Great...another example of Ive screwing things up thanks to his obsession with making things thinner.
The perfect VR headset/system just needs to be portable enough to be easily moved from one indoor space to another. No one uses these outdoors, as it isn’t safe to do so.
I posted this this morning from my iPhone, so I couldn't be as verbose as I normally like to be. Here's more...
1) A lot of people in this thread are conflating the two different products: VR and AR. Yes, AR glasses should be sleek and lightweight. They merge the outside world with the computer-generated graphics. VR takes you into the VR world entirely and are not well-suited for wearing outside, or on a train or plane. You need a space of at least about 6' around you to move around, turn around, look up and down, etc. There are a small number of use cases where you can be pretty motionless and just turn/tilt your head, but those are the minority. It *is* useful to have the VR system be portable enough to easily move to a different room in your house, or more importantly, to take to a friend's house, or on vacation. So a unit that is wirelessly tethered to a smallish box is A-OK IMO, especially if it results in
2) Several people in this thread have said something along the lines of "I don't get the appeal of VR". I suspect most of you have never tried it. You really need to try it before you can give an opinion on it. It's simply impossible to imagine the experience without ever having tried it.
I'm not a gamer, but a few years back (after going to Universal Studios and Disney World in Florida) I thought the rides that included a lot of VR-like effects (e.g., Spiderman) were so cool that I wanted to try out a VR system. I did not have a powerful standalone PC, and had no interest in getting one due to the bulk and cost, so I bought into PSVR. This involved buying a PS4, as I didn't already own one. But I had zero interest in playing traditional PS games...all I wanted it for was the VR games/experiences. The PSVR is pretty great, but I really hated the bulky system (couldn't easily move to another room or bring to someone else's house) and I really disliked the "feel" of using it because of the wired tether.
When the Oculus Go came out, I made an impulse buy on that. The total wireless aspect of it was great, but most of the games were "meh" and it lacked 6 degrees of freedom (6DoF) which meant that you could turn/tilt your head, but you couldn't get the full VR experience that requires being able to crouch or move your body forward/back/left/right. Later (now) it looked like Oculus stopped caring about the Go.
When the Oculus Quest came out I got one of those. Adding 6DoF and better controllers was a huge improvement, and they had a few good titles. But new top-tier titles seemed to dry up quickly.
I want to believe that Apple plans to enter the VR market with something great, but I'll believe it when I see it. At this point, I wouldn't be surprised if Sony was first to provide something that provides either an all-enclosed VR visor or a connected-via-wireless-to-PlayStation next-gen PSVR, combined with top-tier games/apps.