Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
That sucks. Would love to see iCloud support on iOS as well. Would be awesome to be able to seamlessly transition from the iPad to my Mac Book. Here's hoping they add iCloud to the iOS release.

There will be iOS support, I assume that this was their plan all along.
 
It really sucks this won't be coming to steam. I have to buy full retail games from steam or else I don't buy them.
Indeed. I don't get why this won't just be released via Steam. Available for Windows and Mac OS X. I see no problem. The Mac App Store is for applications. Steam is for games.
 
It only took them 14 years to port this game to the Mac. Oh, the excitement.

Anyway. It was a great game.

They already did port it years back through MacPlay, I just dug out the disks and blew the dust off them.

As far as I remember they worked ok under classic, but were very unstable on my (then) system under OSX, so I never completed it.

Not sure if I want to go back to the bad old days of spending hours in the dark into the early hours in front of my Mac..., I have been 'clean' for years now! :)
 
It only took them 14 years to port this game to the Mac. Oh, the excitement.

This is not a port of the original, this is what they call on game consoles an "HD" remake. But hey, go ahead and be sarcastic while many people on both Windows and Mac look forward to this. There aren't many better RPGs out there than Baldur's Gate. And being able to jump from Mac to iPad and back is also pretty sweet (though I imagine you'll have to pay for both versions). In any case, it's great to see the Mac as a target platform.

There's some speculation that this is a lead-in to a completely new Baldur's Gate game.
 
Hmmm, the iPad version or the Mac version:)

Both! This is really exciting news. I'm a major proponent of porting old Mac games to iOS (and the Mac!). When John Calhoun offered his Glider Classic on the iOS App Store, I was so pleased. I was equally as ecstatic when UbiSoft ported the original Prince of Persia (notably with Mac graphics - not the shoddy DOS pastels) to iOS. With the most recent news* from Jordan Mechner, I'm hoping a Mac-native port of PoP will return to the Mac in short order. All the best to everybody looking forward to playing Baldur's Gate again!

Goodbye, thesis!

Yours and mine both...

*http://jordanmechner.com/blog/2012/03/prince-of-persia-source-code-found/
 
Last edited:
You know if the game will be like what it was on ps2 the dark alliance? What I mean is about the controlls. On ps2 you had attack button and defence button. it will be the same on mac?
 
You know if the game will be like what it was on ps2 the dark alliance? What I mean is about the controlls. On ps2 you had attack button and defence button. it will be the same on mac?

Very different games. Dark Alliance is an action RPG. BG is a more traditional CRPG.

In BG you control multiple characters, and you pause the game with the space bar to assess the situation and issue individual commands for each character. Then you unpause and watch the action unfold and make adjustments.
 
Last edited by a moderator:
When I first read that, I thought you meant Wing Commander 1, 2 and 3! That that would be cool. Warcraft I wouldn't lose sleep over.

But can you imagine how much they'd make if they brought out an updated version of Diablo 1 and 2 for the iPad??? Wow!

If Wing Commander was released again I would end up divorced.
 
Very different games. Dark Alliance is an action RPG. BG is a more traditional CRPG.

In BG you control multiple characters, and you pause the game with the space bar to assess the situation and issue individual commands for each character. Then you unpause and watch the action unfold and make adjustments.

Thanks mate I didn't new that. I'm a big fun on Dark Alliance though.
 
I'm pretty sure once D3 is released May 15th no one will give a **** about this game. Maybe get it for my iPad for when I go poo.
 
GLORIOUS!

I was not and am not interested in an iPad version but this was the first possibility I thought of when I saw the iPad announcement. I might actually buy a game for my mac just to support the idea of Baldur's gate on the mac.
 
I spent many hours playing BG1 / TotSC and BG2 / ToB when they originally came out from MacPlay. I even participated in the modding community for a short while. As Mac OS went from 10.1 through 10.7 I stop playing because the game was designed for the Motorola Chip set. When I installed Boot Camp and Windows 7 on my iMac, the first thing I did was get all four Windows version of the games and start modding the h$%^ out of it.

I haven't heard any rumors yet, but it would be really great if they are taking ideas from the modding community. Considering how old this game is, there is still a lot of third party development for it. Some of the tweaks and new content would be a great base addition to a new build of Baldur's Gate.

When this comes out for the Mac, I would be buying a copy.
 
If the Cloud features support save game from both OSes and the game is reasonably prized there is a high possibility that I would buy it for Mac AND iPad.
 
iOS has exposed many game developers to a Mac for the first time, and a lot of them like what they are finding. Expect to see more and more games appear on OS X.
 
Between this, Double Fine Adventure, and Diablo 3, I'm going to have a hard time fitting in all of this :)
 
This is awesome, but for reasons other than the obvious.

Developers of all shapes, sizes, colors and platforms are rushing to develop for the iOS, which as we all know is a subset of Mac OS X libraries (and some of its own, etc). But it's essentially Mac OS X.

That means these developers are gaining the skillets and the tools to also deploy Mac OS X software. They aren't going to be using any proprietary Windows tech such as DirectX, to get things running on iOS, which means it's simple to get their product running on the Mac...

But then poses the more interesting and perhaps surprising question for some: "Should we bother porting this to Windows now?" My belief is the answer will be "no" more frequently as time goes on.

I love where this is headed.
 
This is awesome, but for reasons other than the obvious.

Developers of all shapes, sizes, colors and platforms are rushing to develop for the iOS, which as we all know is a subset of Mac OS X libraries (and some of its own, etc). But it's essentially Mac OS X.

That means these developers are gaining the skillets and the tools to also deploy Mac OS X software. They aren't going to be using any proprietary Windows tech such as DirectX, to get things running on iOS, which means it's simple to get their product running on the Mac...

But then poses the more interesting and perhaps surprising question for some: "Should we bother porting this to Windows now?" My belief is the answer will be "no" more frequently as time goes on.

I love where this is headed.

Lol. Skillets. But seriously, I doubt this happens. Even if 50% of the country owns an Apple product, far more than that own any kind of computer. Don't count windows out.
 
If the Cloud features support save game from both OSes and the game is reasonably prized there is a high possibility that I would buy it for Mac AND iPad.

Yep, iCloud support for OS X and iOS means 2 purchases from me!
 
This is awesome, but for reasons other than the obvious.

Developers of all shapes, sizes, colors and platforms are rushing to develop for the iOS, which as we all know is a subset of Mac OS X libraries (and some of its own, etc). But it's essentially Mac OS X.

That means these developers are gaining the skillets and the tools to also deploy Mac OS X software. They aren't going to be using any proprietary Windows tech such as DirectX, to get things running on iOS, which means it's simple to get their product running on the Mac...

But then poses the more interesting and perhaps surprising question for some: "Should we bother porting this to Windows now?" My belief is the answer will be "no" more frequently as time goes on.

I love where this is headed.

I tried to use this argument (or a similar one) with the developers of dungeon defenders before the os x version came out. they tried to tell me I was wrong. a few months later...os x version pops up on steam.
 
Wirelessly posted

I used to play this back in 99 And I've been look for an alternative since! This is a lot better than running xp on VMware lol!
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.