Apple should of re-designed the mac mini and put a Vega 20 in it. One would think after 4 years and loads of resources they could of done that.
And then, if you need a eGPU, these units should have upgradable graphics cards in them.
Yeah, one can't even upgrade the cards in these. For half(!) the price, one can build a Node + RX480-based solution, which isn't much slower (it's perfectly suitable for non-4K gaming, being about 2-3 times faster than the AMD Pro 560(X)). And upgradeable...
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I feel they would have increased their demand tremendously by designing a solution that the buyer could at least have the option to choose between an AMD or NVIDIA GPU.
Regretfully, there won't be any Nvidia chips in any Apple devices in the foreseeable future.
The only way to use Nvidia cards with macs is either using old OS X versions + automate-eGPU or (a much better solution) use purge-wrangler (
https://egpu.io/forums/mac-setup/script-enable-egpu-on-tb1-2-macs-on-macos-10-13-4/ ).
I use the latter on a 2015 13" MBP (2-core U 2.7GHz i5) with a Node + RX480 combo on Mojave to add TB1/2 support and it's absolutely great.
In XCOM 2, for example, thanks to the RX480, the game itself is as playable at 3200*1800 as on a 2017 15" MBP (4-core H 2.9GHz i7), while the iGPU (Iris 6100) on the same 13" wouldn't deliver playability on 1280*720. (On the 2017 15", the game is pretty much playable, but definitely not as good as with the RX480 at 3200x1800, with dGPU, the Radeon Pro 560, at Full HD.). It's just the map loading etc. which is about two times slower compared to the 2017 model - that's both CPU- and storage speed-constrained.
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I’m still waiting on the CoreX until we get signed Nvidia drivers for mojave. I....can....wait.
Highly unlikely we'll ever seen them. In the meantime, just use purge-wrangler.