Belkin JoyPod Game Controller for iPhone with App Support?

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Apr 12, 2001
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At TouchArcade, we have posted an image of what appears to be a Belkin gaming controller accessory for the iPhone. The ad copy of the accompanying image claims that the new "JoyPod" will provide App Store support. If true, this means Apple will be incorporating official support for the accessory in the iPhone SDK. Other features listed include:

- 8 buttons total (6 on the front)
- Audio output
- Dock connector for power and syncing

iControlPad is another control pad accessory for the iPhone that has been under development, but without Apple's involvement, that controller may be limited to Jailbroken apps.

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c-Row

macrumors 65816
Jan 10, 2006
1,193
1
Germany
I really hope to see something like this soon since it would make for a far better input device for a wide range of (then possible) games on the iPhone/iPod Touch. :)
 

iTeen

macrumors 65816
Aug 13, 2007
1,256
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Washington
Huh.

That is the point of the iPhone...to get away from buttons. :confused:

I would never waste my money on that.
 

kntgsp

macrumors 6502a
Jul 27, 2004
781
0
Huh.

That is the point of the iPhone...to get away from buttons. :confused:

I would never waste my money on that.
I think the idea of playing the hundreds of NES/SNES ROMS is enough for me to buy it.

Hell I'd pay for this thing to be able to have real controls for Super Mario, etc. Long train/plane rides would be easier. Saves you from having to buy a full fledged portable gaming device and all the discs and crap that go with it.

Anyone who tried the NES ROM emulator with jailbreak knows how crappy it is when you don't have real buttons.
 

Raidersmojo

macrumors regular
Jul 3, 2005
207
12
Burton michigan
so I have this cool iphone with an accelerometer, touch screen controls, and other bells and whistles then I'd want to take out this nintendo NES looking controller to play some iphone games?

LMAO

this thing will flop hard, if I saw anyone with one of those I couldn't stop laughing
 

The General

macrumors 601
Jul 7, 2006
4,825
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That doesn't mean Apple will support it officially through the iPod connector.

It might just run an adhoc network that the iPhone would have to connect to and they could provide some sort of API for developers to use the controller over wifi.

And there'd be nothing Apple could do about it. Though I dunno why Apple would ever want to block the use of controllers. :rolleyes:
 

kornyboy

macrumors 68000
Sep 27, 2004
1,529
0
Knoxville, TN (USA)
Wirelessly posted (iPhone: Mozilla/5.0 (iPhone; U; CPU iPhone OS 2_0_2 like Mac OS X; en-us) AppleWebKit/525.18.1 (KHTML, like Gecko) Version/3.1.1 Mobile/5C1 Safari/525.20)

Though I don't think this item is for me, I do hope that Apple opens up the SDK a bit more so that develoopers can use the dock connector for input devices.
 

jackfrost123

macrumors 6502
Jun 11, 2008
485
0
I don't understand the knee jerk negative reaction.

I don't play games and wouldn't buy it probably, but it has its uses. It doesn't mean that because you took away the buttons with a touchscreen that you can't have a specific add on for a certain purpose. ACTUALLY ONE OF THE PURPOSES OF TAKING BUTTONS AWAY MIGHT BE TO BE ABLE TO ADD ANY CUSTOM CONFIGURATION ACCORDING TO THE USE THAT ONE WISHES? HUH? HOW ABOUT THAT? ANY OF YOU NEGATIVE GENIUSES THOUGH OF THAT FLEXIBILITY? Say you take away the keyboard but can add a specific keyboard for programers, a special pad for designers, etc. etc.

And it beats having the f. solver as the no. 1 rumor of the moment, and if the whole mac community were hanging by the balls of some developer "aknowledging" us and delivering the solver.
 

CoreWeb

macrumors 6502
Mar 2, 2007
456
0
Edge of reason
IF Apple were to support something like this -- and that's a sizable IF -- then it is likely that support would be generic in nature, using some form of standardized (by Apple) controller communication protocol, meaning many companies could make them.

However, I think Apple may want to hold off on something like this for a little while yet, as, while advanced controls like that may be needed for some more advanced games, game developers need to adapt to writing touchscreen based applications first. If developers are given something like this to play with, chances are they'll use it too much as a crutch and won't innovate.
 

arn

macrumors god
Staff member
Apr 9, 2001
15,241
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Hey arn, it that because of the ties of the two cos are so close? I didn't no that, they have special status.
It's just based on the fact that Belkin is a very large accessory manufacturer, and they do freqently work with Apple on accessories. It just seems unlikely that Belkin would waste resources on an "unofficial" accessory with niche support. In that if Belkin is going on their own on this, they would have to recruit developers themselves to modify their apps to support this accessory specifically.

(this, of course, is under the assumption that this rumor/image is true, which has not been confirmed)

arn
 

nagromme

macrumors G5
May 2, 2002
12,546
1,196
Pretty cool. I wouldn't want to see games depend on it, since I'm really liking the small size without it. But as an option to enhance certain games that can also get by without, why not?
 

DavidLeblond

macrumors 68020
Jan 6, 2004
2,207
316
Raleigh, NC
Love it. The iPhone is a great platform, with awesome 3rd party support and not ALL games are meant to be controlled with the accelerometer + touch. "Onscreen touch controls" are weak as hell. Even a big number of Nintendo first party games don't use the waggle Wii-mote.

If this opens more doors for devs, I say bring it on.
 

HiRez

macrumors 603
Jan 6, 2004
5,886
1,878
Western US
I'd be surprised if Jobs would officially support something that ugly. Seriously. And you know Teh Steve has final decision on everything related to iPhone. Then again, there was the Motorola ROKR...

I do think Apple would be wise to build in maybe 4 edge or corner buttons on the iPhone, which would be programmable and not have a fixed use. They could be low profile and stay out of the way when not needed but apps would be able to use them if they wanted to. Only thing is that screws up all the cases.
 

MattJessop

macrumors regular
Apr 24, 2007
215
42
Manchester, UK
I quite like the idea of this, and it does look very cool imo. Maybe thats just because I play games a lot, but oh well :D

One thing I really hope that they do not go down is having apps that 'require' a certain accessory to work. That to me would really start cluttering up the app store and have stupid compatability issues. Please just make it optional to use this on some apps.
 

Trip.Tucker

Guest
Mar 13, 2008
946
1
Huh.

That is the point of the iPhone...to get away from buttons. :confused:

I would never waste my money on that.

The point is to expand upon the current functionality of the iPhone for a particular area, in this case games, for those that want it. i.e. mobile gamers.

This doesn't force you to use it all the time or even force you to buy it continue to play games. The everyday computer can play a console-esque game or flight simulator with the mouse and keyboard only but adding a mash-pad and joystick and pedals adds so much more to the game. For those people only using the computer for non gaming activities, the mouse and keyboard are fine. Those wanting a little more can get it.
 
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