Yes: take your time.
10.6.3 has been stable for me. i never had to force a reboot. i'm pretty happy with it anyway.
10.6.3 has been stable for me. i never had to force a reboot. i'm pretty happy with it anyway.
There are better opengl drivers, there's a few devs that have access to those seeds saying the opengl performance is better in 10.6.4, not 15% better but still better than 10.6.3. Even Valve's rbarris mentioned that 10.6.4 will contain some improvements but not a lot.
Hopefully now that Steam is out and Valve is working along with Apple, 10.6.5 might actually go further (rbarris said 10.6.4's opengl drivers were done before Steam even shipped, despite the fact that we're still getting seeds).
IMO their hardware quality has improved, compared to the early and mid 2000's (broken TiBook hinges, bulging PB batteries, cracking Cubes etc). The software is another story though. Leopard was a paradigm shift... after the introduction of Leopard it seems they never get it right. Always one or two critical bugs in there, and for every one they fix, a new one appears. Leopard was the first version of OS X I used extensively, and this whole "Mac - it just works" thing must be referring to a mythical pre-Leopard past...
I was thinking about upgrading - is this a widespread issue?
holy crap push it out for christ sake
im looking forward to the opengl improvements
There are better opengl drivers, there's a few devs that have access to those seeds saying the opengl performance is better in 10.6.4, not 15% better but still better than 10.6.3. Even Valve's rbarris mentioned that 10.6.4 will contain some improvements but not a lot.
Hopefully now that Steam is out and Valve is working along with Apple, 10.6.5 might actually go further (rbarris said 10.6.4's opengl drivers were done before Steam even shipped, despite the fact that we're still getting seeds).
No way. Apple, take your time and get it right.
Unfortunate to hear, but it makes sense. Oh well, here's to hoping for a LOT of communication between Valve and Apple. The gaming situation on OS X is actually becoming a reality now, so hopefully Apple will take gaming (as far as OS optimizations go) a little more seriously now, rather than "good enough."
Gaming on OS X will never be as good as Windows regardless of Valve or Apple's further efforts. It's Direct3D vs OpenGL and it'll always stay that way. Even if the OpenGL drivers are fully optimized on OS X, Direct3D is significantly faster.
Oh COME ON already... I don't care if the graphics are upside down, as long as this fixes the SMB write support that's been broken for five effing months.
Even Valve's rbarris mentioned that 10.6.4 will contain some improvements but not a lot.
QFT. Direct X is superior to Open GL in almost every way, except for the fact that Direct X is Microsoft proprietary and Open GL is Open Source. Which is unfortunate.
Gaming on OS X will never be as good as Windows regardless of Valve or Apple's further efforts. It's Direct3D vs OpenGL and it'll always stay that way. Even if the OpenGL drivers are fully optimized on OS X, Direct3D is significantly faster.
As an AAPL shareholder, I will state that it appears that Apple is still in the computer business based on their SEC filings.Is this actually a Mac Rumor? I thought that this site now only handled iPhone, iPad & iPod Touch Rumors.
Gaming on OS X will never be as good as Windows regardless of Valve or Apple's further efforts. It's Direct3D vs OpenGL and it'll always stay that way. Even if the OpenGL drivers are fully optimized on OS X, Direct3D is significantly faster.
What's rbarris' role at Valve? I've seen his posts here before, but only recall a Blizzard link in his profile.
With OpenCL 1.1 now released, will this be included?
Will OpenGL 3.3/4.0 be available?
So PS3 games must be completely bad since they use a subset of OpenGL, iPhone/iPad games must be crappy since they use OpenGL ES.
While gaming on OSX might not be good as Windows and may never be, OpenGL drivers on OSX right now can only go up from here, not get worse. Even 10-20% can be gained via more optimizations in the drivers and better GPU choices that Apple and their GPU partners can work on. Apple is very conservative for drivers, barely update them and don't set aggressive settings at all.
http://www.linkedin.com/in/rbarris
OpenCL 1.1 will not be in this build, I doubt that. It'll show up in a couple of builds away from now, Apple is often late with implementation of latest standards, despite the fact that we're just starting to get the full OpenGL 3.x support with some features missing. OpenGL 4.x is not likely to ever be in 10.6.x, we might see something in 10.7 but that can be years away as usual.
The question that remains is that, is Apple taking Valve serious about Steam and gaming on OSX? It is possible something will change but only time can tell.
I see 2000 is calling and proclaiming DirectX the winner.
Wake me up when you realize that only XBox is running DirectX on consoles and every other console is OpenGL and the next generation will include OpenCL.
Every smartphone is OpenGL ES.
On and on. OpenGL is taking over and Microsoft knows it.
We don't know that. This could go on for a long time.
Even then OpenGL on Windows is at a much better place than on OS X.
And I don't really think OpenGL will take over desktop PC gaming soon. That's gonna be Direct3D dominated for a while.
The thing is, games ported to OS X are largely Windows based games, written originally in Direct3D. Any game which is designed from the ground up as OpenGL on OS X, such as World of Warcraft, runs much better compared to pretty much anything else.
So as long as the majority of OS X games are ported from their Windows Direct3D cousins, their performance will suffer. That's what I meant.
Yes OpenGL rules the mobile market at the moment, but ask any game developer, they'll say DirectX is still far ahead in simplicity, performance and documentation.
I believe it will go on for a long time. Apple made the most stable OSX ever. They did that for many reason. One of them being to be able to have a skeleton crew patching OSX, hence the long waits on minor point release.
iOS has a fast paced development cycle and that's where Apple must focus its resources on to secure their future.
I also believe Apple will back fill their OSX development team for a new and maybe final release of OSX. One that'll usher in features taken from iOS but will extend the 3D desktop further. It'll also support many new hardware innovations (USB 3.0, Firewire 1600/3200, bluray etc).
We'll see what unfolds.
Almost there!
We don't know that. This could go on for a long time.
You may not, others might![]()