Not their business strength maybe?This makes no sense to me. There's definitely a need, so I don't get it. Then again, it's money, so.... what?
Makes me think there are a bunch of wimps up there in Redmond
Not their business strength maybe?This makes no sense to me. There's definitely a need, so I don't get it. Then again, it's money, so.... what?
Makes me think there are a bunch of wimps up there in Redmond
Motion sickness is 100% about software design. There are plenty of VR apps that no user will get motion sick from.Agreed until the issue of some users getting motion sickness is come on. How many years ( other makers ) has there been a VR headset? Long time! still, have these problems? I wait!
I never thought that Macrumors of all places would be where I would read so many short sighted comments.
However it does clearly explain why so many people consume rather than create, wear average clothes, drive a Toyota and live in suburbia.
Nothing at all, they are normal.What‘s wrong with driving a Toyota? Or wearing average clothes?
the external mac display option sounds very interesting. if that works properly and with a good resolution you can have an (infinite) large display everywhere you want.
Wearing glasses with a Quest 2 sucks. Lens inserts are absolutely the way to go here, and while I have no doubt the Apple ones will be hugely overpriced, whatever attachment method they use will give a standard design for sanely-priced third parties to use.Right... which is obviously going to be more expensive for some people than for others.
For a Meta Quest 2, the solution is... wear your glasses on your face just like normal. Oh, and add a little plastic spacer in between the forehead padding and the device, that helps to ensure that your glasses lenses don't make contact with the Quest lenses. (If they touch, both sets of lenses can become ruined.)
The sane designs here, which unfortunately first-party VR companies have ignored, is to basically copy the straps of a welding helmet, so the weight is resting on your head in a balanced manner rather than clamped to your face. Some third-party companies like BoboVR have designed replacement straps for this purpose.Like one MacRumors poster previously stated, no one wants something strapped to his/her head. So many people prefer AirPods Pro because the Max is squeezing the sides of their heads And they’re heavy.
Stay away from my face, you bastards. Yeah, yeah, I don’t have to buy it. And I won’t.
The phone slabs will still be the main go-to until the 2030s. And probably well beyond then.
I think there can be value in meetings, collaboration, and training inside a VR environment, but that won’t be viable until VR is good enough that people are already frequently using VR for more common computing tasks. I don’t see companies buying these specifically for meetings.In terms of video content consumption people associate headsets with 3D. However, the more pragmatic and tangible application is having a very large virtual screen that's very sharp without eye strain. This would offer the ability to do things like watch IMAX format content without the theatre. The problem with Meta's approach with the metaverse is trying to do too many ambitious things that are half baked. They have solutions that are looking for a problem. I don't know anyone clamoring to do work meetings in VR with leg-less avatars. It simply doesn't add any value beyond novelty. People don't even turn on their webcams for online work meetings. A better GTM strategy is to enhance what people want to do today and gradually expand functionality as the technology allows. Apple is good at playing the long game with consistent refinements over many years.
I'm sure they'll demo it with some atrocious games. The on-stage game demos are always a car crash cringe-fest.I cannot wait…
(For the comedy keynote)
Steve Jobs made sure to make the iPad extremely cost-effective. By offering it at $499 it was appealing to many users thus it became a successful product. That's something Steve Jobs was very good at. But Tim Cook doesn't seem to be that way. In 2017, If Tim Cook is telling us $999 is a "value price" for an iPhone (Base Model) imagine what he is preparing to tell the world in 2023. (6 years later). I highly doubt it's going to cost $1799. Apple is going to need all the money it needs for the ROI. It's a niche product, targeted toward the cool rich kids living in Beverly Hills.
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Tim Cook calls $999 iPhone X a 'value price' in new interview - 9to5Mac
In his first interview since Apple’s iPhone X event last week, today Tim Cook sat down with Good Morning America...9to5mac.com
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Apple CEO Tim Cook Says Financing iPhone X Can Work Out to Cost of Just a Few Nice Coffees Per Week
While the iPhone X starts at $999 in the United States, with an even more expensive 256GB model available for $1,149, Apple CEO Tim Cook...www.macrumors.com
Assuming it has ~M2 Pro and a high enough resolution, perhaps the selling pitch will be - this will replace your MacBook Pro (£3,000), and your iPad (£1,000), and your AirPods (£250), and give you three Studio Displays (3 x £1,500) - £8,750 of tech for £2,999, a bargain!!
If this could genuinely replace 3 monitors, seamlessly (like you basically can’t tell the difference), I’d consider it