It's not quite the same. "Marzipan" is used recompile software built for iOS / ARM to run on MacOS / Intel. Obviously with an ARM Mac you could build your iOS software to run on MacOS / ARM which is a tiny bit easier. But if you are mostly interested in MacOS, you would just have a build switch from MacOS / Intel to MacOS / ARM.No, look up Marzipan. Apple has been planning for this for a while.
Developer here: No. You open Xcode with your project, click on the project file, then under "Build Settings" you click on "Archs" and add aarch64 to the list of architecture (that's 64 bit ARM). Then you press "Build" and you're done.
do you really believe that Apple hasn’t thought about this issue?
Remember the PowerPC to intel transition. It was a pain in the ass yes for 1-2 years, but after that it’s a much better strategy for them.
While certain operations could benefit from ARM design, I think this is completely irrelevant. Apple doesn't have any intentions whatsoever to be associated with data centers.references to datacentres already running ARM. Which ones?
What does GPU intensive games have to do with the CPU being ARM? The performance is the chips are there so it is just a matter of software being availiabl4. The shift is coming Both on the Mac side and on Windows so games will be made for ARM sooner or later, which GPU we are running for that remains to be seen.
One library that my code uses doesn't run on the MacOS simulator because they don't have an Intel 64 bit version :-( Only Intel 32 bit, ARM 32 bit, ARM 64 bit, and ARM Neon.Unless you use an external library compiled for x86 only. But I'd say the majority of apps will be ok. If you ported your app to iOS, your libraries are ARM compatible. It is funny because I've used external libraries in the past, and I needed them to be ARM and x86 in order to run on a device and on the simulator on my Mac.
My point is: If an ARM based computer cannot run high quality games, then it will not be a success.
This article doesn't say it, but another that I read said that this is only for low end Macs. Intel based chips will still be reserved for higher end Macs and laptops.
The switch from PowerPC to Intel went fine. There were a couple bumps, but overall it was a smooth transition.This is going to be the death of the Mac computers as a whole. Arm Macs won’t have any compatability with any of the software available until the software developers update their software and most will be left behind. Microsoft tried to transition to ARM with the Surface Pro X and Windows 10 on ARM has been a failure. I expect this to fail as well, especially since ARM will probably not have the same performance for all tasks compared to X86-64.
This is going to be the death of the Mac computers as a whole. Arm Macs won’t have any compatability with any of the software available until the software developers update their software and most will be left behind. Microsoft tried to transition to ARM with the Surface Pro X and Windows 10 on ARM has been a failure. I expect this to fail as well, especially since ARM will probably not have the same performance for all tasks compared to X86-64.
So you don’t think AMD could meet quotas for iMacs or minis?
I only really mentioned AMD because only with the 4000 series, do they actually make for a mobile alternative to Intel. AMD has had desktop alternatives for 3 years now, but Apple hasn’t given them a sniff, for some reason.
Most Mac users don't need more than a "snappy" Safari experience. Despite what everybody still wants to believe, Apple is consumer-focused company.
The lack of Intel compatibility will hurt a lot of people who purchased Macs to have designer hardware on their desks - and actually run Windows and Windows software on it.
However, by the time the transition to ARM will be completed, most transitions to "professional software as a cloud service" will also be completed and the norm - and that is the time when the technology on the client side becomes irrelevant. Five to seven years, maximum. The IT industry as a whole is working towards that goal, and when 5G will be widely available, bandwidth won't be as much of an issue anymore as it still is today.
Steve Jobs said in the early 1990s that he wouldn't care what powers his computer; he would be fine if it were a hamster in a wheel, as long as his applications would still work. We're finally getting there. ;-)
I wish they would, the 12” form factor was brilliant.I wonder if this 12-core is passively cooled, wouldn’t be surprised if they resurrected the 12” Macbook (but with larger screen / smaller bezel).
And this is exactly why Apple should just fire everyone except a team to release the same Mac with new colors every year.and that is the time when the technology on the client side becomes irrelevant. Five to seven years, maximum.
I bet I know what your posts in the first iPad,Apple Watch, and AirPods unveilings looked like.
I am sure someone has posited this idea before-but how about a hybrid ARM/X86 laptop. You could have the “best of both worlds” super powerful and energy efficient without sacrificing compatibility. The ARM CPU could handle the Mac OS, background tasks, built in Apple apps etc. while the X86 CPU would only fire up and could use all of its power to only run X86 specific apps or tasks. I am sure there is a sweet spot somewhere in a marriage like that where you could create a laptop that is significantly more powerful than todays MBP yet deliver 8-15+ hour real world battery life depending on usage.
I probably use my MBP in such a way that only about 10-20% of the apps and task I do use would require X86. The rest of the 80-90% of the time my 15” MBP is basically being used like an ipad Pro but with a battery at least 2-3x Wh capacity that could ever fit in an iPad.
This article doesn't say it, but another that I read said that this is only for low end Macs. Intel based chips will still be reserved for higher end Macs and laptops.
My point is: If an ARM based computer cannot run high quality games, then it will not be a success.
You can see how bad Windows has been on Surface...