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I’ve done that so I can sit in a movie theater next to friends from other states and countries. Even better than a real movie theater, since we don’t have to worry about bothering other people in the theater.

The whole point of being in a crowded cinema theater is social. It's about everyone feeding off the energy in the room and that can only be done in person. The energy is in the air. It's a place where strangers and friends come together to share the emotion on screen.

mF4hiRmVBMr6QCgYjvseWR1zjIi.jpg



This is the problem with VR people. They think they are experts in everything and know what's better for us but everything they recommend goes against established knowledge and results in trying to make us isolated and anti social.

They're more reflective of the way modern American culture is so individualist and lonely, so imprisoned behind the steering wheel of their giant cars, that they no longer give a damn about society or the environment. Now they want everyone else to be like that.
 
VR is a scam, a storybook view of “the future”. Why would I pay for a headset and then pay for items in a virtual world?!

Buy our headset for $2k - $3k, then buy our virtual Mac for the same price so you can work virtually! It’s so amazing! No thanks.

Sales of Meta and PlayStation headsets demonstrate the majority of people don’t care.
 
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VR is a scam, a storybook view of “the future”. Why would I pay for a headset and then pay for items in a virtual world?!

So the 1% can grab the rest of your money by renting you an imaginary house inside the shoebox size apartment that you already rent for them.

They don't want you to have a penny left when you are old. All the wealth is for them and their nepobabies.
 
The whole point of being in a crowded cinema theater is social. It's about everyone feeding off the energy in the room and that can only be done in person. The energy is in the air. It's a place where strangers and friends come together to share the emotion on screen.

mF4hiRmVBMr6QCgYjvseWR1zjIi.jpg



This is the problem with VR people. They think they are experts in everything and know what's better for us but everything they recommend goes against established knowledge and results in trying to make us isolated and anti social.

They're more reflective of the way modern American culture is so individualist and lonely, so imprisoned behind the steering wheel of their giant cars, that they no longer give a damn about society or the environment. Now they want everyone else to be like that.
Love this! Perfectly said!

One of my deal-breakers is people who complain about the movie theater experience. If someone can't understand why movies are special and why sharing the experience in a room full of strangers is powerful and important, I just can't deal with that person. To me, everything about VR feels anti-social and completely disconnected from the human experience.
 
No controllers in the box would be a bad sign. Without an easy way to port existing VR experiences (games), this thing will have a rough start.
That is what concerns me the most about gaming.
I don't think the fact that Windows is more successful at gaming than Mac is relevant, because this will be more like iOS vs Android when it comes to gaming. I think it will be fairly easy for Apple to convince most Quest developers to make Reality Pro versions of their games, if controllers are included, or at least available as an option.
The one caveat being that many Quest users also hook up their headset to Windows PCs, and the Reality Pro (probably?) won't support that).
 
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The whole point of being in a crowded cinema theater is social. It's about everyone feeding off the energy in the room and that can only be done in person. The energy is in the air. It's a place where strangers and friends come together to share the emotion on screen.

This is the problem with VR people. They think they are experts in everything and know what's better for us but everything they recommend goes against established knowledge and results in trying to make us isolated and anti social.

They're more reflective of the way modern American culture is so individualist and lonely, so imprisoned behind the steering wheel of their giant cars, that they no longer give a damn about society or the environment. Now they want everyone else to be like that.

Love this! Perfectly said!

One of my deal-breakers is people who complain about the movie theater experience. If someone can't understand why movies are special and why sharing the experience in a room full of strangers is powerful and important, I just can't deal with that person. To me, everything about VR feels anti-social and completely disconnected from the human experience.
This isn't some speculation I'm making, and I'm only speaking for myself. My latest VR movie theater experience was more social than my latest real life movie theater experience. With the VR movie theater, we were MST3K-ing the movie. We could even throw virtual tomatoes at the screen. I wouldn't want people loudly commenting on a movie while it was playing if it were in real theater.

The local theater movie has moved to premium stadium seating where you can't even really see anybody else in the theater once the movie has started.

But I also enjoy the real movie theater experience, but it is different. I did say the virtual movie theater was better, but I was only referring to one aspect of it. Both real life and VR theaters can be social or isolated. Sometimes I like watching a movie by myself, and sometimes I like watching with others.

The problem with anti-VR people is that they want to police how I experience things. Hey, I really don't care much if you don't like VR. The only reason I somewhat care if other people use VR is because more people using it means faster innovation and more software for it.

My VR gaming has been much more social, on average, than my non-VR video gaming.

And it's funny that people with hundreds of posts on a tech rumors site are lecturing me about being anti-social.
 
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My puzzle is this, and perhaps I can get some of your feeling on it.

Generally when there is some early/dev version of a product than will find it's way into the consumer space, the specs of the early device are high, but the plan is that, when going into mass production, and there is a mass consumer version, that this will bring the price down.

Like the Dev units for consoles.
Even going back to the Amiga.

There is a path to go from expensive dev to affordable consumer device.
And, the important piece is the cheaper mass consumer unit will have all the features (sometimes more) than the early dev versions.

There is no point at all creating very high end units for devs to work on and build software, which is not going to then run on the consumer unit, where the devs can then recoup their money.

This is where I'm puzzled, and am worried about Apple's approach.
I feel many are thinking, yeah, they will develop all this great software on this very expensive model, and then the consumer unit will come out, at a more affordable price point, and let's say $999 for example, as even that would be a struggle for any mass adoption. $499 would be more realistic, but this is Apple and the specs are way too high for $499

So are we really saying that the "consumer"? version at $999 will have all the same hardware/specs as this $3000? version in 12 to 24 months time?

If not, then why are the devs going to build stuff that won't run on the mass adoption devices?

I know many will disagree, but I wish Apple had done what Facebook/Meta Quest did, and produce an affordable and shockingly good for the money device, and then made it better each year and grow it that way, and build up the software and consumer base, as opposed to jumping in at the very high end where it's going to be so expensive, and hance such limited software that 99.9% of people are not even going to consider.

And will it die out, fail, and it become boring, by the eventual time (24 months+?) that a consumer version comes out, and even then $999 is too much for average person. $499 is even a push, but as said that's not going to happen from Apple is it....

Unless, as I said previously Apple have zero interest in this as a mass consumer device.
 
To me, everything about VR feels anti-social and completely disconnected from the human experience.
Have you gone to a VR comedy show with dozens of others? Have you played poker with friends in VR? Have you played social deduction games in VR? Have you played 3D Pictionary?

If I'm doing activities like that instead of browsing social media and arguing on forums, is that a loss?
 
This isn't some speculation I'm making, and I'm only speaking for myself. My latest VR movie theater experience was more social than my latest real life movie theater experience. With the VR movie theater, we were MST3K-ing the movie. We could even throw virtual tomatoes at the screen.

This really reflects bad on you. It tells us what kind of person you are in a real theater and a virtual theater.
 
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My puzzle is this, and perhaps I can get some of your feeling on it.

Generally when there is some early/dev version of a product than will find it's way into the consumer space, the specs of the early device are high, but the plan is that, when going into mass production, and there is a mass consumer version, that this will bring the price down.

Like the Dev units for consoles.
Even going back to the Amiga.

There is a path to go from expensive dev to affordable consumer device.
And, the important piece is the cheaper mass consumer unit will have all the features (sometimes more) than the early dev versions.

There is no point at all creating very high end units for devs to work on and build software, which is not going to then run on the consumer unit, where the devs can then recoup their money.

This is where I'm puzzled, and am worried about Apple's approach.
I feel many are thinking, yeah, they will develop all this great software on this very expensive model, and then the consumer unit will come out, at a more affordable price point, and let's say $999 for example, as even that would be a struggle for any mass adoption. $499 would be more realistic, but this is Apple and the specs are way too high for $499

So are we really saying that the "consumer"? version at $999 will have all the same hardware/specs as this $3000? version in 12 to 24 months time?

If not, then why are the devs going to build stuff that won't run on the mass adoption devices?

I know many will disagree, but I wish Apple had done what Facebook/Meta Quest did, and produce an affordable and shockingly good for the money device, and then made it better each year and grow it that way, and build up the software and consumer base, as opposed to jumping in at the very high end where it's going to be so expensive, and hance such limited software that 99.9% of people are not even going to consider.

And will it die out, fail, and it become boring, by the eventual time (24 months+?) that a consumer version comes out, and even then $999 is too much for average person. $499 is even a push, but as said that's not going to happen from Apple is it....

Unless, as I said previously Apple have zero interest in this as a mass consumer device.

All these VR/AR threads remind me so strongly about Project Natal and Project Milo.

The hypsters on the forums were so sure it was real.

Critics said it was staged. Virtual world AI fan boys didn't want to listen.

 
Well, you shouldn't forget that the companies (including Apple) urgently need a successor to the smartphone.
The iPhone has already passed its zenith. Just ask yourselves the question, what should an iPhone still offer in 5-7 years? Today, it only boils down to the fact that the next generation ...
- has a better camera
- in-display Touch ID
- Under-Display-Face-ID
- better battery/longer runtime
- other interfaces/completely wireless

... but there will probably not be a completely new technological leap.

Ergo: AR/VR glasses are the logical leap forward. A lot will depend on this technology in the next 10-20 years.

Microsoft Kinect for the Xbox was just a bad joke compared to that. The idea of Kinect was that it would be precise and reliable, but it has degenerated into being a trigger for certain gestures and not a reliable solution for precise gaming or working.

Today, that is already something completely different with VR. I'm absolutely amazed at how precisely you can use things, grasp, write, draw, etc. in virtual space with or without a controller in your hand. But there is no tam tam about it, it just works. All that is still missing would be to offer the whole experience even more precise and even better resolved. That's what I expect from Apple, and from a technical point of view, it's no longer a problem, but no manufacturer has integrated it into a single product yet.

Similar to what Apple has done in the past... I think the solution back then was called "iPhone"!
 
This really reflects bad on you. It tells us what kind of person you are in a real theater and a virtual theater.
You know what kind of person I am because I made comments about Die Hard 3 while watching it with friends? And it reflects badly on me that I try to mostly keep quiet while watching a movie in a real movie theater with strangers, besides laughing at funny scenes? (before and after the movie, sure, talking to people is great!)

Or am I a bad person simply because I enjoy using VR?

Can you please explain this to me?
 
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I'm not sure I want two M2 chips an inch from my eyes. I'm nerovus about my lap.

Wtf. I guess most people don't care. I envy them. I'll say it right here, I just won't do it. Unless they can prove to me it's safe.

And considering they don't care, and have NEVER even mentioned this sort of thing, they can go to the devil.

Fitness. Ha!
I’m curious as to what health implications you are expecting and upon which product experience that is based on.
 
I'm not sure I want two M2 chips an inch from my eyes. I'm nerovus about my lap.

Wtf. I guess most people don't care. I envy them. I'll say it right here, I just won't do it. Unless they can prove to me it's safe.

And considering they don't care, and have NEVER even mentioned this sort of thing, they can go to the devil.

Fitness. Ha!
Let me guess: You never sit down next to a transistor radio, do you?
 
Well, you shouldn't forget that the companies (including Apple) urgently need a successor to the smartphone.
The iPhone has already passed its zenith. Just ask yourselves the question, what should an iPhone still offer in 5-7 years? Today, it only boils down to the fact that the next generation ...
- has a better camera
- in-display Touch ID
- Under-Display-Face-ID
- better battery/longer runtime
- other interfaces/completely wireless

... but there will probably not be a completely new technological leap.

Ergo: AR/VR glasses are the logical leap forward. A lot will depend on this technology in the next 10-20 years.

Microsoft Kinect for the Xbox was just a bad joke compared to that. The idea of Kinect was that it would be precise and reliable, but it has degenerated into being a trigger for certain gestures and not a reliable solution for precise gaming or working.

Today, that is already something completely different with VR. I'm absolutely amazed at how precisely you can use things, grasp, write, draw, etc. in virtual space with or without a controller in your hand. But there is no tam tam about it, it just works. All that is still missing would be to offer the whole experience even more precise and even better resolved. That's what I expect from Apple, and from a technical point of view, it's no longer a problem, but no manufacturer has integrated it into a single product yet.

Similar to what Apple has done in the past... I think the solution back then was called "iPhone"!
I'm still wating for something like this. ;)
Jinn's_imagecaster.png
 
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Today, that is already something completely different with VR. I'm absolutely amazed at how precisely you can use things, grasp, write, draw, etc. in virtual space with or without a controller in your hand.

Maybe for what you want to do but true precision requires meeting physical resistance, feeling your muscles meet an opposing force, and holding physical objects and using physical tools. These can't be done solely virtually.
 
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Thanks for that great financial advice. Any other advice you feel the need to provide people whom you do not know?

Glad you are so wealthy. Thanks for sharing.
Thanks for admitting that it is great financial advice. But if you want more, you will have to pay. As you said, I don't know you. In fact, none of us know each other here. Still, we tell people what we think, just as you do.

As for "wealthy," I guess that's a relative term. It wasn't hard for me to reach a level where I can buy whatever I want and there are of course people with hundreds of millions more than I have.

But thanks for being happy for me instead of jealous and sarcastic as you defend a company that does not know you. Someday, you might make it too. But you might have to take some great advice from people you don't know.
 
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Let me guess: You never sit down next to a transistor radio, do you?
I’m curious as to what health implications you are expecting and upon which product experience that is based on.

It's the cell phone fear with a twist. I don't put those close to my face either.
Low freq, non intrusive radiation interacting with exotic materials I know nothing about, very close to tissue gives me some worry.
People assume things. I'm just being honest here, with no agenda. I wish it didn't bother me, as it's most likely not an issue. But 'most likely' isn't good enough when it comes to health. At least it's very easy to just say no LOL
 
Apple needs to create very specific reasons why I would need this.
That’s kind of where I’m at.

The tech geek in me…LOVES the idea.
The realist…says “what the heck would I need this for?”

I see this fitting into more of a “want” or “cool to have” instead of a “need”. (Obviously meaning I wouldn’t be in the target audience).
 
It's the cell phone fear with a twist. I don't put those close to my face either.
Low freq, non intrusive radiation interacting with exotic materials I know nothing about, very close to tissue gives me some worry.
People assume things. I'm just being honest here, with no agenda. I wish it didn't bother me, as it's most likely not an issue. But 'most likely' isn't good enough when it comes to health. At least it's very easy to just say no LOL
I'll tell you one thing: in the end, it's exactly the people like you who then die of cancer because they've thought about too many things! But of course, there were people like you back then when FM was introduced. As for cell phones, there are already more devices than people in the world. Do you really still believe that "radiation" will kill you? What is your goal in this world? To remain immortal? LOL
If you knew how many chemicals you come into contact with every day that shorten your life, you wouldn't sleep well anymore!
 
That’s kind of where I’m at.

The tech geek in me…LOVES the idea.
The realist…says “what the heck would I need this for?”

I see this fitting into more of a “want” or “cool to have” instead of a “need”. (Obviously meaning I wouldn’t be in the target audience).
Even though I don't spend that much time playing anymore: If you had experienced "Star Wars Squadrons" in VR, you would talk about it differently. It's something completely different than watching the action on the monitor or being in the middle of it and when an Imperial Star Destroyer suddenly appears behind you out of hyperspace, it makes you feel quite different ;)
 
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