That sucks. Would love to see iCloud support on iOS as well. Would be awesome to be able to seamlessly transition from the iPad to my Mac Book. Here's hoping they add iCloud to the iOS release.
Indeed. I don't get why this won't just be released via Steam. Available for Windows and Mac OS X. I see no problem. The Mac App Store is for applications. Steam is for games.It really sucks this won't be coming to steam. I have to buy full retail games from steam or else I don't buy them.
It only took them 14 years to port this game to the Mac. Oh, the excitement.
Anyway. It was a great game.
It only took them 14 years to port this game to the Mac. Oh, the excitement.
Hmmm, the iPad version or the Mac version![]()
Goodbye, thesis!
You know if the game will be like what it was on ps2 the dark alliance? What I mean is about the controlls. On ps2 you had attack button and defence button. it will be the same on mac?
When I first read that, I thought you meant Wing Commander 1, 2 and 3! That that would be cool. Warcraft I wouldn't lose sleep over.
But can you imagine how much they'd make if they brought out an updated version of Diablo 1 and 2 for the iPad??? Wow!
Very different games. Dark Alliance is an action RPG. BG is a more traditional CRPG.
In BG you control multiple characters, and you pause the game with the space bar to assess the situation and issue individual commands for each character. Then you unpause and watch the action unfold and make adjustments.
This is awesome, but for reasons other than the obvious.
Developers of all shapes, sizes, colors and platforms are rushing to develop for the iOS, which as we all know is a subset of Mac OS X libraries (and some of its own, etc). But it's essentially Mac OS X.
That means these developers are gaining the skillets and the tools to also deploy Mac OS X software. They aren't going to be using any proprietary Windows tech such as DirectX, to get things running on iOS, which means it's simple to get their product running on the Mac...
But then poses the more interesting and perhaps surprising question for some: "Should we bother porting this to Windows now?" My belief is the answer will be "no" more frequently as time goes on.
I love where this is headed.
If the Cloud features support save game from both OSes and the game is reasonably prized there is a high possibility that I would buy it for Mac AND iPad.
This is awesome, but for reasons other than the obvious.
Developers of all shapes, sizes, colors and platforms are rushing to develop for the iOS, which as we all know is a subset of Mac OS X libraries (and some of its own, etc). But it's essentially Mac OS X.
That means these developers are gaining the skillets and the tools to also deploy Mac OS X software. They aren't going to be using any proprietary Windows tech such as DirectX, to get things running on iOS, which means it's simple to get their product running on the Mac...
But then poses the more interesting and perhaps surprising question for some: "Should we bother porting this to Windows now?" My belief is the answer will be "no" more frequently as time goes on.
I love where this is headed.