ARKit Roundup: Turn-by-Turn Directions, Precise Room Measurements, and Pac-Man

Discussion in 'MacRumors.com News Discussion' started by MacRumors, Jul 21, 2017.

  1. MacRumors macrumors bot

    MacRumors

    Joined:
    Apr 12, 2001
    #1
    [​IMG]


    Since the announcement of Apple's new augmented reality developer platform at WWDC in June, developers have been sharing interesting new AR experiences on iOS devices, including practical applications like measuring tape apps and basic character model demos.

    Today, we've rounded up the newest examples of how ARKit could work in real-world scenarios, starting off with a maps addition that could bolster directions in Apple Maps. As with all ARKit demos, today's examples are not confirmed to be the final launch products for augmented reality apps coming down the line, but they are intriguing glimpses into what users can expect when the AR features debut on iOS 11 this fall.

    [​IMG]


    Shared by iOS developer Andrew Hart on Twitter, the first example of the AR-enhanced maps software overlays destinations on points of interest when looked at through the camera of your iPhone or iPad, giving an estimation of how far you are from each location.

    Burrowing deeper into getting directions to a specific location, Hart used ARKit and Apple developer framework Core Location -- which lets developers integrate the geographic location and orientation of a device directly into their software -- to create augmented reality turn-by-turn directions.

    Acquisitions of mapping companies and patent filings dating back to 2009 have long suggested that Apple is interested in adding AR features into Apple Maps, but the technology prior to ARKit has likely not been promising enough for such an implementation.

    Continuing on the measuring AR app trend, a new tool was shared on the Made With ARKit Twitter account recently, allowing users to perform precise square foot measurements of an entire room. The last few measuring apps detailed in our ARKit roundup in June centered upon AR-enabled measuring tapes that could only provide distance estimates in a straight line.


    For those interested in gaming AR apps, developer Kobi Snir shared a real-life version of Pac-Man that uses ARKit to place users directly within the game's maze, filled with dots and ghosts. The players take on the role of Pac-Man, and move around the maze to eat every dot while avoiding the ghosts. Another recent gaming-related ARKit example showcased what Minecraft would look like in the real world.


    Games have been a core part of ARKit from the day it was announced, with Apple's senior vice president of Software Engineering Craig Federighi touting Pokémon Go as one of the first apps that will receive ARKit-related enhancements this fall. "The Pokémon is so real, he's right there on the ground," Federighi said at WWDC. "As the ball bounces, it actually bounces right there in the real environment. It's AR like you've never seen it before."

    Of course, these are just a handful of recent examples of ARKit that developers have shared. Others include a graffiti doodling app, a shopping app (similar to IKEA's planned ARKit app), and an inter-dimensional portal. Apple CEO Tim Cook has said AR makes him so excited that he just wants to "yell out and scream," telling Bloomberg Businessweek last month that, "When people begin to see what's possible, it's going to get them very excited--like we are, like we've been."

    Article Link: ARKit Roundup: Turn-by-Turn Directions, Precise Room Measurements, and Pac-Man
     
  2. macsplusmacs macrumors 6502

    Joined:
    Nov 23, 2014
    #2
    Bravo! there are some amazing freaking things happening with ARKit today.

    Just think of all the apps that will come out over the next year! and beyond.
     
  3. PsykX macrumors 6502a

    Joined:
    Sep 16, 2006
    #3
    It's not even released, and it keeps impressing!
     
  4. xalea macrumors regular

    xalea

    Joined:
    Jan 12, 2017
    #4
    That's cool but I also find something hilarious about it. Can't people look for the Starbucks sign and, you know, walk toward it? How did we ever find anything before this!
     
  5. Mad Mac Maniac macrumors 601

    Mad Mac Maniac

    Joined:
    Oct 4, 2007
    Location:
    A little bit of here and a little bit of there.
    #5
    Wow, very impressive stuff. Especially when you consider it's only been out for like a month. I consider these more like demonstrations than anything, but they show what is possible.
     
  6. lazyrighteye, Jul 21, 2017
    Last edited: Jul 21, 2017

    lazyrighteye macrumors 68000

    lazyrighteye

    Joined:
    Jan 16, 2002
    Location:
    Denver, CO
    #6
    Easy to see why Tim is so high on AR.

    Here's hoping there are some significant breakthroughs in battery tech. The increased demands AR will place on mobile device batteries (and their always-on screens) is going to make us all long for the days when we got a full day on one charge.
     
  7. Pbrutto macrumors 6502a

    Pbrutto

    Joined:
    Apr 21, 2015
    Location:
    Eastern PA
    #7
    This sh*t looks so cool, very excited to see it progress
     
  8. filmantopia macrumors 6502a

    filmantopia

    Joined:
    Feb 5, 2010
    #8
    I don't get why people need cars when they can just ride a horse somewhere. Why go to the grocery store when you can just forage in the woods? Hell, why use language at all when you can just utter emotive sounds?
     
  9. DrewDaHilp1 macrumors 6502a

    DrewDaHilp1

    Joined:
    Mar 29, 2009
    Location:
    All Your Memes Are Belong to US
  10. big-ted macrumors regular

    big-ted

    Joined:
    Feb 24, 2013
    Location:
    UK
    #11
    Should have posted the other images showing the bus, car and van driving on the correct side of the road :)
     
  11. pat500000 macrumors G3

    pat500000

    Joined:
    Jun 3, 2015
    #12
    Cute...very cute with that pac man. Just know that when you get caught by the those colorful ghosts, you know that's the end of your life permanently because you didn't pay attention to the road and didn't hear the incoming cars coming toward you.
     
  12. trifid, Jul 21, 2017
    Last edited: Jul 21, 2017

    trifid macrumors 68000

    trifid

    Joined:
    May 10, 2011
    #13
    The measuring demo, the maps demo I think are awesome. IKEA's announcement too, really useful use cases.

    But gaming, I think it's not only gimmick and gets unpractical immediately and wears off (think Nintendo Wii but exponentially more) but also it'll be dangerous for kids, ie jumping over a lake, street or just tripping and falling etc.
     
  13. markosb macrumors 6502

    markosb

    Joined:
    Mar 19, 2010
    #14
    Not anymore :). The future is signless buildings just so can stare at your phone. The only way I can see it being good with maps is in a mall situation, so you can tell where a store is from the outside. I agree with you on looking at signs.

    At least this new way one can accidentally walk into a strip club because maps told me to.

     
  14. corbin87M macrumors newbie

    corbin87M

    Joined:
    Oct 16, 2014
    Location:
    Washington
    #15
    Completely agree, but the feature where you can see the direction of major sites or buildings, that is dope. I look at AR as more of a novelty right now and practical applications like a tape measure or a level (like the compass app) to be "conveniences" when I already have physical tools.

    Like carrying around a 16-tool Leatherman, I don't need all that stuff everyday but when the time comes, its fun to break it out and use it.
    --- Post Merged, Jul 21, 2017 ---
    Do you think the devs will code a requirement to have a certain minimum of flat, open space? Maybe if there are any posts or chairs or something in the "field" then the game board won't load?
     
  15. coolfactor macrumors 68040

    Joined:
    Jul 29, 2002
    Location:
    Vancouver, BC CANADA
    #16
    The number of signs we have polluting our world has reached the extreme, so if ARKit can help reduce some of those signs, then I'm all for it!
     
  16. pat500000 macrumors G3

    pat500000

    Joined:
    Jun 3, 2015
    #17
    I don't know, but this pac man stuff is another pokemon go like game....
     
  17. Jbusick7944 macrumors regular

    Joined:
    Oct 8, 2008
    #18
    This looks awesome. I hope that chip efficiency and battery capacity increase enough to deal with these new apps and not kill your phone in half a day.
     
  18. jimbobb24 macrumors 6502a

    Joined:
    Jun 6, 2005
    #19
    AR is going to be so great. So great. It is going to change so much of our interaction. Its going to be crazy.

    The directions things is amazing. The tape measure stuff is amazing. With the ability to measure like that portion size apps could becoming easily soon. Exciting.
     
  19. linkmaster02 macrumors member

    Joined:
    Apr 14, 2009
    #20
    That pac-man game isn't anything like Pokemon Go...
     
  20. jmgregory1 macrumors 68000

    jmgregory1

    Joined:
    Jun 24, 2010
    Location:
    Chicago and a few other places around the world
    #21
    These are examples of where Apple is actually taking AR into everyday usable (beyond games) situations. Can't wait for devs to get these things into the market.
     
  21. Szarky macrumors 6502a

    Joined:
    Jul 29, 2010
    #22
    [​IMG]
     
  22. wigby macrumors 68000

    Joined:
    Jun 7, 2007
    #23
    Pokemon Go is barely considered AR by most and it's one of the most successful online games in history with over 60 million active players worldwide. Now imagine if their AR was cutting edge. Forget Pokemon. What about the thousands of games that will also be AR based and released over the next year. We're talking tens of billions of dollars in revenue. That's one expensive gimmick.
     
  23. skitidetdu macrumors 6502

    skitidetdu

    Joined:
    Mar 7, 2013
    Location:
    Sweden
  24. DoctorTech macrumors 6502

    DoctorTech

    Joined:
    Jan 6, 2014
    Location:
    Indianapolis, IN
    #25
    I agree for finding something as obvious as a Starbucks but this feature would have been incredibly handy the last time I was in Montpellier, France. I do not speak or read French so the streets signs pretty much looked alike to me.
     

Share This Page