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Buying it on Steam, even if one plays on macOS, has much less impact on future macOS game sales.



Not just will you miss out on this game on macOS, but likely hurt the cause of macOS/iPadOS gaming in general. I do not argue that one needs to care about that, just that if one wants that, the best way to do so is to support AAA titles (even bad ones) that come out for macOS and do so using the Mac App Store.

Apple doesn't get a cut of the sale on Steam. That's all this is about. They probably helped Ubisoft port the game over an an ad-hoc basis (which doesn't scale to something the size of all PC gaming titles) in exchange for Mac app store exclusivity. Apple is frankly the biggest impediment to more games not coming to the Mac; not steam being cross-platform. Apple just historically haven't provided good tools to port games to mac. Only Apple could fumble universal binaries usable from iPhone, to Apple TV to Mac into something not resembling a proper AAA gaming platform.
 
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I think with Ubisoft going back to Steam, perhaps Ubisoft should have considered giving Apple a cut of Steam revenues as a concession to get the binary on Steam. But I really don't know what those deals look like - just rampant speculation on my part.

I know a few people with Mac for "semi-serious" and PC for "gaming" and to me that shared platform approach is the way forwards. I don't want to buy two copies of the same game. Three counting console.

Balders Gate III Civilization VII both appear to have make it work, or at least taken the gamble (I'm simply assuming it works) of putting both binaries on Steam. Again, I don't think that's directly comparable because I believe Apple had a much bigger hand on the development of AC:Shadows than they did on CIV VII and BG:3, but I hope that eventually it becomes the norm - buy on Steam and get both binaries. I think it will, eventually. Not for Shadows, not for CP2077, but eventually.

That approach would also make it easier to replace my MBA and Gaming PC with a MB Pro M6/M7/M8 rather than continue to carry the load of both sets of hardware.
CP2077 Steam version will support Apple Silicon, so you wrong here
 
... You can't just "move PC gaming to mac" in any realistic way...
I suppose this depends on the type of gaming you enjoy. World of Warcraft, City of Heroes (Homecoming edition), and Eve Online run just fine on my new M3 Pro Mini. These games did ok on the 2018 Mini Intel Mini too. I couldn't care less about FPS titles. They do just fine on consoles.

My Mac isn't just about video editing and graphic design. It's a decent gaming rig, intuitive hub of communication, mail, news, productivity, organization, and archive of my personal & professional life. In other words, the Mac checks all of my private, public, professional, personal, and playtime boxes. :apple:
 
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Your best hope is to find someone with the M2 Ultra who tried Assassin’s Creed Mirage, and extrapolate from there.
000111013_ACS_MacSystemRequirementsUpdated.jpg
Well we know that in Shadows the M2 Ultra can only do High 1440P at 30fps (per Ubisoft). Did Ubisoft release a macOS version of Mirage?
 
I suppose this depends on the type of gaming you enjoy. World of Warcraft, City of Heroes (Homecoming edition), and Eve Online run just fine on my new M3 Pro Mini. These games did ok on the 2018 Mini Intel Mini too. I couldn't care less about FPS titles. They do just fine on consoles.

My Mac isn't just about video editing and graphic design. It's a decent gaming rig, intuitive hub of communication, mail, news, productivity, organization, and archive of my personal & professional life. In other words, the Mac checks all of my private, public, professional, personal, and playtime boxes. :apple:

I'm talking about the PC market as a whole, not just you as an individual playing games on your Mac.

If porting over PC games to Mac was a clearly profitable, logical business plan, all the developers would already be doing it. The fact that they're not means that there has been a lot of market analysis that says that it is a bad idea for one or more of a range of possible reasons.
 
I'm talking about the PC market as a whole, not just you as an individual playing games on your Mac.

If porting over PC games to Mac was a clearly profitable, logical business plan, all the developers would already be doing it. The fact that they're not means that there has been a lot of market analysis that says that it is a bad idea for one or more of a range of possible reasons.

Mac hardware is becoming more interesting and the ability to also play some games on your iPhone or iPad is definitely appealing.

Still, it still feels like the Mac combines the downsides of PC gaming (may require more fiddling with settings) with the downsides of console gaming (lack of upgrades) and adds a very limited selection of current games and a lack of back catalogue.

It's fine if it's primarily your work machine and you're happy to play the occasional game that's available, but if gaming is your hobby you're just better off investing in a PC or console.
 
Wow. Ubisoft is really desperate to sell this game.
I bet they are playing the desperation of Mac users who want to game.

Personally, I am done with Ubisoft.
Ubisoft is tanking so they want to give their sloppy seconds that the PC folks didn't want over to the desperate Mac gamers. Just say no
 
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Ubisoft:

> We're happy to confirm that both the PS5 and Xbox Series X will allow players to play at 60 FPS 2160p upscaled, in performance mode. More details on the modes available on consoles will be shared before the game's laun

People said that PS5 in terms of hardware comparable to M1 Max. I own both PS5 and MacBook Pro with M1 Max and it seams PS5 is the way to play this title.
 
Ubisoft:

> We're happy to confirm that both the PS5 and Xbox Series X will allow players to play at 60 FPS 2160p upscaled, in performance mode. More details on the modes available on consoles will be shared before the game's laun

People said that PS5 in terms of hardware comparable to M1 Max. I own both PS5 and MacBook Pro with M1 Max and it seams PS5 is the way to play this title.
The PS5 "should" perform better than the M1 Max given it has hardware RT. But that isn't saying much since it is 1st gen hardware from AMD and not that great.
 
The PS5 "should" perform better than the M1 Max given it has hardware RT. But that isn't saying much since it is 1st gen hardware from AMD and not that great.

Console titles may also just be heavily optimised for the hardware, which is very unlikely for Mac hardware.
 
Console titles may also just be heavily optimised for the hardware, which is very unlikely for Mac hardware.
Eh, that typically means not having shader compilation (which as far as I know macOS doesn't have either since all the hardware is the same), and knowing exactly what hardware you are running on so you can hardcode what settings are used (which again could be replicated on macOS because you know the hardware folks are using).
 
Console titles may also just be heavily optimised for the hardware, which is very unlikely for Mac hardware.

It shouldn’t be this way. Can you imagine Half-Life 2 not being optimised for average or low-end PCs when it was released in 2004? I would say, if you support a platform, support it fully or don’t support it at all.
 
Eh, that typically means not having shader compilation (which as far as I know macOS doesn't have either since all the hardware is the same), and knowing exactly what hardware you are running on so you can hardcode what settings are used (which again could be replicated on macOS because you know the hardware folks are using).

I'm not a game developer, so you may as well know much better than me, but I always got the impression that they will do much more than just hardcode settings. But even then, I'd expect that quite a lot more work will go into finding the exact settings for 10s of millions of PS5s, which are used for nothing but gaming, and the much lower number of Macs that are actually used for gaming.

It shouldn’t be this way. Can you imagine Half-Life 2 not being optimised for average or low-end PCs when it was released in 2004? I would say, if you support a platform, support it fully or don’t support it at all.

Should? Maybe not, but realistically time and resources are limited. I would assume that even games that are well optimised for a broad range of lower-end hardware will not run as well as games that are optimised to run at a fixed hardware configuration.
 
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I'm talking about the PC market as a whole, not just you as an individual playing games on your Mac.

If porting over PC games to Mac was a clearly profitable, logical business plan, all the developers would already be doing it. The fact that they're not means that there has been a lot of market analysis that says that it is a bad idea for one or more of a range of possible reasons.
You mean the market DOESN'T revolve around me? :eek:

Ok, I get your point. I am one voice in the market, but consider - maybe I am not alone.

Gamers spend thousands of dollars on Windows computers with expensive graphics cards to play their favorite games. Maybe they'd buy more Apple computers (also expensive) if they knew their game was compatible with MacOS. As an added bonus, we all know there is so much to gain from just switching from Windows to Mac. Whatever happened to THAT marketing campaign?

It's a shame that there aren't more game developers with marketing & propeller heads at Apple taking full advantage of the Apple silicon and Unified Memory to market both the OS and those game titles. If these stars could align and innovate, there'd be money to be made in the gaming niche - and not just in the United States.
 
You mean the market DOESN'T revolve around me? :eek:

Ok, I get your point. I am one voice in the market, but consider - maybe I am not alone.

Gamers spend thousands of dollars on Windows computers with expensive graphics cards to play their favorite games. Maybe they'd buy more Apple computers (also expensive) if they knew their game was compatible with MacOS. As an added bonus, we all know there is so much to gain from just switching from Windows to Mac. Whatever happened to THAT marketing campaign?

It's a shame that there aren't more game developers with marketing & propeller heads at Apple taking full advantage of the Apple silicon and Unified Memory to market both the OS and those game titles. If these stars could align and innovate, there'd be money to be made in the gaming niche - and not just in the United States.

I think if you want to make Mac gaming a thing, one of two things -- or both, of course -- need to happen: Apple either needs to make sure that a good portion of all new releases are consistently released on the platform for several years or they need to carve out a good section of decent games that can run across the entire ecosystem.

PC gaming, at least for me, isn't just about running "my" game at good settings, but it's about having access to basically all(ish) games. All new releases, more or less, land there, plus it has a massive back catalogue. I'm not about to spend lots of money on a Mac to run a small subsection of games, even if it's growing ever so slightly.

If you already need a good Mac and you're not too picky about whether or not that one old game or new release will actually run on your system, then Mac gaming increasingly looks like a decent option. The hardware is certainly getting there.

On the other hand, despite the naysayers (and I've been one of them), playing across the ecosystem does sound incredibly interesting. Playing on the TV back home and continuing on my iPhone or iPad at a break at work or in the hotel while away on business. Give it a few generations until the necessary iPhone upgrades have actually reached the masses and it could get promising. I'm just not as convinced that mobile hardware will ever be able to keep up, so regardless of the marketing there will always be a ceiling for what you can run on a phone. That may move over time, but it'll be lower than your Mac or console or whatever. There is lots of money to be made, just look at the Switch, but equally I don't think it'll drive people away from PC.
 
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I think if you want to make Mac gaming a thing, one of two things -- or both, of course -- need to happen: Apple either needs to make sure that a good portion of all new releases are consistently released on the platform for several years or they need to carve out a good section of decent games that can run across the entire ecosystem...
What I really want is for Apple to begin doing what they tell everyone else to do: Think Different. There is honestly no good reason in my opinion today why the software engineers at Apple and elsewhere shouldn't be innovating as much as or even more than hardware teams to compete with Windows. I think they just stopped trying years ago when the Mac vs. PC commercials ended. And no ... AI doesn't count.

Yes, yes ... all you video editors, colorists, developers, engineers, photographers, and creative pros are quite happy with the hardware status quo today. Next year you'll probably be able to do the same thing in half the time, right? Amazing. :cool: And yet, even though the Apple Silicon Macs' advanced graphics architecture, higher unified memory, ultra fast SSD storage, and more efficient neural engine meet YOUR needs, it just isn't anyone's priority to become compatible with any recent gaming titles, right?

'The opportunity cost is just too high', said the accounting nerds at Apple Park and shortsighted gaming software developers everywhere. Like I said ... a shame.
 
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