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You're not sure? Seriously? Surely you must jest. Nintendo has like a gazillion users historically for gaming and Apple has like 1000 people that want to game on it. I'm one of those people (don't really want to own two computers anymore and a console is not a direct replacement for PC style gaming), but Apple doesn't CARE about 1000 people. Of course if it had better gaming capabilities maybe other people would consider a Mac for gaming in the future particularly if it can also run Windows 10 in the mean time. Is it really so hard to offer a REAL GPU on a desktop Mac, for example? Surely Thunderbolt 3 could handle an external hub with a real graphics card. Certainly the richest tech company in the world can afford to throw together a product or two and see how the market responds? No no no. We have to make more phones instead.

Oh for the days when Mac Vs. PC commercials were actually funny instead of the Apple phONE. (no longer the iPhone in V8. Have to follow the new convention. The "i" has to go! Apple phONE running phONEy OS).


The big difference is that Blizzard has a decades-old experience coding games for Mac (probably as much as for Windows), while they have none coding for the Switch. (Noone outside of Nintendo has any experience coding for it). My general philosophy about business moves and decision-making is this: if a decision doesn't make sense on the surface, then follow the money. That philosophy has yet to steer me wrong, so you may find it useful, too.

It's too easy to go to the comparative market sizes, because we all know that Linux and MacOS come out on the short stick on that one. Although, SteamOS/Linux focus by Valve demonstrates that disruptive things can still happen in the gaming market. We don't know what Apple's long-term strategy with regard to gaming is (other than iOS is higher up on that ladder, but, like it or not, Metal is still in its infancy as far as graphics APIs go. In DirectX terms, we're still a year away from Windows 98. Getting too upset because Metal hasn't yet achieved feature-parity with more mature APIs is a waste of time and energy, and I don't have enough of either of those to waste on it. :)
 
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Is it more likely that Blizzard will make Overwatch for Mac or Linux?

I would think Mac because it has a larger user base, but on the other hand Linux is likely because the hardware is a lot less limited, and a lot of Linux users are gamers - so much so that they make their own software for controlling the lighting on Razer keyboards and Alienware laptops (among other things).
 
Is it more likely that Blizzard will make Overwatch for Mac or Linux?

I would think Mac because it has a larger user base, but on the other hand Linux is likely because the hardware is a lot less limited, and a lot of Linux users are gamers - so much so that they make their own software for controlling the lighting on Razer keyboards and Alienware laptops (among other things).
Mac? Probably not since nobody has any clue where Apple is going as far as their hardware or software.
Linux? They've got a Windows partition, maybe pirated.

I don't care anyway, since the games that I want to play either work on Mac or work in Wine.

I would like to see Vulcan support soon Apple, if you're wanting to capture even a fraction of the gaming market, Vulcan is the way to go in the future.
 
My point is that they aren't going to bother for one or two Mac models that can run it. How many users are there on Macs that want to play that game period, let alone have capable hardware? Now if they would offer a Thunderbolt GPU box (or someone would) for a REASONABLE price (not as much as buying another Mac), there might be more incentive in the future. Consoles also tend to be highly optimized and Apple won't even update their damn graphics drivers once in a blue moon, let alone like they do on Windows or a console.

I have a five-year-old iMac with windows 10 installed for dual booting. It runs overwatch just fine, not so much as a stutter.

Not sure why you think any Apple hardware is inadequate...
 
I have a five-year-old iMac with windows 10 installed for dual booting. It runs overwatch just fine, not so much as a stutter.

Not sure why you think any Apple hardware is inadequate...
At 1080p 60fps?

If it does I wouldn't honestly be surprised, there's a disturbing amount of people that think anything less than dual GTX 1080's can't run most games. Graphics capability (especially in integrated systems) has grown by leaps and bounds in the past few years, while most games haven't caught up.

Hell, it's entirely possible to run a lot of new games on old tech, probably because they're also designed for console systems (which have lower specs than a lot of Macs).

Still, that doesn't hit at the core of the problem, which is Apple's spotty support for Macs.
 
Mac? Probably not since nobody has any clue where Apple is going as far as their hardware or software.
Linux? They've got a Windows partition, maybe pirated.

I don't care anyway, since the games that I want to play either work on Mac or work in Wine.

I would like to see Vulcan support soon Apple, if you're wanting to capture even a fraction of the gaming market, Vulcan is the way to go in the future.
They almost don’t have to add Vulkan support because Metal is similar, and you can actually convert Vulkan code to Metal with MoltenVK.
 
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