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This is so exciting! Next version with cameras/sensors that understands the surroundings even better will make this amazing. Right now objects floating and clipping. Next version you can kick an object. Or a car hits your Pokemon and sends it flying
 
I also predict a lot more battery packs made specifically for mobile phones seeing an increase in sales.
 
I agree for finding something as obvious as a Starbucks but this feature would have been incredibly handy the last time I was in Montpellier, France. I do not speak or read French so the streets signs pretty much looked alike to me.

In Japan, retail shops are spread over 7 floors in buildings, not just at street level like in the US (not taking malls here) with their signs, in japanese, at street level. Finding anything, even a known brand, is a pain in the ass. In that case, it would simply things.
 
That measuring app looks awesome.
Sorry for the ignorance, but is this something I can get or do? Or is this some custom programming by the video creator.

I would think s/he would put that up for sale immediately! I know I would pay a reasonable amount for it...
 
Sorry for the ignorance, but is this something I can get or do? Or is this some custom programming by the video creator.

I would think s/he would put that up for sale immediately! I know I would pay a reasonable amount for it...

It relies on IOS 11 that's still in Beta, which means almost no one has IOS 11. In 2 months you'll be able to get it no doubt (in fact, they'll be dozens of such apps...).
 
I confess to being navigationally challenged. This would help me immensely. I can't tell you how much time I've spent circling blocks in cities with which I am unfamiliar.
 
When this is integrated into glasses or contact lenses we will be able to put whatever art on our walls, have whatever carpet we like and have whatever view we want from our windows. It's game changing.
 
ok,, Pac-man is good. however i think ARkit is making me dizzy just by watching the video, let alone be in it.
 
That's cool but I also find something hilarious about it. Can't people look for the Starbucks sign and, you know, walk toward it? How did we ever find anything before this!

By using maps?

So it should only do the navigation part but not show the destination?

You do know that it's just an example, and that he probably knows where that Starbucks is?
 
would not be a good demo if i entered unknow company llc and then navigated to a white anonymous building..
 
Once this AR tech is built into Apple made glasses the applications are going to be endless. Phone is one thing but my money is defo on Apple developing this.
 

Not trying to diminish the efforts of Apple but this existed Nokia did this in 2012 and it went virtually nowhere... because they did it on the Windows Mobile Phone platform.

Once again, Apple is picking up the slack and refining the technology. I wonder how this is going to effect Daqari and others.
 
By using maps?

So it should only do the navigation part but not show the destination?

You do know that it's just an example, and that he probably knows where that Starbucks is?

For those on iOS 11 beta, Apple Maps flyover already has AR built in when you go to 3D mode.
 
These are fantastic. I'm working on my own ARKit project that I plan on publishing later!
 

Not trying to diminish the efforts of Apple but this existed Nokia did this in 2012 and it went virtually nowhere... because they did it on the Windows Mobile Phone platform.

Once again, Apple is picking up the slack and refining the technology. I wonder how this is going to effect Daqari and others.

Its not because it looks the same that its the same... Tiresome.
 
I never complain about vertical video, it doesn't irk me in the same way it does others. But something about this is fingers on the chalkboard for me. I don't know if landscape would be better though.

Playing Pac Man in first-person and in the constraints/freedom of meatspace is somehow wrong. What happens when you cross a wall into another lane? Hopefully a haptic warning if you hit a wall, but there is nothing stopping a player from instinctively evading a ghost (and the instincts are not always going to abide by the game space). If this was a serious game, I think you'd want to punish the player with the inability to gobble pellets for a time period. Or every ghost is alerted to where you are. Or ghosts are allowed to cross once as well. Or all the walls go away for a bit. Or you just busted through that wall permanently. Or crossing only moves your viewpoint, not your avatar, which is now vulnerable and you're out of sync. Or suddenly you're a ghost, and the environment visuals and audio turns to a Boschian hellscape. Kids. Lawn. Yarrrrr.

I'm obviously taking this waaay too literally, but I am impressed by the tech. Might get me to fire up Xcode.
 
The room measurement thing is really awesome. Just the other day I had to measure a bunch of rooms in my house to get a quote on refinishing the hardwood, and that measuring tape by myself was not an easy task!
 
I never complain about vertical video, it doesn't irk me in the same way it does others. But something about this is fingers on the chalkboard for me. I don't know if landscape would be better though.

Playing Pac Man in first-person and in the constraints/freedom of meatspace is somehow wrong. What happens when you cross a wall into another lane? Hopefully a haptic warning if you hit a wall, but there is nothing stopping a player from instinctively evading a ghost (and the instincts are not always going to abide by the game space). If this was a serious game, I think you'd want to punish the player with the inability to gobble pellets for a time period. Or every ghost is alerted to where you are. Or ghosts are allowed to cross once as well. Or all the walls go away for a bit. Or you just busted through that wall permanently. Or crossing only moves your viewpoint, not your avatar, which is now vulnerable and you're out of sync. Or suddenly you're a ghost, and the environment visuals and audio turns to a Boschian hellscape. Kids. Lawn. Yarrrrr.

I'm obviously taking this waaay too literally, but I am impressed by the tech. Might get me to fire up Xcode.

Well, its just a demo, the game would know you crossed through so indeed you would be punished in many ways, maybe giving the ghosts ability to walk through walls. The walls could also get higher, become slightly transparent so they see you, it could slow you down, etc.

Having haptics from the phone, watch or environmental 3d sounds through the airpods could for sure enhance the experience. Being able to hang the phone in front of your eyes would enhance it even more.
 
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