Ar wise yes it isThat pac-man game isn't anything like Pokemon Go...
I agree for finding something as obvious as a Starbucks but this feature would have been incredibly handy the last time I was in Montpellier, France. I do not speak or read French so the streets signs pretty much looked alike to me.
Sorry for the ignorance, but is this something I can get or do? Or is this some custom programming by the video creator.That measuring app looks awesome.
Sorry for the ignorance, but is this something I can get or do? Or is this some custom programming by the video creator.
I would think s/he would put that up for sale immediately! I know I would pay a reasonable amount for it...
Which only proves progress is unstoppable, whether ultimately an improvement or not.I don't get why people need cars when they can just ride a horse somewhere. Why go to the grocery store when you can just forage in the woods? Hell, why use language at all when you can just utter emotive sounds?
That's cool but I also find something hilarious about it. Can't people look for the Starbucks sign and, you know, walk toward it? How did we ever find anything before this!
By using maps?
So it should only do the navigation part but not show the destination?
You do know that it's just an example, and that he probably knows where that Starbucks is?
Not trying to diminish the efforts of Apple but this existed Nokia did this in 2012 and it went virtually nowhere... because they did it on the Windows Mobile Phone platform.
Once again, Apple is picking up the slack and refining the technology. I wonder how this is going to effect Daqari and others.
Yes, just like horse pulse measuring app it just looks awesome and that's about it. Being reliable is whole another issue.That measuring app looks awesome.
I never complain about vertical video, it doesn't irk me in the same way it does others. But something about this is fingers on the chalkboard for me. I don't know if landscape would be better though.
Playing Pac Man in first-person and in the constraints/freedom of meatspace is somehow wrong. What happens when you cross a wall into another lane? Hopefully a haptic warning if you hit a wall, but there is nothing stopping a player from instinctively evading a ghost (and the instincts are not always going to abide by the game space). If this was a serious game, I think you'd want to punish the player with the inability to gobble pellets for a time period. Or every ghost is alerted to where you are. Or ghosts are allowed to cross once as well. Or all the walls go away for a bit. Or you just busted through that wall permanently. Or crossing only moves your viewpoint, not your avatar, which is now vulnerable and you're out of sync. Or suddenly you're a ghost, and the environment visuals and audio turns to a Boschian hellscape. Kids. Lawn. Yarrrrr.
I'm obviously taking this waaay too literally, but I am impressed by the tech. Might get me to fire up Xcode.
Being able to hang the phone in front of your eyes would enhance it even more.