Apple has no incentive. Maybe if they became a game dev/publisher they would. I am still surprised they haven't gotten any of these big games that are on the Mac App Store to be apart of Apple Arcade. That would be a big deal. Ubisoft seems interested in being acquired. Apple has the money to do so, it would get them some pretty cool IP that they could really optimize for their own platform.What I really want is for Apple to begin doing what they tell everyone else to do: Think Different. There is honestly no good reason in my opinion today why the software engineers at Apple and elsewhere shouldn't be innovating as much as or even more than hardware teams to compete with Windows. I think they just stopped trying years ago when the Mac vs. PC commercials ended. And no ... AI doesn't count.
Yes, yes ... all you video editors, colorists, developers, engineers, photographers, and creative pros are quite happy with the hardware status quo today. Next year you'll probably be able to do the same thing in half the time, right? Amazing.And yet, even though the Apple Silicon Macs' advanced graphics architecture, higher unified memory, ultra fast SSD storage, and more efficient neural engine meet YOUR needs, it just isn't anyone's priority to become compatible with any recent gaming titles, right?
'The opportunity cost is just too high', said the accounting nerds at Apple Park and shortsighted gaming software developers everywhere. Like I said ... a shame.
Plus they would be able to convert their other game engines (only Anvil is ported to macOS so far).