WHEN they can demo a 3D content creation tool, that has a 3D work environment, not just flat screens hanging in space, it will have achieved what HTC and Steam were doing in 2017.
Office Workers doing screen-based computing in a welding helmet is going to lose its novelty very quickly. There has to be something inherently three dimensional about the task you're doing for it to have a long term advantage over just having screens for more than a "i can imagine me or someone would like this" scifi mcguffin fantasy.
I think the issue they didn't show much of that... but it exists. reality kit / Ar Kit and Unity will allow for it.
Things shown in. full AR/VR
Butterfly
Breath app
Disney stuff - basketball game, Train, Mickey Mouse, What if... "game'
Dino Demo
and the record Decks / mixing console.
I think they have been so secretive with it, Disney are the only one they have let loose with it so far.
The M2 power is leaps ahead of the Meta Quest pro so should be very capable.
Windows
You can create one or more windows in your visionOS app. They’re built with SwiftUI and contain traditional views and controls, and you can add depth to your experience by adding 3D content.
Volumes
Add depth to your app with a 3D volume. Volumes are SwiftUI scenes that can showcase 3D content using RealityKit or Unity, creating experiences that are viewable from any angle in the Shared Space or an app’s Full Space.
Spaces
By default, apps launch into the Shared Space, where they exist side-by-side — much like multiple apps on a Mac desktop. Apps can use windows and volumes to show content, and the user can reposition these elements wherever they like. For a more immersive experience, an app can open a dedicated Full Space where only that app’s content will appear. Inside a Full Space, an app can use windows and volumes, create unbounded 3D content, open a portal to a different world, or even fully immerse someone in an environment.
Reality Composer Pro
Discover the all-new Reality Composer Pro, designed to make it easy to preview and prepare 3D content for your visionOS apps. Available with Xcode, Reality Composer Pro can help you import and organize assets, such as 3D models, materials, and sounds. Best of all, it integrates tightly with the Xcode build process to preview and optimize your visionOS assets.
Unity
Now, you can use Unity’s robust, familiar authoring tools to create new apps and games or reimagine your existing Unity-created projects for visionOS. Your apps get access to all the benefits of visionOS, like passthrough and Dynamically Foveated Rendering, in addition to familiar Unity features like AR Foundation. By combining Unity’s authoring and simulation capabilities with RealityKit-managed app rendering, content created with Unity looks and feels at home on visionOS.