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What I mean is that with these goggles with a 4k screen an inch from your eyeball you cannot see in front of you and they aren’t meant to be used while walking around. With glasses at least you could have some sort of terminator-like vision where info is overlayed onto the world around you, which is what it seems like you envision as well.

The goal is to not look like this.
View attachment 2192303

And instead look like this.
View attachment 2192304

So we can see like this.
View attachment 2192305

In full color of course, not just the red movie effect.

And there will still be more people who don’t want to walk around with Apple hardware on their FACES than do.
 
You can watch movies with strangers in VR. And again, please don’t gatekeep how I watch movies. You are telling me I am watching them the wrong way.
Good lord. No one is gatekeeping. That word is so stupid. Would you like a side order of micro-aggression to go with your gatekeeping? Maybe make it a combo and add a safe space to your order?

You continue to miss the point. The experience of watching a movie with strangers in VR is NOT remotely the same as watching together in the same theater. I'm not telling you that you're watching movies the wrong way. You're reading that into my comments.

It seems like VR is heavily a part of your identity and you obviously take any criticism personally. I don't care how you watch movies, but movies in VR are not the same experience, emotionally, socially, or energetically as the theater. In my opinion the theater is vastly superior, far more connected and human than VR. You're welcome to disagree, but please, enough of this taking every criticism of VR personally. I dare say, grow up. It's a discussion. No one is attacking you personally or "gatekeeping" (rolling my eyes).

Dude, I’m just watching and enjoying a movie with friends who don’t live near me. All movies require advanced tech for display. You might as well complain that all movies are about tech, and that I should only watch live theater, because only when the actors are live in front of the viewer do they make true connections or some other mumbo jumbo like that.
Again, I don't care what you do. You're taking all of these comments so personally because you obviously think VR is amazing and can't deal with the fact that not everyone agrees with you.

I think many of the use cases people spout are silly. Like adding a name tag floating above people. That tech for getting that to work sounds like a privacy nightmare. I’m not actually an advocate of wear-everywhere AR glasses.
👍

Yes, I prefer that people believe factually true things. I’ve also corrected VR advocates that make outlandish claims.
But can you see anywhere that I claim that people are wrong for not enjoying using VR?
What is factually true or untrue here? We're discussing a rumored product, it's potential uses, and how society may or may not embrace this technology and why. You're not correcting anyone by jumping to VR's defense and taking every criticism so personally. Who said you're claiming that people are wrong for not enjoying VR?

NEPOBABY is claiming that I am a liar:
How can I put this without sounding like a jerk? Stop being so whiny about this stuff. He's not calling you a liar. He's just being hyperbolic.

How is posting on an internet forum a “real-world human connection” ?
It's not. But at least I don't have stupid goggles strapped to my face and I'm not interacting with some cartoonish avatar.

I don’t see how VR tech is different than other computer form factors in this regard.
I agree to an extent. VR just makes the problems worse because it further removes us from our shared reality and allows us to curate the reality we experience (and who is part of that). You talk about "gatekeeping". VR is the ultimate (for now...) gatekeeping tech. It's pretty easy to see how all of this social tech continues to slowly strip us of our humanity with each new development. VR will just continue this trend, but you're right, other form factors share many of the same issues when we're talking about social impacts.
 
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In my opinion the theater is vastly superior, far more connected and human than VR.
That's perfectly reasonable. I'm not complaining about people expressing preferences. (Though I think their input is less valuable if they have not experienced the thing they are criticizing. I've even seen people here claim that they can't possibly use VR because they can't focus on a screen two inches from their eyes—it's obvious that they haven't tried VR and have no idea how it works)

I've blocked a couple of people who go on bizarre rants about how VR is somehow connected to NFTs. Even though you disagree with me a lot, I mostly find your comments to be perfectly cromulent.

This are the kinds of comments that aren't useful:
This really reflects bad on you. It tells us what kind of person you are in a real theater and a virtual theater.
It's a loner's form of watching a movie,
I am not attacking other people's character for their preferred way of watching a movie, or calling them luddites or whatever.



I'm sorry that the term "gatekeeping" triggered you. I just think it's silly that people say I'm watching movies the wrong way:
and for real movie fans being a loner is antithetical to what the film experience is about.
People who want only to share the viewing experience with their chosen people in VR instead of being in a theater with strangers don't get what makes movies both special and important. Only watching movies with your friends in VR is just another way to isolate and self-segregate
I never said I only watch movies that way. But it is a way to for me to connect to people that are physically far away. If I weren't watching with those people, I'd rather watch on my OLED TV. The TV has better image quality, and I find VR to be less comfortable when I'm in a more passive experience.

It's not about seeing - or interacting - with anyone. It's about being present and everyone holding that space together.
I don't believe there is some special energy that comes from other people being physically present in a room, even if I can't see or hear them.

I agree to an extent. VR just makes the problems worse because it further removes us from our shared reality
I think there is some value in segregating time in virtaul worlds and the real world. I'd rather someone spend a couple hours in VR, and leave their phone at home when going out, rather than being halfway in their virtual phone world all day.

It seems like VR is heavily a part of your identity and you obviously take any criticism personally.
We're in a thread about VR. I think it's weird how much time people who claim to not be interested in VR spend in threads like this* (not directed at you). I enjoy VR and have had some fun and unique experiences with it, so I want to share that. I have been using it less frequently recently due to comfort issues, the time it takes to set up, the lack of software, and the need to upgrade my PC means some newer titles aren't running well. I'm not going to make some wild predictions about how popular it will be, but I'm excited to see if maybe Apple's device can mitigate some of those issues.

I spend a lot more time playing traditional video games than VR games. I don't think VR games can, or should, replace traditional video games. But we aren't in a comment thread about traditional video games, so I'm not discussing that here. So of course you are seeing a skewed representation of me.

*but far be it from to gate-keep how people post on these forums ;)
 
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I respectfully, and strongly, disagree. I refuse to wear an airplane sleeping mask around town and that would surely defeat the purpose of the AR features.

If that’s the absolute best that Apple industrial design can do they should just cancel all their upcoming product lines and milk the iPhone for the next few decades.
Apple industrial design lost me at "camera bump" on the iPhone 6. I'm still rocking my OG 2016 iPhone SE because of that. Ergo Apple Watch S3. Their knife cut both ways.
 
I don't believe there is some special energy that comes from other people being physically present in a room, even if I can't see or hear them.

It doesn't matter what 'you believe'. It matters what real film makers believe. Quentin Tarantino, Steven Spielberg and Christopher Nolan, who coincidentally all still shoot on film, believe that there is nothing better than being in a theater.

These film makers are the experts. They are not some random lonely VR person on a forum with an opinion.

They know there is a special energy in shared real spaces. It's in the subtle and loud reactions. It's in the sweat and tears and laughter. It's in tiny changes in temperature. It's how all species connect in their environment.

You don't believe in this special energy? What does that say about your connection to society?

I think there is some value in segregating time in virtaul worlds and the real world. I'd rather someone spend a couple hours in VR, and leave their phone at home when going out, rather than being halfway in their virtual phone world all day.


We're in a thread about VR. I think it's weird how much time people who claim to not be interested in VR spend in threads like this* (not directed at you). I enjoy VR and have had some fun and unique experiences with it, so I want to share that. I have been using it less frequently recently due to comfort issues, the time it takes to set up, the lack of software, and the need to upgrade my PC means some newer titles aren't running well. I'm not going to make some wild predictions about how popular it will be, but I'm excited to see if maybe Apple's device can mitigate some of those issues.

I spend a lot more time playing traditional video games than VR games. I don't think VR games can, or should, replace traditional video games. But we aren't in a comment thread about traditional video games, so I'm not discussing that here. So of course you are seeing a skewed representation of me.

*but far be it from to gate-keep how people post on these forums ;)

Nobody is saying you shouldn't watch movies in a VR theater.

Nobody is saying you can't have a virtual desktop in VR.

These have been around in Oculus since about 2014.

In non-VR glasses displays these have been around since the 90s.

Let's take a look at numbers.

Even though some theater chains struggling with their predatory costs imposed on them by landlords, cinema releases are still where the money is at.

Streaming releases don't make close to the money that cinema makes in an opening weekend despite streaming being around for years.

VR cinema makes how much money despite VR cinema apps being around for 9 years? Basically nothing...

...some crypto clowns tried to make VR cinema a thing and failed spectacularly.

 
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Yeah. Let’s pretend that an iPhone is just a phone. Good one.
You lost the analogy, just as like the iPhone was a new evolution of personal computing, AR devices are the next evolution.
But if you wanted to make the analogy about smartphones, you could talk about Blackberry and the iPhone, they did the same things basically, but the iPhone won because of the interface, and the same will be with AR. Realistic and interactive holograms of your friends and family that are over the other side of the country, or multiple viewscreens overlaying the real world for productivity - these are the ultimate killer apps of this device, and as it goes with tech, these headsets will be smaller and lighter with each passing year.
 
VR was the next big thing 7 years ago, now its AI

Better focus making Siri “smart” again as to me is more deaf and retarded than ever. I think She/It hates me or Im becoming a granpha unable to interact with latest tech, but speech dictation is worts than ever and creating appointments or reminders fails time to time
 
You lost the analogy, just as like the iPhone was a new evolution of personal computing, AR devices are the next evolution.
But if you wanted to make the analogy about smartphones, you could talk about Blackberry and the iPhone, they did the same things basically, but the iPhone won because of the interface, and the same will be with AR. Realistic and interactive holograms of your friends and family that are over the other side of the country, or multiple viewscreens overlaying the real world for productivity - these are the ultimate killer apps of this device, and as it goes with tech, these headsets will be smaller and lighter with each passing year.
The problem is Nokia/Blacberry experience had a lot of room for improvements and extras to add, most of the people on planet were using them, so maing a better and more capable device was something with a lot of succes ratio.

But nobody I know has a Oculus or whatever the other VR headset are called. The experience must be tottally awesome or the product will take lot of time to take off
 
VR was the next big thing 7 years ago, now its AI

Better focus making Siri “smart” again as to me is more deaf and retarded than ever. I think She/It hates me or Im becoming a granpha unable to interact with latest tech, but speech dictation is worts than ever and creating appointments or reminders fails time to time

Many things can be the next big thing simultaneously. But VR was never the next big thing comparable to the scale of AI, an industry disruptor that will impact the workforce globally. The closest thing of that magnitude would be AR, in the way it will be a lifestyle/communications disruptor as the smartphone or PC was.
 
As more details slowly leak out, I'm seeing less posts by naysayers. That it might weigh less than a third of what the Quest Pro does sounds amazing. I would guess that most criticisms in one way or another stem from the fact that most people won't be able to afford them easily.

No, I just don't see a use case for me.

It has to make some tasks better than doing the task on Mac/iPhone/iPad/Apple TV or do something which I can't do on those devices which is valuable to me.

Also:
  • I don't game
  • I don't like to broadcast video of myself or watch live video of other people in some sort of conversation or meeting
  • I don't like standing (when I can sit)
  • I don't like moving my hands (when they can rest)
 
Many things can be the next big thing simultaneously. But VR was never the next big thing comparable to the scale of AI, an industry disruptor that will impact the workforce globally. The closest thing of that magnitude would be AR, in the way it will be a lifestyle/communications disruptor as the smartphone or PC was.

VR, self driving cars and AI were all over hyped, over marketed and over promised. Remember all the articles of 'Apple Car'?

Then the visions crashed with reality.

People see through the largesse of the hype, the jankiness in user experiences and the bugs and limitations of the applications.

Then the over promising and hype gets scaled back and cut down to something more realistic.

The goal posts get moved. Oh we are sorry these things aren't ready for 2023 but we're working on making it work at some point in the future.
 
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You lost the analogy, just as like the iPhone was a new evolution of personal computing, AR devices are the next evolution.
Well, no. First I pointed out a fundamental error in your argument and you then doubled down on it.

Obviously the “iPhone” is actually the “iPalmtop.” That was MY point.
But if you wanted to make the analogy about smartphones, you could talk about Blackberry and the iPhone, they did the same things basically, but the iPhone won because of the interface, and the same will be with AR. Realistic and interactive holograms of your friends and family that are over the other side of the country, or multiple viewscreens overlaying the real world for productivity - these are the ultimate killer apps of this device, and as it goes with tech, these headsets will be smaller and lighter with each passing year.
iPhone is ubiquitous because the functionality is universal and the physical object presents a very low barrier to entry.

VR has no “killer app,” has no universal functionality and the physical object presents a HUGE barrier to entry. The only reason about 63% of the public at large wear glasses is because they HAVE TO. Poor eyesight is a disability. That fact does not suggest that everyone is going to rush to slap Apple hardware on their FACES.

But sure. Shoot for the high frontier. You’re welcome to invest this non-product with all your hopes and dreams. Never mind the reality. Never mind the utter lack of compelling use cases for this device. Never mind that it’s clearly and obviously a niche market segment that will never be the successor to iPhone that Apple dearly needs. Go for it. No skin off my nose. Enjoy Tim Cook’s Newton. If you can afford it (both socially and financially.)
 
No, I just don't see a use case for me.

It has to make some tasks better than doing the task on Mac/iPhone/iPad/Apple TV or do something which I can't do on those devices which is valuable to me.

Also:
  • I don't game
  • I don't like to broadcast video of myself or watch live video of other people in some sort of conversation or meeting
  • I don't like standing (when I can sit)
  • I don't like moving my hands (when they can rest)
Are you a head of innovation at your work?
 
Many things can be the next big thing simultaneously. But VR was never the next big thing comparable to the scale of AI, an industry disruptor that will impact the workforce globally. The closest thing of that magnitude would be AR, in the way it will be a lifestyle/communications disruptor as the smartphone or PC was.
good post.
not sure how bored you are of people using the term VR, and relating all this to VR, when it is AR........
 
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