it still matters a lot, on windows side, is pure garbage...i had surface pro X and every app that wasnt arm based written was....untouchable ...emulation is like in the 90
So thats why , i think Apple makes this transition smooth, they offer everything from time
I hope they don't goto ARMs for MacOS. Now I could see Apple releasing a more laptop form factor version that run iPadOS, to compete with the Surface better.
Now I'm been using Macs for long time. First being Mac 512k. Now for most of the old school guy out there probably remember Mac Clones. Well for those to work Apple licensed them a ROM chip which would allow it to run the Macintosh OS.
I think Apple is going to down that path with the T2 chip as a type of "ROM" that runs MacOS. The T2 evolves into a unified hardware for allowing the unification of the core OS. Catalina, creates a volume for the core OS and then a second for everything else. That along with all the T2 does, and Apple taking plays out of their old play books I think that could be a possible direction they are going.
Just my opinion of course.
i did say "has" - no one else can make x86 processors right now.
I think a much better approach than just a switch is to have dual processors. An ARM and an Intel CPU over the next five years. That way, tasks that only run on Intel allow the Mac to use more power and turn on the Intel processor. In all other cases, it would use a much lower power state of a twelve-core A-Series ARM SoC. This, if implemented well, could allow Apple and developers a path to ensure customers get the best of both worlds. Apple can show its prowess and SoC capabilities without leaving out Intel/x86/Windows and etc.
This scenario has never been offered but it seems to me to allow the best of both worlds. Apple could run its own graphics which would probably destroy anything AMD has available. The SoC can do certain things much faster and better than Intel. But for those Intel-only apps that are power hungry not alienate them.
It’s truly the best of both worlds. It requires some advanced code and a rosette model to emulate all possible for running as much as possible on ARM CPUs. At the same time, when it just isn’t feasible like with Adobe Premiere Pro or other intensive apps, allow Intel to shine.
This strategy would allow a win-win for Apple, customers, developers and etc. as Customer will not be left out in the cold and developers will have time to implement a new instruction set.
anyone want to give their thoughts?
That’s kind of a double-edged example, isn’t it? Early adopters certainly got a cool car, but as far as I’ve heard there were reliability issues (e.g., the “50-cent shim” drive unit failure) until about 2014...My first generation tesla model s disagrees with you.
T3 runs apps, done.
Touch Bar can already run on the main display.
Immaterial, this isn’t even a consideration for Apple at this point. If Apple builds their own CPUs for the Mac, they will be Arm-based. x86 is done on the Mac platform.is it possible for Apple license X86/X64 and make their own chips? (just like ARM license in A series)
Just a thought...
Dave2D predicted this a month ago.
If anyone buys AMD or Intel, their cross-licenses are cancelled.no - AMD is the only company that has this license and intel fought them pretty hard (and lost) to limit them a long while back. they will never issue another license like AMD has again.
maybe apple should just buy AMD![]()
That‘s incorrect. Just check Nvidia‘s Jetson series: ARM CPUs with Nvidia graphics on topNo chance this being in a pro machine or desktop. Dedicated GPUs required x86 instruction sets, so how would an ARM play with an AMD GPU?
I think this is interesting. Anyone know some details?What happens to Thunderbolt in all this? I could be wrong, but last I read there are 0 ARM-based Thunderbolt-certified devices, and I believe only two non-Intel Thunderbolt-certified motherboards for AMD. If Apple releases an ARM-based Mac with Thunderbolt, I think it would be the first major OEM to release a non-Intel Thunderbolt-certified device.
Apple probably assumes they can blow off this class of customers, as there is a potentially larger group of future customers to replace them. Customers who much prefer longer battery life, less or no fan noise, lighter laptops, better AI assistants, possibly 5G cellular options, etc., to running Windows apps (if they even know what those are).If I can’t use boot camp, I won’t get another Mac.
What happens to Thunderbolt in all this? I could be wrong, but last I read there are 0 ARM-based Thunderbolt-certified devices, and I believe only two non-Intel Thunderbolt-certified motherboards for AMD. If Apple releases an ARM-based Mac with Thunderbolt, I think it would be the first major OEM to release a non-Intel Thunderbolt-certified device.
no - AMD is the only company that has this license and intel fought them pretty hard (and lost) to limit them a long while back. they will never issue another license like AMD has again.
maybe apple should just buy AMD![]()
Then that is your choice but please do not forget to shut the door on your way out. Thank you and goodbye!I’m not thrilled with the thought of moving back from x86. Add in those terrible keyboards, and I think I’m just done.
What happens to Thunderbolt in all this? I could be wrong, but last I read there are 0 ARM-based Thunderbolt-certified devices, and I believe only two non-Intel Thunderbolt-certified motherboards for AMD. If Apple releases an ARM-based Mac with Thunderbolt, I think it would be the first major OEM to release a non-Intel Thunderbolt-certified device.
You're braver than I am. I'll give it at least five years. I'm hoping to get at least that from my new mini. Then I'll see what the Apple landscape looks like. I run many crucial apps I bought outside the App Store ecosystem. I'm curious as to whether those software companies will update their apps for ARM or just throw up their hands and walk away from Apple.Gonna let these new processors play out for a year or two before jumping in.
As someone who only jumped to Mac in 2011 after 15 years of using Windows/x86 exclusively i am really concerned about application compatibility with this ARM move.
When i first got a Mac running Lion 10.7 (2011 Air 13"), PowerPC compatibility using Rosetta had just been removed so i missed out on running some of my favourite Windows games with ease as there was PowerPC versions of those games . I did find work arounds using WINE or buying Parallels but i just wanted the native Mac version to work.
Slowly since owning one i had noticed the amount of programs for Mac had become the strongest it had ever been, and even games were slowly but surely becoming available more on Mac. Then Apple kill 32bit in Catalina and half the games no longer run and other old apps have been killed, so now thats all the Power PC software and all the 32 Bit gone.
Now we move to ARM what happens to the apps? Will the 64 bit apps i run today still be allowed to be run in years to come on ARM using emulation or will Apple pull the equivalent of the Rosetta engine for x64 emulation out in 4 years time and even worse with their new OS every year make holding onto the older OS that can run them even harder.
It does not matter how amazing an OS is to use , and MacOS has had a crisp clean consistent UI for 20 years that is very reliable, but if there are no apps to actually run i'm going to have a big problem.
Apple could even perhaps revive the butterfly keyboard for the machine.