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However, I did notice that the Ars Technica journalist demo mentioned a 3D dinosaur walking out of a portal into the actual room they were in. They said that it was the most impressive part of the demo and that having the creature as AR in their actual room was way more convincing than seeing it in a VR environment.
This was also shortly shown in the keynote: https://www.youtube.com/live/GYkq9Rgoj8E?t=98m33s. It’s not clear to me how much of the background is real 3D, but the dinosaur itself doesn’t require huge resources.

In any case, it’s reasonable to assume that Apple won’t quite achieve the performance level of high-end PC GPUs in that small form factor at that resolution, so there will likely be limits to what apps can do in comparison.
 
Yup, where my concerns come from is that new players in a young technology often get coverage by people who don't know what has gone before. So you can get a skewed perspective on the quality of the new thing.

This was a HUGE deal for Apple's last foray into VR - Everyone outside the Apple media circlejerk knew the Vega64 was barely capable of doing what they were saying it could do, to say nothing for the RX580 Apple was proposing as an eGPU VR driver. Gravity Sketch in their initial release held it as Vega64 only, excluding the Vega56 and below, which meant only the highest config of iMac Pro, Apple's top of the range machine, was supported.

Realistically, all it would have taken would have been for a quick segment of something like this (better production value, perhaps sitting at a table working on something smaller):

View attachment 2214390
god that looks awful.
 
There was no demonstration of any real interaction between virtual objects, and the real world.
Apple-Vision-Pro-3D-objects.webp


(Approx 1:31:00 in Apple 2023 WWDC keynote)
 
I’m sorry they’re not doing things they way you would like them to.

It looks cool. I’d buy it. Pricey, but I’ll just wait a few years until utility makes it too compelling to avoid.
 
Apple’s marketing videos are meant for everyday consumers, so it won’t show off tech for the sake of it, it will show a handful of experiences that Apple believes everyday consumers will find the most compelling. As of now, that short list apparently just doesn't include an experience that very obviously demonstrates 3D objects interacting with the environment (I believe that was what you were looking for, correct me if I’m wrong).

But the video did show some 3D objects in the meditation experience which may or may not interact with the environment, the clip was too short to tell, but I imagine they do. The video also showed that the headset scans the surrounding room, furniture, and people, “so all experiences look, sound, and feel like they are physically there”—so we can infer that the headset is capable of having 3D objects interact with the environment. We also know that is the case because the iPhone is capable of it, which has less powerful hardware.
 
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