Is there anything we can do to help promote it?
I appreciate the sentiment and by all means if anyone wants to spread the word on Facebook/Twitter/Youtube or whatever you young folks use these days

then by all means, talk about the game all you want. I'm ridiculously hopeless at promotion, so any and all help is appreciated

And I'm sorry, but I'm not about to pay a website hundreds, if not thousands of pounds just so they'll do a review of the game. Money grabbing, fleecing, bad words that they are, I'd sooner not get any sales than line the pockets of these people. I'm old fashioned, I believe it should be how it always used to be. People provide content, they publish the content to attract readers and sell advertising and such based on those viewing figures. Or at the very least, if you are going to charge a fee, make it a small reasonable and fair one.
I'm well aware of the plight of certain websites. Until recently I even gave money to TouchArcade every month to support them as I've been a reader since they started. But you know what, they've never supported me, not even when I made an actual good game a few years ago that got popular for a while. So why the hell should I support them, again I'm old fashioned. I'll scratch your back, you scratch mine and all that.
Sorry, rambling on, my medication is in full swing.
There is a review of the game on iPhoneGlance,
HERE
There's a page about the game on AppAdvices NowGaming website
HERE
If you want promo codes to hand out to friends or family, I've got a fair few of those and as very few people are buying the game anyway I might as well use them up.
Sadly though I think the big issue really is that the game just didn't turn out as good as I'd hoped, or was aiming for.
Don't get me wrong, I love it, I'm really happy with it and I'm actually amazed little old me managed to get it all done. But the trouble is, all of us who tried it during development liked it and apparently we know nothing

I don't regret it though, I've always wanted to do a platformer
It may have been a mistake releasing it with just the training levels, I fear that and perhaps the basic look of the game combined with my less than stellar AppStore description/Screenshots/Video have put a nail in it's coffin. But hey, I'm an amateur
My grand vision for the game was that people would get the game and create and share levels, that was basically the whole idea behind it, that platforming game lovers could make their own games. But it seems no-one is really interested in that at all so I totally got that wrong. turns out I should have made one of those generic endless runners that people seem to want.
Maybe bad timing as well with Nintendo's far, far, far superior Mario Maker releasing as well. Trouble is Nintendo hadn't announced Mario Maker when I started on my game. Say Toilet as the French say.