
No, I’m not talking about incremental updates to existing products. Think iPod, iPhone, iPad, Watch. Late to cell phones? To digital music players? To tablets? Apple takes their time and releases when they decide they’re ready. HomePod, AirPower, sure, put the 2019 Mac Pro in there if you want.
Late to the party? What is this nonsense? What other glasses are stylish enough for people to use and offer augmented reality so good it could be from science fiction movies? Do you even realize the potential for augmented reality as a paradigm shifting technology that could literally change the way we all use modern technology?Apple is too late to that party. And even if they weren't, refusing to sell proper hardware for this job will make this a continued impossibility.
You mean like the iPhone, where the first smart phones were released in the late 90s, but the iPhone didn't come out until 2007.talk about being late to the party... Apple, the anti-innovation company.
talk about being late to the party....
What you said just shows that like ANY other company they make some good decision (iPod and such) and some bad ones (Homepod etc).No, I’m not talking about incremental updates to existing products. Think iPod, iPhone, iPad, Watch. Late to cell phones? To digital music players? To tablets? Apple takes their time and releases when they decide they’re ready. HomePod, AirPower, sure, put the 2019 Mac Pro in there if you want.
VR is just getting startedVR was kind of a flop as predicted.
Smartphone AR is impractical. At CES 2019 there were already a bunch of AR glasses that didn't look terrible and this is the only sensible way to do it.So, what smart phone manufacturer is leading right now in AR?
VR is just getting started
I think that the thing that killed the 3DTV revolution was lack of content and the fact that a lot of the content that was there was often processed from a 2D source - meaning it was mediocre at best. Plus, there were technological limitations: some glasses were actual electronic devices with shutters that were costly and required power and the non-electronic polarization glasses reduced the resolution of the image (I guess that would not be much of an issue with 8K TV sets?I’m skeptical about it. Funding for VR startups has been decreasing. Just like 3d glasses, many don’t want to wear a bulky accessory with dependencies for a niched experience.
BlackBerry, Symbian, and Windows Mobile 6 were at the smartphone party before iPhone was released.talk about being late to the party... Apple, the anti-innovation company.
No one should take this forum's opinion to represent any larger picture. This place is an extremely bitter outlier.if you take opinion of this forum minus apple pr department, almost no one likes cook and his crook decisions. why cant he just be an coo - the world would be a better place again - his ego, is such a disgrace!
. . . .
VR. is doing fine in gaming, where it belongs, people are just waiting for better resolution, and better HW to cope with it.
Apple is too late to that party. And even if they weren't, refusing to sell proper hardware for this job will make this a continued impossibility.
Completely agree. I landed a PSVR deal just after Christmas, kit and camera for $190 (170e / 160gbp) - I was expecting to try it and punt it after a few days but it's absolutely brilliant. Games like Robot Rescue, Moss, Firewall Zero are brilliant. My girlfriend who isn't a gamer at all absolutely loves Robot Rescue. The tech needs time to mature but thus far, it's brilliant fun.
I have a friend that works with Aston Martin and they are using VR to showcase their new models. It can be seen on the Valkyrie specification videos that have gone up in the last week.
I agree that AR is most suited to novelty gaming in the consumer market right now.AR was a novelty that died ~2012. Guess Tim Cook wants to revive it and be known as the father of AR like Al Gore is the father of the internet.
For VR to take off it needs to be much less bulky so not much more than sun glasses and more affordable.
I still don't see how AR or VR will change anything. Apart from Gaming.
I know "AppleInsider" are a rival publication but "continuing to show interest in AR"? How so? More than the average person who walked up to a booth and said "hmmm, interesting"? What more did they show just because they were Apple employees? (I'm guessing sweet FA).AppleInsider reports that Apple engineers and key personnel were continuing to show interest in AR (Augmented Reality) technology companies at this year's Consumer Electronics Show.
I've no reason to not believe you BUT the problem with education is it has to be standardized. An education in the richest western country should be the same as given in the poorest country. You can not have a generation of graduates saying "I never got real cadaver experience, we did that stuff in VR".Education.
My team has built software allows remote access to laboratory content. We have most of our resources programmed into the application and students can play on their own, do group study, or can even meet up with a TA to review concepts without either of them being on campus. We even have many students who use the software to get ahead on material and we see that when they do this they are able to use their in person lab time more efficiently.
We are also in the process of building a classroom that has 50 VR headsets. We expect that these will change the concept of lectures because they will allow us to replace the abstract images and videos used in power point with more contextually relevant materials. With VR, every student gets a front row seat, they can 'pause' live lectures in order ask the TA a question (which extends the length of the lecture for only that student) or leave a question for the instructor who can than go back and answer the question without losing the context that inspired it. All that and they are able to take and move notes between the VR space, their computer, and their ipad.
To be fair, we are now evaluating how well this works in real life, but the potential is huge. There is a cost issue, both in terms of development and expectation of students having the hardware. I don't see value in every class doing this, but for our material in makes a lot of sense (students from HS to graduate level already use the same books, so if we discover it is useful we could share it will other institutions). As far as when students will have their own VR equipment, that's difficult to predict, but most classes here expect students to have both a laptop/iPad and a smartphone.
I've no reason to not believe you BUT the problem with education is it has to be standardized. An education in the richest western country should be the same as given in the poorest country. You can not have a generation of graduates saying "I never got real cadaver experience, we did that stuff in VR".