Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
What I really want is for Apple to begin doing what they tell everyone else to do: Think Different. There is honestly no good reason in my opinion today why the software engineers at Apple and elsewhere shouldn't be innovating as much as or even more than hardware teams to compete with Windows. I think they just stopped trying years ago when the Mac vs. PC commercials ended. And no ... AI doesn't count.

Yes, yes ... all you video editors, colorists, developers, engineers, photographers, and creative pros are quite happy with the hardware status quo today. Next year you'll probably be able to do the same thing in half the time, right? Amazing. :cool: And yet, even though the Apple Silicon Macs' advanced graphics architecture, higher unified memory, ultra fast SSD storage, and more efficient neural engine meet YOUR needs, it just isn't anyone's priority to become compatible with any recent gaming titles, right?

'The opportunity cost is just too high', said the accounting nerds at Apple Park and shortsighted gaming software developers everywhere. Like I said ... a shame.
Apple has no incentive. Maybe if they became a game dev/publisher they would. I am still surprised they haven't gotten any of these big games that are on the Mac App Store to be apart of Apple Arcade. That would be a big deal. Ubisoft seems interested in being acquired. Apple has the money to do so, it would get them some pretty cool IP that they could really optimize for their own platform.

1741525675155.png


Plus they would be able to convert their other game engines (only Anvil is ported to macOS so far).
1741525860188.png
 
Apple has no incentive. Maybe if they became a game dev/publisher they would. I am still surprised they haven't gotten any of these big games that are on the Mac App Store to be apart of Apple Arcade. That would be a big deal...
My logic must be faulty. Am I supposed to believe there is MORE market demand for Vision Pro and Home Command Centers than gaming compatibility with MacOS?
 
My logic must be faulty. Am I supposed to believe there is MORE market demand for Vision Pro and Home Command Centers than gaming compatibility with MacOS?
If you listen to the latest macgamecast podcast with Nat Brown, yeah that is the basic takeaway.

Apple has "made the required hardware/api changes" to make macOS a great place to be for gaming, but they don't want to spend money on exclusives (timed or otherwise). Nat implies that these AAA macOS games aren't making their money back for the developers/publishers.
 
Considering how many more Windows machines there are than the MacOS ones today, no one should be surprised. Let's be real though. It's entirely incidental that some games run just fine on the Mac. They have for some time. The upgraded Apple Silicon machines should continue to run those games just fine and could easily run some top titles today.

Some game developers took a practical leap of faith years ago that Apple would continue to market and grow their Mac hardware business. They made an investment in MacOS-specific code for their titles. Has Apple done anything since the 'Get a Mac' TV marketing campaign to really entice consumers to choose the Mac over PC? No, not really ... but hey look at those shiny, new iPhone$ and iPad$!

Apple sells enough to keep the coffee-shop WiFi professionals and video editors engaged. I guess it keeps the Macintosh department paid. Sadly, too few out there really know the truth about how well the Mac runs EVERYTHING ... including games. I suspect many more would figure this out if Apple ever decided to let consumers upgrade unified RAM and storage after-market.
 
@Homy I'm concerned seeing some performance reviews of the game
Assassins-Creed-Shadows-benchmarks-2.png


Seems like the Settings don't really change much?
Assassins-Creed-Shadows-benchmarks-4.png





Do you know of any macOS reviews being released yet?
 
@Homy I'm concerned seeing some performance reviews of the game
Assassins-Creed-Shadows-benchmarks-2.png


Seems like the Settings don't really change much?
Assassins-Creed-Shadows-benchmarks-4.png





Do you know of any macOS reviews being released yet?

I'm surprised they could turn RT off. I supoose they mean HW RT.

"Sadly, the game cannot scale well with the in-game graphics settings. By dropping the settings to Very High, we were able to get a minimum of 67FPS. Pretty good, right? Well, for some odd reason, we did not see any major performance improvements on High settings. Normally, this hints at a CPU bottleneck. However, the NVIDIA RTX 5090 was used to its fullest. Our AMD Ryzen 9 7950X3D was used at around 30%, with most CPU cores being used at 30-50%. So, I don’t really know what the hell is going on here. And then, on Low Settings, we only saw an average framerate of 96FPS. Ouch."

 
Last edited:
I'm surprised the could turn RT off. I supose they mean HW RT.

"Sadly, the game cannot scale well with the in-game graphics settings. By dropping the settings to Very High, we were able to get a minimum of 67FPS. Pretty good, right? Well, for some odd reason, we did not see any major performance improvements on High settings. Normally, this hints at a CPU bottleneck. However, the NVIDIA RTX 5090 was used to its fullest. Our AMD Ryzen 9 7950X3D was used at around 30%, with most CPU cores being used at 30-50%. So, I don’t really know what the hell is going on here. And then, on Low Settings, we only saw an average framerate of 96FPS. Ouch."

Yeah as far as I can tell there is no way to turn RT off. The best you can do is low. Using DLSS doesn't help that much, and it appears macOS doesn't get framegen "help" from FSR.



hmm, though there is another post that seems to indicate that you can get better settings.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.