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Will be keen to share the word on this. I also have another Apple TV on order as I was missing the TVoS and all my other devices are iOS anyway.
 
Will be keen to share the word on this. I also have another Apple TV on order as I was missing the TVoS and all my other devices are iOS anyway.

Well you won't have long to wait now then, I'll fire a promo off to you tomorrow:)
 
Well, as promised there's now some promo codes over in the code sharing forum, which can be found here.

I'll be putting some codes out on Twitter just shortly as well.

Cheers.
 
Cool. I'll check it out and feedback. :cool:

Yeah, just hold back on the brutal honesty:D I kid of course, my skin is like my heid. Thicker than me mams custard.

There's going to be things wrong, hell, with my track record, probably lots :D
Its biggest downside just now for me is the small amount of levels in the main game. But they're there as a training ground. The proper, pulling your hair out, throwing your controller across the room and learning new colourful swear words levels start soon.

The first batch are pretty much ready to go, but as some of them need the 1.0.1 update I'll have to hold off until it's released.

Still, with any luck the two, or if I'm lucky, three people who get the game will start making their own levels for the online section. That's really what this game is all about, flexing your creative muscle and crafting levels. Time will tell I suppose.
 
Well thank you because I think I am hooked all ready! The training levels are a nice introduction but I have already found a couple of spots that saw me bombing over and over until I timed it just right. Just the right level of frustration or is it because I am just rubbish at the game? :)
Time to plow on and start testing out the editor. This will be great on the Apple TV.
 
Well thank you because I think I am hooked all ready! The training levels are a nice introduction but I have already found a couple of spots that saw me bombing over and over until I timed it just right. Just the right level of frustration or is it because I am just rubbish at the game? :)
Time to plow on and start testing out the editor. This will be great on the Apple TV.


Well, it wouldn't be right if there wasn't at least one annoying bit would it ;)

Look on the bright side, you can sharpen your knives and make some levels that get everyone else, including me, wanting to bounce our iPhones off the floor :D
 
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Here's a quick look at a couple of the new additions to the level editor coming in update 1.0.1. Namely sloped tiles and disappearing/re-appearing tiles. Oh and the chattering teeth enemies, bit like the pumpkins but you can't bounce off the teeth, it's instant death on contact with them.

Should be available in the first week or two of the new year.



 
I still haven't made it to the editor yet, I've been enjoying myself some retro action. Think I'll take this to poker tonight to fill the slow gaps.
 
I know the feeling. You know the saying, if you can't spot the chump at the table.... Yeah, I think that's based on me :D
 
Well I got the 1.0.1 update in just before the shutdown hit, so it'll be ready and waiting when things fire up again.

Other than the addition of slopes, water and disappearing/reappearing tiles for the level editor. I also managed to slim down the game size quite considerably. So it takes up almost half the amount of space as it did before on iOS devices. And on the Apple TV the size has been reduced by more than half. It's one of those changes that don't matter to a lot of folk I suppose, but I always think taking up less valuable storage space is better if you can.
 
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Hey, such optimisations are always welcome, it also gives the developer extra credit in my eyes as they go the extra mile for something that may be transparent to the end user.
 
It'll be transparent to the end user all right, no-ones interested in it so far :D

Still, it's something I'd wanted to do for a long time and I had to get it out of my system, so I don't regret doing it.
 
Quick update on the state of play, pardon the pun :D

Backpack Harry gets its first update today, with some nice new features and some much needed tweaks.

The main change for the Apple TV game is that the install size has been slashed in half so it takes up a lot less of your precious space.

The biggest changes are on the iOS side of things, here's a rundown of those:

New items in the U-Craft level editor, including sloped tiles, water and disappearing/re-appearing blocks.

The tiles in the level editor have been modified so you can easily spot which are platforms, solid blocks or scenery.

More of the scenery items can now be added to the second layer.

Preparation for the first batch of (free) new levels getting added to the main Backpack Harry game.

Significantly reduced the install size of the game so it takes up much less space on your device.

Some minor under the hood fixes and improvements.
 
There's a fully featured level editor built-in to the iOS apps (incidentally the game will be a universal app including Apple TV.) The level editor isn't on the Apple TV yet, mainly because it's just so much better to interact with the level editor on a screen. But you can still play the game and connect to the servers to play any of your own or the user created levels.

Here's a little feature list.

Create your own levels and upload them to our servers for the world to play.

Choose from three available map sizes, from normal sized levels all the way up to something where you could almost create an entire MetroidVania (Google it) game.

Easy to use level creation tools, allowing you to create just about anything you want.

Play our game, your game and everyone else game.

Classic platform gaming.

Pixel perfect, precision controls.

Levels you create are synced using iCloud. So you can start off making a level on one of your iOS devices and continue making it on any other of your iOS devices when your out and about, at the office, on the train or sitting on the loo.

Vote for your favourite levels.

Did I mention, there’s a Jetpack. You can use it in levels, or make a completely airborne level.

Compatible with MFI Game Pads on iPhone, iPad, iPod Touch and Apple TV
Bought it and gave a small 4 star review. Nice work.
 
Bought it and gave a small 4 star review. Nice work.

Thank you very much, on both counts. Especially for being a paying customer, those are very rare. I'm barely managing to give it away for free :rolleyes:
I'd have given you a promo code if you'd asked, I've got them and as the game isn't really selling I might as well use them. But you get the distinct honour of joining a, very small, elite club of about four people who've actually paid for the game :) Bloody hard work this developing thing. I love the programming but trying to get a game noticed, especially these days, is, well, I've more chance of meeting Elvis in the post office :D Still, I like the game, particularly the level creator and I think it's actually got potential, shame more folk won't get to see it.

Sorry for rambling on, my medication has just kicked in (really) so I waffle a bit :p I'll shut up now.... Nurse.. Where's my damn dinner.. :D
 
Bought this for my (autistic) 8 year old, who is loving it - especially the level editor.

I'd get him to write a review, but I'm not sure how he'd convert running up and down the room roaring in to words.

Thanks :)
 
Bought this for my (autistic) 8 year old, who is loving it - especially the level editor.

I'd get him to write a review, but I'm not sure how he'd convert running up and down the room roaring in to words.

Thanks :)

Thank you very much for buying the game and especially thanks to your son, I'm really glad he likes it. I've never made money from my apps, so it's always hearing nice things like that which keep me doing what I do :)
 
Is there anything we can do to help promote it?


I appreciate the sentiment and by all means if anyone wants to spread the word on Facebook/Twitter/Youtube or whatever you young folks use these days ;) then by all means, talk about the game all you want. I'm ridiculously hopeless at promotion, so any and all help is appreciated :) And I'm sorry, but I'm not about to pay a website hundreds, if not thousands of pounds just so they'll do a review of the game. Money grabbing, fleecing, bad words that they are, I'd sooner not get any sales than line the pockets of these people. I'm old fashioned, I believe it should be how it always used to be. People provide content, they publish the content to attract readers and sell advertising and such based on those viewing figures. Or at the very least, if you are going to charge a fee, make it a small reasonable and fair one.
I'm well aware of the plight of certain websites. Until recently I even gave money to TouchArcade every month to support them as I've been a reader since they started. But you know what, they've never supported me, not even when I made an actual good game a few years ago that got popular for a while. So why the hell should I support them, again I'm old fashioned. I'll scratch your back, you scratch mine and all that.

Sorry, rambling on, my medication is in full swing.

There is a review of the game on iPhoneGlance, HERE

There's a page about the game on AppAdvices NowGaming website HERE

If you want promo codes to hand out to friends or family, I've got a fair few of those and as very few people are buying the game anyway I might as well use them up.

Sadly though I think the big issue really is that the game just didn't turn out as good as I'd hoped, or was aiming for.
Don't get me wrong, I love it, I'm really happy with it and I'm actually amazed little old me managed to get it all done. But the trouble is, all of us who tried it during development liked it and apparently we know nothing :D I don't regret it though, I've always wanted to do a platformer

It may have been a mistake releasing it with just the training levels, I fear that and perhaps the basic look of the game combined with my less than stellar AppStore description/Screenshots/Video have put a nail in it's coffin. But hey, I'm an amateur :D

My grand vision for the game was that people would get the game and create and share levels, that was basically the whole idea behind it, that platforming game lovers could make their own games. But it seems no-one is really interested in that at all so I totally got that wrong. turns out I should have made one of those generic endless runners that people seem to want.
Maybe bad timing as well with Nintendo's far, far, far superior Mario Maker releasing as well. Trouble is Nintendo hadn't announced Mario Maker when I started on my game. Say Toilet as the French say.
 
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