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I really ought to pick up a DPS hero and practice with them. I basically stick to supports and the support-like defense and tank heroes. I used to be pretty good with Pharah, but that was like a year ago at release.
I'm the same with Zarya. I played her non-stop at launch last year, but haven't really since so I'm super rusty. Right now I'm trying to find my favorite tank and am leaning towards Dva or even Orisa.
 
I'm the same with Zarya. I played her non-stop at launch last year, but haven't really since so I'm super rusty. Right now I'm trying to find my favorite tank and am leaning towards Dva or even Orisa.
I love Zarya, but I'm still not very good with her. I realized a while ago that I'm best with the tanks that I can play kinda like a support, so mostly Dva and somewhat Rein and Orisa. Zarya is a little more balanced between supporting the team and taking the fight to the front if you can get high energy. I'm still trying to figure out how that works for me.
 
How in the world is Overwatch not casual? It's a typical Blizzard game, meaning it's easy to learn, but hard to master. So yeah, it definitely can be a casual game. I play it once or twice every two weeks and it's fun.

You don't have to be a "gamer" to play on occasion. Even Macs with integrated graphics are capable of playing this game...

Only thing that's a waste of time here is your comment.

According to wikipedia:

"A casual game is a video game targeted at or used by casual gamers. Casual games may exhibit any type of gameplay or genre. They are typically distinguished by simple rules and by reduced demands on time and learned skill, in contrast to more complex hardcore games.[1] They typically impose low production and distribution costs on the producer.

Casual games are often played on a personal computer online in web browsers, but are also popular on game consoles and mobile phones"

Overwatch doesn't fit that description. And "capable of playing on integrated graphics" is a very broad term.

But I don't know why I'm wasting my time commenting about gaming on a Mac, so in that aspect you're right.

I should've known that Mac "gamers" would whine about it.
 
I love Overwatch, owned it since Day One, and have about 30 hours in total on it.

If that is not the definition of "casual", we need a new dictionary. :p
 
According to wikipedia:

"A casual game is a video game targeted at or used by casual gamers. Casual games may exhibit any type of gameplay or genre. They are typically distinguished by simple rules and by reduced demands on time and learned skill, in contrast to more complex hardcore games.[1] They typically impose low production and distribution costs on the producer.

Casual games are often played on a personal computer online in web browsers, but are also popular on game consoles and mobile phones"

Overwatch doesn't fit that description. And "capable of playing on integrated graphics" is a very broad term.

But I don't know why I'm wasting my time commenting about gaming on a Mac, so in that aspect you're right.

I should've known that Mac "gamers" would whine about it.
Have you played the game? A third of the player-base is on console, the hardware requirements for PC are low, it has simple rules, and doesn't demand much in the way of time or learned skills. The only thing that doesn't match up with your Wikipedia definition is low production costs on the producer.

It's a very approachable game that is appealing to casual gamers. Calling it a "casual game" is accurate. Calling it a hardcore game is also accurate. Turns out Overwatch is pretty dang good at being both.
 
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The problem with Metal is that it's macOS specific and has only really become viable for AAA game development relatively recently. It's a very efficient API (in my experience WoW can even manage slightly better performance under macOS than it does under Windows) but the problem is that developers need to be really dedicated to the Mac and very confident of a return on investment for it to be worth it for them, as it essentially means having to write a renderer that can work with Metal, as opposed to just OpenGL (which already works on Windows, Mac and Linux) or Vulkan (which works on Windows and Linux).
Actually, Vulkan code can be converted to Metal, with the help of a program called MoltenVK: https://moltengl.com/moltenvk/
 
Have you played the game? A third of the player-base is on console, the hardware requirements for PC are low, it has simple rules, and doesn't demand much in the way of time or learned skills. The only thing that doesn't match up with your Wikipedia definition is low production costs on the producer.

It's a very approachable game that is appealing to casual gamers. Calling it a "casual game" is accurate. Calling it a hardcore game is also accurate. Turns out Overwatch is pretty dang good at being both.

Yes, I have played the game. My teen sons play it only on consoles, which are dedicated gaming machines...NOT what a Mac is.

So I guess it depends on who you ask what a "casual" game is, but in my view, a game cannot be both hardcore AND casual as a genre. Candy-Crush, Mario Run, that fruit slicing game, casual. A shooter with character backstories and multiplayer deathmatches doesn't qualify in my opinion, regardless of how "casually" you can fire it up.

It's semantics, really.
 
Yes, I have played the game. My teen sons play it only on consoles, which are dedicated gaming machines...NOT what a Mac is.

So I guess it depends on who you ask what a "casual" game is, but in my view, a game cannot be both hardcore AND casual as a genre. Candy-Crush, Mario Run, that fruit slicing game, casual. A shooter with character backstories and multiplayer deathmatches doesn't qualify in my opinion, regardless of how "casually" you can fire it up.

It's semantics, really.
I mentioned consoles specifically because the wikipedia definition you referenced said casual games were often played on consoles. And yes, it's a matter of semantics, but I'd say if casual gamers enjoy the game, then it can be considered a casual game.

Usually that comes at the exclusion of a game that hardcore gamers would enjoy, but not necessarily. Take Super Mario Run, which you mentioned. Casual gamers love it because it's easy to pick up and can be played in short bursts, and you can leave it and come back to it later without losing anything. But it's also really hard if you're trying to hit all of the objectives, and the only people that are going to be 100%-ing that game are hardcore gamers. Like Overwatch, I'd say most Mario platformers are both casual and hardcore.
 
Yes, I have played the game. My teen sons play it only on consoles, which are dedicated gaming machines...NOT what a Mac is.

So I guess it depends on who you ask what a "casual" game is, but in my view, a game cannot be both hardcore AND casual as a genre. Candy-Crush, Mario Run, that fruit slicing game, casual. A shooter with character backstories and multiplayer deathmatches doesn't qualify in my opinion, regardless of how "casually" you can fire it up.

It's semantics, really.


I have iMac 27" and its my dedicated gaming machine.. Thats why i got it... for games and it works great.. but last year i have been forced to use Windows on it thanx to Overwatch. I really want it on MacOS!
 
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I have iMac 27" and its my dedicated gaming machine.. Thats why i got it... for games and it works great.. but last year i have been forced to use Windows on it thanx to Overwatch. I really want it on MacOS!

Well Metal 2 should help a fair bit with games like Overwatch and to their credit, Blizzard has ported WoW, HotS and Hearthstone to Metal (1).
 
It would be neat if Linux usage became high enough for Blizzard to start porting games to Linux, especially considering the hardware difference between MacOS and Linux. The only trouble is that it's rather hard to gauge Linux usage since distributions usually try to avoid adding anything which would make it possible to track usage due to privacy concerns. I remember reading somewhere that Linux usage is currently at 3%, but there's really no way to know for sure.
 
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