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Actually, all of your "know"s bullets are coming from posts on a site with RUMORS in the name. I know this is a shock but rumors are not facts.

We actually know almost nothing about this product, price, functionality, etc.
If Ming Chi Kuo and Gurman are saying things, it's coming. And looking at Apple's WWDC 2023 messaging, it's coming. The same rumors swirling around this are the same as every new year.
 
Having said that, you really can't compare this product (and the possible potential it may have) to the iPhone.

Sure you can, especially the all too familiar inane comments that preceded the launch of iPod, iPhone, iPad, Watch, and AirPods. They all have a similar theme coming from people who appear to have kept their imagination locked up in a box.

The upcoming release of Apple's AR device is proving to be no different.
 
Anytime I wore a AR/VR headset in the past. Five minutes later I always ended up feeling uncomfortable and ended up with a headache and motion sickness. Oh yeah, my forehead and head would get itchy too.

Anyone else feels the same or is it just me?

My only experience was a long time ago (probably 25 years ago) at Disney World. They had some VR thing they were demoing and I was selected from the crowd to give it a try. I think it was flying on a magic carpet a la the "Aladdin" animated movie. The headset was huge but they mounted so it didn't feel terrible. But...yes...motion sickness and nauseous afterwards. It was cool visuals (and this was a couple decades ago). I'm sure Apple will do better on a number of levels.

All that said...(and even use case skepticism aside)...I'm wondering how much time should be spent with screen close to your eyes.

One thing I find interesting is that the Watch has been a device that has, according to many people I've heard (and my own experience), been able to reduce my direct (phone) screen time. Messages and other alerts require a short glance at my wrist. My face-to-phone time is significantly less than before having the Watch.

At home, my HomePods allow me to verbally (vs. screen time) do a handful of things also.

Even CarPlay fits into this "ambient" device cluster model.

That seems like the right direction to go. It's what someone once termed "ambient computing" or "ambient devices"...devices that are just around you and supplement your life in some way.

This product seems to move in the opposite direction. That isn't to say there's not some use for something like this. I just wonder about it as a mass market product—which is the business Apple is in.
 
Can't this product just be interesting and successful without being "the next iPhone"? Why does it have to be "the next iPhone"?

The HomePod wasn't "the next iPhone" but that doesn't make it a bad product. Even the Watch, while popular, is not nearly as popular as the iPhone. Just because this won't be something everyone has to have doesn't mean it's DOA.
 
  1. But it had a broad, generalized use category that everybody can use and no other device provided at that level.
  2. Yes, and I also know he demanded that the back be completely metal, which would have killed radio signals. Which is why the first gen iPhone 2g had a black plastic back at the bottom.
  3. Yes, those were all added, but it had to launch first. And AGAIN, go back to number 1. BROAD GENERAL USAGE. I don't need a VR headset to send email or make a phone call
  4. The original iPhone had a feature set so far beyond the smartphone of that time period that it took only 2 years to wipe the major competitors out of the space entirely or into Google's Open Handset Alliance
  5. Steve Ballmer is a ****ing moron. After leaving Microsoft, his replacement put the company into a far better position than Steve Ballmer or Bill Gates ever did. Steven Sinofsky and his team also saved the Windows ecosystem after the Vista debacle that Ballmer produced.
  6. I am very well versed in the Tony Fadell vs Scott Forestall prototyping Project Purple with the projector screen and Forestall winning.
  7. Yes, and the majority was RIM and Nokia and Palm, which all no longer have a product in the device category and one is actually no longer a company.
  8. Who gives a **** what it launched at? $599 is not $3000. And you got it for a 2 Year Locked Contract with a hefty buyout, not a one time purchase. The original iPhone could not be unlocked. It's not even the same universe, buck.
  9. Point number 1: GENERAL BROAD USE CASE does not mean a helmet with a cable attached to a battery to do things my iPhone ALREADY DOES
  10. They are not even remotely similar. The iPhone is a flagship product. The VR/AR headset is an accessory like the Apple Watch.

You keep saying GENERAL BROAD USE CASE IN ALL CAPS when you haven't even considered that VR/AR headsets also have GENERAL BROAD USE CASES. VR/AR is the next generation of computing, as anything you can do from a mobile device you can do on a HMD too. You can watch media, make calls, play games, do fitness, monitor health, browse the web, do work.
 
Agreed, except for one item: the market was very mature. For touch devices, no. But practically everyone had and used a cell phone in 2007. The iPhone was just an insanely better version of the cell phone.
The same cannot be said for the VR headset market.
I wasn’t really talking about cell phones, I was more talking about smart phones and pocket PCs which were… Very very niche in 2006, much like headsets.
I mean, did that many people honestly own a pocket PC in 05-07? Not really no, at least not even close to the amount of people who had basic phones.
But companies made them, carriers tried to sell them, they just went nowhere.
Then the iPhone happened and Pocket PCs basically disappeared, because the iPhone was simply better.
 
I find it strange that, if true, Apple has added to the cost of this already-expensive device by trying to make it look as thin and curved as rumoured. Surely non-one is going to go out in public with this device and when you're wearing it, I'm not sure why it matters how it looks. Lightweight? Yes, but if they could have knocked a few $hundred off the price by making it more boxy then that is very strange to me.

Also, waiting for the first "banged my head and shattered to glass" threads to start appearing (how much will a replacement cover for this thing be!)
 
Exactly. I’m looking forward to seeing how it works and what it’s like, even though I’m not planning on buying at all. It’s still a major announcement that people should pay attention to.
I agree. I don't have any interest in buying one either - unless Apple reveals some near-miraculous use that no one has previously considered. None of the use cases I can imagine, nor any of the fantasy features bandied about online, would make me buy it.

My game playing days are largely over. I'm intrigued by the promise of my own private IMAX screen, but is that worth $3K? Not really. I have no interest in wearing a headset to do work or use a virtual monitor. The thought of wearing goggles all day while working sounds terrible. I'm largely underwhelmed by AR. It's neat, but the few AR apps I've tried on the iPhone seemed novelty at best. Sure, it's cool to see that new IKEA cabinet in one's room, but am I going to pay $3K for something like that? No.

In my mind this headset is a gaming device and that is the market that will make or break it. The product sounds very sophisticated compared to other AR/VR headsets. If they can deliver a much better gaming experience and attract top tier developers, they might carve out a niche and lay a solid foundation for future AR/VR products. Plenty of gamers spend way more than $3K on a gaming system. I think it will be much harder to convince the non-gaming crowd to spend $3K on a headset.

More than anything else, this is the product that cements Tim Cook's legacy one way or another. Apple is massively successful and delivers the best user experience of any big tech company, but do they still have the magic? It's a huge release for Apple.
 
Agreed, except for one item: the market was very mature. For touch devices, no. But practically everyone had and used a cell phone in 2007. The iPhone was just an insanely better version of the cell phone.
The same cannot be said for the VR headset market.

You get it. People comparing this to the iPhone (or even iPad, et al) are engaging in a fallacious comparison. They are treasuring that because people had similar criticisms of iPhone then, this one must be a success.

thats-not-how-this-works.gif
 
If Ming Chi Kuo and Gurman are saying things, it's coming. And looking at Apple's WWDC 2023 messaging, it's coming. The same rumors swirling around this are the same as every new year.

Those guys say EVERYTHING so they are always right and always wrong depending on which prognostication one re-checks later.
 
Some of you are acting like if these goggles don't make you want to throw out all your other Apple devices, then they won't be a success. Apple doesn't want to replace all their other products with goggles. The whole point of Universal Control was having multiple devices and being able to control them all seamlessly. Apple wants you to buy more of their products. Lol
 
Here is what we know so far:
  1. It's difficult to manufacture
  2. Software has been difficult to tailor for it
  3. Many executives seem to doubt market penetration and success
  4. Potential competitors have struggled in the market to grow
  5. It will be prohibitively expensive, putting it outside of average consumer affordability
  6. Not very portable, making it useless in a public use case outside of the home
  7. Most software made for the device category has been video gaming or severely niche industries requiring post-graduate education and government licensing.
So, how is this the next iPhone?
Think you and most people are only wrong about one thing: the iPhone wasn't *the iPhone* as we know it at day one.
It was considered way too expensive, it lacked many important features, many people were very skeptical.
The only thing that worries me in this case is the rumoured skepticism inside of Apple.
All of the rest is stuff we've seen with most Apple new products:
- wearables, tablets and ultrabooks as we know them were all invented or reinvented by Apple. Competitors struggled just as much
- Apple's stuff is alway pricier
- Apple's first gen stuff rarely makes it clear where it's going
- Apple's first gen stuff is always expensive, then we get more popular cheaper models

Again, I'm quite worried too but I think we'll have to wait a couple more generations of this to understand if it's going to fail.
 
nobody said that.
Can't this product just be interesting and successful without being "the next iPhone"? Why does it have to be "the next iPhone"?

The HomePod wasn't "the next iPhone" but that doesn't make it a bad product. Even the Watch, while popular, is not nearly as popular as the iPhone. Just because this won't be something everyone has to have doesn't mean it's DOA.


yeah, the lack of support and backwards compatibility makes it a bad product.
 
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