'BioShock Remastered' Launches for macOS Computers on Steam, Mac App Store Coming Soon

Discussion in 'Mac Blog Discussion' started by MacRumors, Aug 22, 2017.

  1. MacRumors macrumors bot

    MacRumors

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    [​IMG]


    Earlier in August, it was announced that a remastered version of the popular first-person shooter BioShock would be arriving on macOS platforms sometime this year. Today, BioShock Remastered has launched for compatible Mac computers on Steam and the online Feral store, and an official version of the remastered game for the Mac App Store is set to debut in the near future.

    Users who download the game through Steam can get it for just $6.59 (£3.29) until August 28 [Direct Link].

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    BioShock Remastered is launching ten years and one day after the original BioShock debuted on Microsoft Windows and Xbox 360 on August 21, 2007. For its original release, Irrational Games developed BioShock, while 2K published it, and now the remastered version for Mac is being published by Feral Interactive, which publishes many games for macOS, iOS, and Linux platforms.

    BioShock [Direct Link], BioShock 2 [Direct Link], and BioShock: Infinite [Direct Link] are already available for purchase on the Mac App Store, but the first game in the series was last updated in April 2012 and lacked enhanced graphics that more recent Macs can allow for. BioShock Remastered enhances the original game to run at 1080p with a higher frame rate, similar to last year's Windows- and console-only launch of BioShock: The Collection.

    The remastered game also includes a wealth of additional content from the original release, as well as DLC added later. The Museum of Orphaned Concepts is a museum-style level that players can walk through to visit early concept art and other ideas that never made it into the final version of BioShock. The game's major DLC, the Challenge Rooms, are also in BioShock Remastered and exist out of the central storyline to offer the player various puzzle and combat challenges.

    There's also a director's commentary featuring Ken Levine and Shawn Roberson, achievements support, full controller support, high resolution textures, models, and interface, and 4K resolution support on compatible Macs and displays.

    To run BioShock Remastered, Mac users will need a 2.4Ghz Intel Core i5 processor, macOS 10.12.5 (released May 2017), 8 GB of RAM, and 27 GB of available space. Feral Interactive has broken down exactly which Macs will run BioShock Remastered at its full potential, as well as the Macs that are capable of playing the game, "but do not consistently meet the standards required for official support."

    Macs officially supported:

    [*]All 21.5" iMacs since late 2013 (1GB Nvidia GT 750M Models are not officially supported)
    [*]All 27" iMacs since late 2013 (1GB Nvidia GT 755M Models are not officially supported)
    [*]All 13" MacBook Pros since late 2016
    [*]All 15" MacBook Pros since late 2013
    [*]All Mac Pros since late 2013

    Macs that can run the game, but lack standards required for official support:

    [*]All 21.5" iMacs since early 2013
    [*]All 13" Retina MacBook Pros since mid 2012
    [*]All 27" iMacs since late 2012 with a 1GB graphics card
    [*]All Mac Mini's since late 2012
    [*]All 13" MacBook Pros since mid 2012
    [*]All 15" MacBook Pros since mid 2012 with a 1GB graphics card
    [*]All MacBook Airs since mid 2012
    [*]All MacBooks since early 2015
    [*]All Mac Pros since 2009 with an AMD 7950 (Mac Edition) graphics card
    Otherwise, the game hasn't changed since 2007 and is set in an underground city called Rapture that was built in the 1940s, afterwards falling into a state of disrepair due to a civil war between Objectivist leader Andrew Ryan and crime lord Frank Fontaine. Players arrive to the city in 1960 after their plane crashes somewhere over the Atlantic Ocean, and must use Rapture's gene-altering Plasmids, as well as more traditional FPS weapons, to fight their way through the city's hordes of splicers.

    Those interested can head over to the game's Steam page, or the Feral store, to download BioShock Remastered on Mac starting today.

    Article Link: 'BioShock Remastered' Launches for macOS Computers on Steam, Mac App Store Coming Soon
     
  2. Scottsoapbox macrumors 6502a

    Scottsoapbox

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    #2
    I already bought BioShock for my iPad but it doesn't work since it was abandoned by the developers. Not getting my money again.
     
  3. Solomani macrumors 68040

    Solomani

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  4. tkukoc macrumors 65816

    tkukoc

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    #4
    Was going to post the same, not a chance I pay again to them for this. Totally ripped off everyone previously.
     
  5. star-affinity macrumors 6502a

    star-affinity

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    #5
    Yes!
    https://twitter.com/feralgames/status/893443375675961344

    But not Metal 2 yet (obviously, since that comes with High Sierra).

    --- Post Merged, Aug 22, 2017 ---
    Not good of course. I don't think Feral Interactive was involved in the iPad version, though.
     
  6. 69Mustang macrumors 604

    69Mustang

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    #6
    That port had nothing to do with Feral, it was a 2K port. In my opinion, it never should have been ported to iOS in the first place. The amount of compromises to graphics, controls, and overall game play... yeesh.
     
  7. RedTomato macrumors 68040

    RedTomato

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    #7
    2013 MBA 13" here. I own the original on steam but never played it - been keeping it for when I feel like playing through some of the classics.

    Am I better off sticking to the original or paying for and playing the new remaster? I'm not keen on playing a slideshow.
     
  8. SoyCapitanSoyCapitan macrumors 601

    SoyCapitanSoyCapitan

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    #8
    I bought the whole series on PC so I get the Mac versions free.
     
  9. Avieshek, Aug 22, 2017
    Last edited: Aug 22, 2017

    Avieshek Suspended

    Avieshek

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    #9
    Wow, a game from 2007 is compatible to a Mac in late 2017.
     
  10. macfacts macrumors 68030

    macfacts

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    Apple is to blame. It was Apple that removed features from iOS that cause the game to break. It is similar to iOS 11 removing support for all 32bit apps. You could have not updated iOS and the game would still work.

    When you pay very low prices for games and apps, do you really expect the developers to constantly update and improve their game/app?
     
  11. ikir macrumors 65816

    ikir

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    #11
    Not Feral fault. They are not related. With Metal and touchbar support it is awesome, Feral way to work.
     
  12. mentaluproar macrumors 68000

    mentaluproar

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    #12
    Aww, my early 2013 MacBook Pro retina just misses official support. :(
     
  13. bladerunner2000 macrumors 68020

    bladerunner2000

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    #13
    That kind of stuff just solidifies that Macs are complete joke for gaming... which is an industry bigger than hollywood.
     
  14. Internet Enzyme macrumors 6502a

    Internet Enzyme

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    #14
    I like how you need a Macbook Pro from 2012 to play a game that was released in 2007
     
  15. Appleaker macrumors 68020

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    #15
    I would really like to see a new BioShock port on iOS.
     
  16. tkukoc macrumors 65816

    tkukoc

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    #16
    Constantly? No.. update to fix their own game issues with the OS, yes. As a programmer that's what you do to make sure people who use your programs/apps continue to come back to you. It is actually quite easy to make the minor changes required in OS updates. 32bit vs 64bit is a different animal however, not relevant to this particular conversation.
     
  17. d-oost macrumors 6502a

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    #17
    Wrong. The original OS X port was in 2009.
     
  18. RedTomato macrumors 68040

    RedTomato

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    #18
    In all honesty that's not a huge difference (and I'm someone who doesn't really care about gaming on OS X.)
     
  19. d-oost macrumors 6502a

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    #19
    2 years vs 10 years not a huge difference? I must be going mad, but I really though that 10 years is 5 times as much time as 2 years ;)
     
  20. _mdavenport macrumors regular

    _mdavenport

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    #20
    Source? I wouldn’t be surprised, but that’s quite a claim.
     
  21. 0098386 Suspended

    0098386

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    #21
    Incredible that it's been 10 years since it launched. I roughly remember when it did too, I was hooked on playing Team Fortress 2 I believe (it either launched before or around). The press went mad for it. I wasn't a fan though, and never got into it after trying numerous times.

    I got to thinking… 10 years ago Bioshock was released, 10 years before that we were knee deep in the PS1/N64 era with 3D games looking dreadful. Funny how time works sometimes.
     
  22. Sven11 Suspended

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    #22
    No, this reminds us that game developers care about consoles first, iOS second, Android third, Windows fourth and macOS last.
     
  23. bladerunner2000 macrumors 68020

    bladerunner2000

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    #23
    And that's because Apple makes a garbage computer. No point in focusing on a game release when the hardware is trash.
     
  24. Sven11 Suspended

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    #24
    You're kidding, right? Yeah, Apple could do more to encourage game developers to support the platform but the hardware itself is definitely not the problem.
     
  25. 69Mustang macrumors 604

    69Mustang

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    #25
    Native touch controls don't make for a good experience.

    Generally speaking, AAA gaming devs care about Windows and consoles. Feral and Aspyre care about Macs. Mobile devs care about mobile.
     

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