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Wow, a game from 2007 is compatible to a Mac in late 2017.

The 2007 version was released for the Mac in 2009. This is an enhanced version.
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In all honesty that's not a huge difference (and I'm someone who doesn't really care about gaming on OS X.)


Sure, when you're wrong, why not just double down on your error? Even Presidents do that.
 
Hopefully it works for 10.9. I'm sure theres some updated graphics drivers and whatnot that it takes advantage of, but I've been able to play other Mac games on older versions of OSes before.
 
You're kidding, right? Yeah, Apple could do more to encourage game developers to support the platform but the hardware itself is definitely not the problem.

False.

The GPUs in every Mac is hot garbage. Their iMacs, despite being desktops, use a mobile GPU. The Mac Pro still has GPUs based on the ATI 79xx series chipset... from FIVE years ago.

You're not going to do any kind of serious gaming with that kind of deadbeat system.
 
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I already bought BioShock for my iPad but it doesn't work since it was abandoned by the developers. Not getting my money again.
Was going to post the same, not a chance I pay again to them for this. Totally ripped off everyone previously.
Repeat after me: Feral had nothing to do with Bioshock for iOS.

Wow, a game from 2007 is compatible to a Mac in late 2017.
This is the remastered version from 2016.
 
False.

The GPUs in every Mac is hot garbage. Their iMacs, despite being desktops, use a mobile GPU. The Mac Pro still has GPUs based on the ATI 79xx series chipset... from FIVE years ago.

You're not going to do any kind of serious gaming with that kind of deadbeat system.

Oh come on, just because Apple doesn't sell computers with high end gaming GPUs doesn't make them garbage. Sure they're not gonna run the latest games in 4K at 144fps on max details but if you're interested in doing that you probably already own a Windows PC with a bunch of GTX 1080s in SLI or something like that. The GPU in the average Mac (at least the ones that don't only run on Intel GPUs) is just fine for most casual gaming needs.
 
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2 years vs 10 years not a huge difference? I must be going mad, but I really though that 10 years is 5 times as much time as 2 years ;)
Your maths makes the wrong assumptions.

I was saying there isn't a huge difference between complaining it's a 10 year old game (2007 release) vs complaining it's an 8 year old game (2009 release).

If you see my earlier post in this thread, I was asking for advice on which would be a better experience on my 2013 MBA (Intel 5000 graphics), the old game or this new remaster. Nobody's replied yet.
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Sure, when you're wrong, why not just double down on your error? Even Presidents do that.

See above.

PS no need to bring orange people into this.
 
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Native touch controls don't make for a good experience.


Generally speaking, AAA gaming devs care about Windows and consoles. Feral and Aspyre care about Macs. Mobile devs care about mobile.
It’s not a terrible experience, and they wouldn’t have made it if they thought it was terrible. I think it’s fine, but if not on iOS then it’d be great to see it on tvOS.
 
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Oh come on, just because Apple doesn't sell computers with high end gaming GPUs doesn't make them garbage.

It makes them garbage for gaming.

Sure they're not gonna run the latest games in 4K at 144fps on max details

They wont run even half that.

but if you're interested in doing that you probably already own a Windows PC with a bunch of GTX 1080s in SLI or something like that.

Apple fanboys should first stop trashing Windows PCs seeing how the hardware is way better. And you don't need THAT much power to run AAA title games. I've got a GTX 980 from years back and it's still awesome. Way better than anything Apple has released even recently.

Side note: Ryzen > Intel, especially for Apple users seeing how all those cores would be AWESOME to use with things like the Adobe Creative Suite, Finalcut, etc.

The GPU in the average Mac (at least the ones that don't only run on Intel GPUs) is just fine for most casual gaming needs.

Casual meaning crippled, right? Sure; reduced quality and resolution just hit a playable frame rate.
 
This reminds me a most recent release of another remastered: Starcraft. Apparently, this game can be played on more Mac than this remastered, as long as “real time lighting” is turned off.
 
Really couldn't care less about this game on the Mac, not after I got screwed over the iOS version they scrapped!!

And and as for Mac and gaming......


Yes the Mac can run games, but equally there are several in the iMac forum that complain about overheating and throttling and their are several,in the Mac Pro forum running hacked high powered graphics cards on the last gen Mac Pro, because they are much more powerful then the current Mac Pro...

The Mac Pro high end model can game but it costs a fortune..

 
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Really couldn't care less about this game on the Mac, not after I got screwed over the iOS version they scrapped!!
Blame 2K for the scrapped iOS version not Feral. They had nothing to do with it.
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It’s not a terrible experience, and they wouldn’t have made it if they thought it was terrible. I think it’s fine, but if not on iOS then it’d be great to see it on tvOS.
Agree to disagree. Bioshock on iOS was visually subpar and control was subpar. I guess if iOS is your gaming platform of choice it may not have been that bad... I guess. Comparatively, it was terrible. Not sure about the logic behind "they wouldn’t have made it if they thought it was terrible". What the dev thinks and what consumers think is not the same thing. I'm not sure it would be any better on tvOS since it takes grunt to push all the assets. The ATV isn't known for that type of grunt.
 
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False.

The GPUs in every Mac is hot garbage. Their iMacs, despite being desktops, use a mobile GPU. The Mac Pro still has GPUs based on the ATI 79xx series chipset... from FIVE years ago.

You're not going to do any kind of serious gaming with that kind of deadbeat system.

In addition to this, they've started to show some interest on improving graphics performance with Metal, which is better than nothing but still light years away from DirectX.
 
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Not good of course. I don't think Feral Interactive was involved in the iPad version, though.

Someone still owns the IP and is managing it very poorly. And part of the sales go to Feral, and part go to the IP owner. So one way or another, not buying the game hurts the guilty party.

The state of things is so bad in this regard I wonder why there isn't a class action lawsuit. Why do I keep spending $10 on games that last a few months? It's a consumer protection issue.
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False.

The GPUs in every Mac is hot garbage. Their iMacs, despite being desktops, use a mobile GPU. The Mac Pro still has GPUs based on the ATI 79xx series chipset... from FIVE years ago.

You're not going to do any kind of serious gaming with that kind of deadbeat system.

Correct me if I'm wrong, but aren't "mobile GPUs" just desktop silicon, but modified for lower power consumption? It's largely the same architecture and the exact same capabilities. I just worry that people discussing this topic use "mobile" as some pejorative without actually explaining what exactly is wrong with the GPU.

I even see people complaining that MacBooks should have nVidia GTX 1080s in them which is confounding to hear. This would of course mean using multiple USB-C chargers just to power and charge the MacBook.

It seems that the majority of comments on the Internet about PC hardware are by people who "know enough to be dangerous". They know little more than how to plug in a PCIe card and the model number of the latest nVidia card. There's never any mention of how Apple could get the cooling to work or maintain battery life and convenient charging.
 
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You're kidding, right? Yeah, Apple could do more to encourage game developers to support the platform but the hardware itself is definitely not the problem.
Unfortunately they are right. I believe the best way to describe it is: "Barely adequate".

Not for gaming mind you, it's completely inadequate for even casual games these days (Trine, Hearthstone). It gets by for rendering the desktop environment and a few GPGPU tasks.

The very fastest GPU that Apple is shipping today is the high end SKU on the 2017 27-inch iMac, the Radeon Pro 580. It's around the same speed as a Nvidia GTX 970 from September 2014 (LOLOLOLOLOLOLOL).

Unfortunately, Apple is all aboard the AMD train for their future GPUs. We've seen Polaris and now we've seen Vega... Nvidia is crushing them. I don't know what Nvidia did to get Apple to dump them, but it's making me sad.


Correct me if I'm wrong, but aren't "mobile GPUs" just desktop silicon, but modified for lower power consumption? It's largely the same architecture and the exact same capabilities. I just worry that people discussing this topic use "mobile" as some pejorative without actually explaining what exactly is wrong with the GPU.

I even see people complaining that MacBooks should have nVidia GTX 1080s in them which is confounding to hear. This would of course mean using multiple USB-C chargers just to power and charge the MacBook.

It seems that the majority of comments on the Internet about PC hardware are by people who "know enough to be dangerous". They know little more than how to plug in a PCIe card and the model number of the latest nVidia card. There's never any mention of how Apple could get the cooling to work or maintain battery life and convenient charging.
Historically, mobile GPUs have been custom designs around reduced functional units, clocks, and memory interfaces. A smaller and less capable chip to meet a power and thermal target. This has been problematic for laptops, as well as the iMac, for a long time.

Process improvements first to 28nm and now to 14/16nm have brought about an enormous change to the efficiency of GPUs. We saw the same thing with Ivy Bridge in CPUs. Boosting frequency on-demand combined with a process shrink to 22nm was a major improvement in the capability of mobile CPUs.

Today the dies are small enough and the GPUs are efficient enough that you can put a full-fat chip into a laptop and run it at reduced clocks. That means the GTX 1080 in a laptop is a full desktop GTX 1080. It isn't clocked as high, but it's within 20-30% of the desktop part, which is amazing.

Apple has missed the boat on this revolution completely in the iMac. For the first time with the GTX 10-series they were able to produce an all-in-one with no drawbacks. Skylake, Pascal, and SSDs means that it is possible to build a no-compromise iMac. Fast desktop CPU, fast desktop GPU, 32-64GB of RAM, 2TB of PCIe SSD, a great screen. It gives up nothing at all. They should have been ready with this product on day one, it's what the iMac has always wanted to be.

Instead through some combination of incompetence/politics/arrogance, we have mediocre instead of a great product. Such is life. The tech is there, on the shelf to buy.
 
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False.

The GPUs in every Mac is hot garbage. Their iMacs, despite being desktops, use a mobile GPU. The Mac Pro still has GPUs based on the ATI 79xx series chipset... from FIVE years ago.

You're not going to do any kind of serious gaming with that kind of deadbeat system.

Yes, the more easily upgraded desktop Mac Pro models from before the ”black trash can” was more flexible for gaming. And still is, I'd say. I have – with some caveats – a GTX 970 in my Mac Pro (Mid 2010) and it makes games perform quite well in both macOS and Windows. There's also support for NVIDIA's current GPUs (1xxx series) in macOS now.

The problem with gaming in the Mac I think is that Apple doesn't offer a good modular desktop computer with ”normal” desktop components, i.e. not Xeon stuff like the one we'll probably see in the upcoming modular Mac Pro Apple says they will release in a year or so.

But – the coming support for external GPUs in macOS High Sierra (and Apples Metal 2 API) might help a big when it comes to gaming on Macs. This also makes me wonder if we (with High Sierra) will be able to put ordinary PC GPUs into those external cases and still get to the startup screen or if we still need a ”Mac flashed” graphics card. Anyone knows?


Nvidia is crushing them. I don't know what Nvidia did to get Apple to dump them, but it's making me sad.

At least NVIDIA isn't dumping Apple: https://www.macrumors.com/2017/04/11/nvidia-macos-drivers-10-series-gpus/
 
Blame 2K for the scrapped iOS version not Feral. They had nothing to do with it.
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Agree to disagree. Bioshock on iOS was visually subpar and control was subpar. I guess if iOS is your gaming platform of choice it may not have been that bad... I guess. Comparatively, it was terrible. Not sure about the logic behind "they wouldn’t have made it if they thought it was terrible". What the dev thinks and what consumers think is not the same thing. I'm not sure it would be any better on tvOS since it takes grunt to push all the assets. The ATV isn't known for that type of grunt.
I’ve played it on console and PC and I still think the controls weren’t that bad. Comparatively they were, but it was a mobile port and not designed for touch so it wasn’t going to be amazing. Yes, graphics were subpar in comparison, there’s no arguing about that. But there could be improvements given the 3x improvement in graphics on the A10 vs the A8. Also when I was referring to it on tvOS, I had the next Apple TV in mind. Overall I don’t mind if it comes back, but I would still like it to, either way what I’m really looking forward to is more console games on iOS.
 
Correct me if I'm wrong, but aren't "mobile GPUs" just desktop silicon, but modified for lower power consumption? It's largely the same architecture and the exact same capabilities. I just worry that people discussing this topic use "mobile" as some pejorative without actually explaining what exactly is wrong with the GPU.

I even see people complaining that MacBooks should have nVidia GTX 1080s in them which is confounding to hear. This would of course mean using multiple USB-C chargers just to power and charge the MacBook.

It seems that the majority of comments on the Internet about PC hardware are by people who "know enough to be dangerous". They know little more than how to plug in a PCIe card and the model number of the latest nVidia card. There's never any mention of how Apple could get the cooling to work or maintain battery life and convenient charging.

They are crap, heat generated will burn inside components or even crack the boards, this has been a very well known issue in the laptop industry for over 2 decades.

Why would they create a fan built desktop version if they could fit the same amount of power on a smaller fanless chip? and no, power-wise not the same also, clearly stated in specs at AMD & Nvidia sites.

Why would Razer waste space with a 1080? Why would desktop & mobile chips price differ?
 
If only NVIDIA drivers didn't have so many bugs that half of the recently released metal games doesn't run on them.
This is a shame.

Although lets be real, the last thing the world needed was another graphics API. DirectX is where the gaming world is on Windows. But OpenGL has support in Windows (graphics work and some games), Linux, and Mac OS. Now we have yet another API but this time it's only on one platform: Apple's.

Of course support is horrible for it. Why would it be good? Why is anybody going to bother doing the painstaking job of porting software to another graphics API when there is only one platform that runs it, and that platform has the worst graphics hardware in the industry?
 
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If only NVIDIA drivers didn't have so many bugs that half of the recently released metal games doesn't run on them.

Sure things aren flawless. The drivers are still considered beta I think (at least for the Pascal cards).

And Nvidia seem rather interested in fixing tings – I even got in contact with the CEO and was given the email adress to the one I think is the manager of the Mac team there, and I email them quite a few issues I've gathered (not only mine).

What Metal games are having issues? The only Metal one I had problems with was The Witness (rendering everything red:ish) and that has been fixed via a driver update from Nvidia. But if you know of games that's having issues I can report those issues to them too.

Sure things aren't near as good as it is on Windows when it comes to this, but I think there seems to be a bit of hope for the future. At least things will probably get better. :)
 
They are crap, heat generated will burn inside components or even crack the boards, this has been a very well known issue in the laptop industry for over 2 decades.

Why would they create a fan built desktop version if they could fit the same amount of power on a smaller fanless chip? and no, power-wise not the same also, clearly stated in specs at AMD & Nvidia sites.

Why would Razer waste space with a 1080? Why would desktop & mobile chips price differ?

I think I read somewhere that the Pascal version of the mobile GPUs are pretty close to their big brother desktop versions. But like you say there's of course a difference between them at the same – power consumption, clock speed, size and cooling.

Still, I've beem using various Apple laptop models for gaming over the years and while they sure get hot and the fans spinn like crazy, nothing has broken down on them.
 
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