Is the demo really 1.8 GB? It looks like a fun game but I'm too low on memory at this time.![]()
Is the demo really 1.8 GB? It looks like a fun game but I'm too low on memory at this time.![]()
Yes the demo is 1.8 GB in size, just due to the huge complexity of the games these days games and demos get bigger and bigger! I remember the first game I tested "Sheep" was only a few hundred MB and fitted on a CD. Now we have games that struggle to fit on a DVD9!
Edwin
Feral Interactive
It's a vicious cycle. If we do buy it, we are spending much more than need be, as others mentioned. However, if sales are high enough, maybe that will entire future games, including the impending Bioshock 2, to get a native Mac version sooner. With poor sales, there will be less incentive for the company to add more Mac games to their catalogue.
NV have a big driver bug in 10.6 (for ALL NV cards) that is not fixed until 10.6.2. We tried to have the best work around possible which allows you to play on lower settings but the full performance cannot be regained until the drivers are updated in 10.6.2
Edwin
Feral Interactive
Same here (on 8800 GS). Still annoyingly jerky on 10.6.2 -- if it's any better than 10.6.1, it's not by much.
Hi, thanks for the reply. I got 10.6.2 today and tried again with the 9600GT. Still no change. Even medium is unplayable. I'm really curious if this is a Mac/port problem or a GPU not being strong enough. Unfortunately I don't have bootcamp and no reason to get it so I can't test, but I'd love to know if the Windows version would play better
Resolution (just like the PC) is the biggest killer of performance along with shadows. On the 9400 the default setting we enable is 1280 with medium settings.
As for download we are looking at solutions in the coming months but nothing before the release. We will let everyone know once we have licensed our games to certain online download providers.
Edwin
Edwin,
It's really great that you are active on this forum!![]()
I do want to say something on the issue of price.....
So, what am I getting for the $30+ difference?
Is that it? Did I miss something? I've already made a decision to install Bootcamp and Windows, so that's a sunk cost for me.
Addressing Gasus post I have to agree with his opinions. I gladly pay 10€ more than the pc equivalent if it is a quality port - which you have delivered with bioshock!
But I think you should try to release the ports earlier - So you can charge the full price when the pc equivalent isn´t discounted. So for me the problem is not the price but the time of your releases.
Helmi
PS: I love the big shiny icons!!
Thanks for your speedy answer! Rest assured that your honesty and engagement in this forum were another reason for me to drop the ball and buy your games!
PS: I love the big shiny icons!!
PS: I love the big shiny icons!!
Other than that, the only gripe I have is the same gripe I have with most game publishers: copy-protection. I know, piracy and all that, but does copy-protection really improve sales?
From a pure customers point of view it is simply annoying to have to carry several discs with you when today you have these wonderfully small notebooks with giant hard drives which could easily hold all the data. There are several indie-developers which seem to do well without any copy-protection at all - I would not be surprised if sales even increased for them.
The only thing which disappointed me a bit was that the game does not seem to recognize tap gestures on my MacBook Pro's touch pad, especially not being able to use two-finger-tap for the right mouse button makes it difficult to play if you have no mouse at hand. Do you think there'll be a chance to add tap-gesture-support in a future patch?
Speaking about patches: There is a small flaw in your update-detection routine: If you use an international version (I am using the version distributed by Amazon Germany), the application keeps offering the current patch as new because the version numbers do not match. It says '1.0.1' is available while I have '1.0.1 DE' installed.
Other than that, the only gripe I have is the same gripe I have with most game publishers: copy-protection. I know, piracy and all that, but does copy-protection really improve sales?
From a pure customers point of view it is simply annoying to have to carry several discs with you when today you have these wonderfully small notebooks with giant hard drives which could easily hold all the data. There are several indie-developers which seem to do well without any copy-protection at all - I would not be surprised if sales even increased for them. And what are we all supposed to do with our old games the day notebooks go completely disc-less like the MacBook Air already did?
Nonetheless, congratulations and I wish you success. Looking forward to your future projects.
I am fairly sure that two finger tap is an OS supported item (something we don't control) but I will check and see if we can support it if it is down to us.
The only thing which disappointed me a bit was that the game does not seem to recognize tap gestures on my MacBook Pro's touch pad, especially not being able to use two-finger-tap for the right mouse button makes it difficult to play if you have no mouse at hand. Do you think there'll be a chance to add tap-gesture-support in a future patch?
Finger tapping does not work on my macbook pro 13inch on the demo. I had to use a external mouse(a crappy one worse than using a touch pad).