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That’s not really the question though, is it?
Rather, the question should be: ”Would Baldur’s Gate 3 be more financially successful if monetized via micro transactions?”

Obviously there is no way for us to actually know the answer to that, seeing as peering into alternate realities is hard to do. But there is no doubt whatsoever that the fair play, cards on the table deal offered to game players has contributed to its popularity.

Personally I’m convinced that avoiding the microtransaction morass has both contributed to making the game better overall and has contributed to players being more inclined to fork over their money upfront, and that the combination has been made their model the right choice for the game. And I hope that its success contributes to at least a partial swing back of the pendulum away from predatory mechanics in the industry. Emphasis - hope.
I will say, the attitude certainly enticed me to pay full price (and the $10 add on) and feel great about my decision. Whereas Diablo 4, which my buddy gifted me to play with him, we played for about a week then gave up.
 
That’s not really the question though, is it?
Rather, the question should be: ”Would Baldur’s Gate 3 be more financially successful if monetized via micro transactions?”
I believe so. It’s hard to argue against, considering the amount of monetization that infests other games. I don’t believe the core demographic would be put off enough by the microtransactions to offset the potentially greater revenue.
Obviously there is no way for us to actually know the answer to that, seeing as peering into alternate realities is hard to do. But there is no doubt whatsoever that the fair play, cards on the table deal offered to game players has contributed to its popularity.
It certainly does provide positive optics, that I can’t argue. I’m just leaning towards the idea that it’s still less financially successful (though I agree that making a good product is the ideal goal).
Personally I’m convinced that avoiding the microtransaction morass has both contributed to making the game better overall and has contributed to players being more inclined to fork over their money upfront, and that the combination has been made their model the right choice for the game. And I hope that its success contributes to at least a partial swing back of the pendulum away from predatory mechanics in the industry. Emphasis - hope.
I wish I shared your enthusiasm.

Maybe it’s my pessimistic view, but consumers have shown their acceptance of excessive monetization, and while we may get the occasional ray of hope, the chances of this becoming a trend is very low.
 
I believe so. It’s hard to argue against, considering the amount of monetization that infests other games. I don’t believe the core demographic would be put off enough by the microtransactions to offset the potentially greater revenue.

It certainly does provide positive optics, that I can’t argue. I’m just leaning towards the idea that it’s still less financially successful (though I agree that making a good product is the ideal goal).

I wish I shared your enthusiasm.

Maybe it’s my pessimistic view, but consumers have shown their acceptance of excessive monetization, and while we may get the occasional ray of hope, the chances of this becoming a trend is very low.
What if this is a different market? There is a large group of people out there (clearly) would rather no micro-transactions or IAPs at all. But if you do have them, then your game better be free. BG3 has made it apparent that it can work. The alternative can also work. Like, I play Apex Legends and Teamfight Tactics. Both of F2P, so I don't mind occasionally getting season passes for $10. When you do both is the distinct problem. See Diablo 4. It's already having trouble maintaining interest.

The other market? They suck anyway. :D
 
I dunno if this affects the PC as well, but I was getting stuck with my saves uploading (Steam Deck), which prevents you from loading or saving. The fix seems to be to turn on and off the cross save support a few times.
 
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I bought the full version on Steam so have been playing the latest Early Access build. From what I understand it will update to the full release version on the same day the PS5/PC versions are launched.
PC version? It was released 10 days ago.
 
PC version? It was released 10 days ago.
Mac version. I bought it two nights ago on Steam thinking I was getting the full release, but obviously didn't read carefully enough. You have to pay the full price to get the Early Access version on Mac, and then it updates to the full version later. I thought it was at the same time as PC and PS5, but maybe PC already has the full version.
 
Mac version. I bought it two nights ago on Steam thinking I was getting the full release, but obviously didn't read carefully enough. You have to pay the full price to get the Early Access version on Mac, and then it updates to the full version later. I thought it was at the same time as PC and PS5, but maybe PC already has the full version.
Yes, the final candidate of BG3 for Windows was released on Aug 3. It will be released for PS5 and Mac on Sep 6.
 
Mac version. I bought it two nights ago on Steam thinking I was getting the full release, but obviously didn't read carefully enough. You have to pay the full price to get the Early Access version on Mac, and then it updates to the full version later. I thought it was at the same time as PC and PS5, but maybe PC already has the full version.
Simultaneous release was the initial target. Then Microsoft came along and announced that Starfield (that appeals to a similar demographic as BG3) would be released on the same day. Larian then made the very unusual move to shift their PC release date to a month earlier than originally stated, but they weren’t in the position to do that for all supported platforms.

It worked for them, and as someone who is going to buy both, they also made my interest in picking up Starfield at launch less. I just don’t have time in my life to finish a first playthrough of BG3 before Starfield launches anyway, so I might as well wait a bit. I have Zelda:Tears of the Kingdom in my backlog already, and that’s a very worthy game as well! So great times for someone with my gaming preferences, if a bit crowded. 😀
 
I bought the full version on Steam so have been playing the latest Early Access build. From what I understand it will update to the full release version on the same day the PS5/PC versions are launched.
Uh I wouldn’t get to invested in your EA run through. The save doesn’t transfer, Larian recommends removing the EA version before downloading the full release.
 
Uh I wouldn’t get to invested in your EA run through. The save doesn’t transfer, Larian recommends removing the EA version before downloading the full release.
Yeah, I figured--I'm actually just now getting to Elden Ring and am pretty hooked on that game right now, so everything else has gone to the wayside at this point.
 
So running the game on the Steam Deck is alright, but also frustrating. I know my desktop runs rings around it, but man the downgrade is depressing.
I wouldn't expect the game to be 100% finished at release. I tend to wait for such games. "Steam Deck Verified" does not guarantee happiness. The developers will work on it. There are also suggested settings that would help. I follow GamingOnLinux and SDHQ for ideas.
 
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I wouldn't expect the game to be 100% finished at release. I tend to wait for such games. "Steam Deck Verified" does not guarantee happiness. The developers will work on it. There are also suggested settings that would help. I follow GamingOnLinux and SDHQ for ideas.
Agreed - though after the couple of BG3 hotfix patches and Proton updates I am getting more and more solid performance.
 
I wonder if GA is going to run better on 8GB systems versus 16GB systems. On my Steam Deck it definitely uses more than 8GB of ram even at 720p.
 

I'm not far enough to see this issue yet, but apparently the later Acts (specifically 3) is extremely CPU limited. So I am hoping this won't be an issue on macOS.
 
Uh I wouldn’t get to invested in your EA run through. The save doesn’t transfer, Larian recommends removing the EA version before downloading the full release.
This might actually be incorrect. I decided to use my Boosteroid account to start my game over and not only is my EA save still in there, there are migration instructions if you want to keep your EA save going. I actually didn't because I wanted to start over on the real build anyway, but just FYI. I'm assuming once the full Mac version comes out next month, I can just resume my save without Boosteroid sitting in the middle, meaning I can up the resolution higher than Boosteroid is allowing.

As a general thought on Boosteroid, it's still very much in beta, and I am still incredibly impressed with it. Elden Ring is still a buggy mess on Windows, and I have a lot of issues with it crashing when I first load up my saves, but that's not Boosteroid's fault. I don't have the same issues with any other games in my library.
 
This might actually be incorrect. I decided to use my Boosteroid account to start my game over and not only is my EA save still in there, there are migration instructions if you want to keep your EA save going. I actually didn't because I wanted to start over on the real build anyway, but just FYI. I'm assuming once the full Mac version comes out next month, I can just resume my save without Boosteroid sitting in the middle, meaning I can up the resolution higher than Boosteroid is allowing.

As a general thought on Boosteroid, it's still very much in beta, and I am still incredibly impressed with it. Elden Ring is still a buggy mess on Windows, and I have a lot of issues with it crashing when I first load up my saves, but that's not Boosteroid's fault. I don't have the same issues with any other games in my library.
Well that is interesting because when I started the full release I did not see an option to transfer my save over. They even named the folder different (which is probably why).

I’m also curious why no one else has mentioned that there is a way to keep your EA save going.
 
Well that is interesting because when I started the full release I did not see an option to transfer my save over. They even named the folder different (which is probably why).

I’m also curious why no one else has mentioned that there is a way to keep your EA save going.
I think it depends on what you specifically want to do. Transferring your early access characters over to the retail version is not supported, and the reason as far as I understand it is that the game has changed, and Larian can’t test if every conceivable state the early access saves can have is fully compatible with the new game. The same was true with the new patch levels during ea. New patch version -> scrap your saves and start over.
If you are the adventurous sort you may choose to bypass this. But you are on your own if your saves/world state is bugged down the line and you loose all your romantic conquests.
 
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