I wont get into why I find it this way but lets just say I shouldnt have to focus in so damn close to an edit point just to get it to move. Then add the fact that it toggles back to a different mode once it thinks Im done.
Maybe its an option that Ive never bothered to fix or research.
It is. There are several ways to get edit points to move in Avid, and none of them require you to zoom in on the edit point. If you're using trim mode, which is usually the best way, simply park the playhead near the edit point, enable the tracks you want to change, and hit the trim mode button. You can make any changes you like from trim mode, and it won't leave trim mode until you explicitly click out of it. Also, you can park the playhead where you want the edit point to move to, enable the proper track(s), set an in or out mark, and press "extend edit" and the edit point(s) will jump to the in or out mark. Additionally, you can use the roll edit tool to simply drag an edit point where you want it to go. There's an option (I believe it's in the timeline settings) to keep the tool enabled until you explicitly turn it off.
Regarding FCPX, I for one dont think its a joke. Its a great tool and will be helpful for a lot of us.
After my years with Premiere/media100/Avid I too thought FCP legacy was a joke but I think users (and myself) proved it wasnt.
I do understand your opinion.
Ive had to deal with it all year since June 21, 2011
Not to get too much into the FCPX debate here, but I can tell you that, although you may well be happy with FCPX, it will never make the same inroads into the professional world that FCP did, unless it drastically changes to be, well, more like FCP. For one thing, project sharing on FCPX is much, much more difficult than it ever was before. That right there is a dealbreaker. Also, FCPX is far more loosey-goosey about how it deals with time. Take things out and move them around, and you suddenly find your overall length has changed. On a TV series where the finished product must be precisely a specified length (down to the frame) this is unacceptable. Also, the "storyline" concept, with multiple nested timelines, doesn't really match the way professional editors work. The majority of editors that I've worked with prefer to use a single video track and 6-10 audio tracks, keeping dialog, sfx, and music all on separate tracks. FCPX makes this very difficult, if not impossible, to do. Also, three point (source/record) editing is the standard way of doing things, and FCPX doesn't really support it.
Based on all of these factors, essentially no feature or TV editor would be willing to even give it a second glance, and no studio would be willing to take a risk on renting such a system. It's not like it was when FCP challenged Avid's dominance, where FCP was seen as a potential alternative but "not quite there" in terms of professional functionality. This is a whole new paradigm, and it's just too "weird" for professionals to be interested in it. I mean, if you can't even get Walter Murch on board, you're pretty much screwed.

I know several die-hard FCP editors who are now switching over to Avid because they feel abandoned by Apple. FCPX may or may not be "better", but I can tell you for certain that it will never be considered a professional-level editing tool in its current form.