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They're aiming for a level of Clean'N'Safe™ just above Happy Days. That means no veneral disease, urinary tract infections or characters discovering dangerous opiates.
I think that's lazy analysis.

"The Goes Wrong Show", or "Arrested Development", are proof that you can have extraordinarily dense and well-crafted comedy without "veneral disease, urinary tract infections or characters discovering dangerous opiates". But like everything in life, achieving perfection is extraordinarily difficult, requiring both inhuman levels of effort AND a strange unpredictable confluence of luck.

If anything, I'd guess the primary issue is not "what are we allowed to say on TV", it's the way the scheduling is structured, the extent to which the primary writers are able to construct the entire structure (over many episodes) in their heads, and then have time to polish every detail of every episode. That's a rare thing; and it's a lot harder to approach perfection when you're rushing to finish an episode over the next two days, and have no idea how you plan to tie together all these various plot lines by season's end in seven episodes.
 
I think that's lazy analysis.

"The Goes Wrong Show", or "Arrested Development", are proof that you can have extraordinarily dense and well-crafted comedy without "veneral disease, urinary tract infections or characters discovering dangerous opiates". But like everything in life, achieving perfection is extraordinarily difficult, requiring both inhuman levels of effort AND a strange unpredictable confluence of luck.

If anything, I'd guess the primary issue is not "what are we allowed to say on TV", it's the way the scheduling is structured, the extent to which the primary writers are able to construct the entire structure (over many episodes) in their heads, and then have time to polish every detail of every episode. That's a rare thing; and it's a lot harder to approach perfection when you're rushing to finish an episode over the next two days, and have no idea how you plan to tie together all these various plot lines by season's end in seven episodes.
I insist on those elements, that's why Green Wing makes me laugh. I loved the one where they threw the dwarf into the incinerator.
 
Well, with Parks and Rec after the short 6 episode season 1, they hired new writers and pretty much rewrote each character. The jump in quality from season 1 to 2 is huge and it's mainly due to those character re-adjustments, and thank god they turned Pratt into a series regular instead of just the 6 episode cameo he was supposed to be.
Maybe it doesn't apply the same then, but I always try to give a show at least 4-5 episodes before I decide to not watch it. Mythic Quest did get funnier and funnier as it went on though, and that one episode story with the game design couple was really, really well done. It almost felt like an episode of Black Mirror.
 
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