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Simply at the current price-point, it will likely be a VERY niche product. Even middle-class folks don't have money like that generally sitting around to drop on a cutesy new shiny Apple device. Especially one that still requires a cord or just 2 hour battery life, leaving marks on your face after extended use.
 
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And still no one has a compelling case for why the average consumer would wear this on their face. As it is right now it’s Mac Pro level niche. Introducing a cheaper version won‘t change that. The only thing that might change it is if this tech ends up in glasses not much bulkier than reading glasses. But the possibility of that is probably decades away, if ever.
 
Oh wow. It's actually going to get cheaper. I thought Apple would increase the price every year. I can't wait for the Vision Pro Ultra with 8K.
 
Maybe I missing something but this seems to be what you're saying:

Apple Watch Series 0 : required tethering to iPhone for many functions :: future Apple Vision : will regress and end up being for primarily notifications and heads-up display (HUD).

That seems to be a rather odd regression of where the current in development Apple VisionPro is. And secondly, your imagination of where the Apple Vision Pro goes is essentially the Google Glass and VisionPro does not look analogus to Google Glass at all.

Google Glass indeed is mostly an HUD and notifications kind of device along with some phone reception and video recording.

VisionPro looks to be an entirely different kind of device, with intent to experiment and introduce a new way of interacting with the computing environment.

VisionPro is also different from other AR/VR headsets in that I don't think VisionPro is trying to create and entice users into a different social realm or universe. It's looking to interact with the computing environment differently.

In a way, I see more analogy with the experiment from going to DOS text-based control of computing to mouse and graphics. It looks more like an attempt to play around with a different type of graphics/space interaction. Maybe something like this:

text-based command line : mouse/visual graphics interaction :: mouse/visual graphics interaction : graphics/space interaction

Or you could say it's going from solely 2D interaction to mixing 2D and 3D interaction...?
What I'm suggesting is that the "Vision Pro" model continues as is and gets better and better.

And maybe in the future, it's possible a "Vision" model is introduced but with everything built into the glasses as opposed to how Google Glass was just a thing clipped onto other glasses. Not nearly the capability of the "PRO" model, but still very much just as appealing with notification support and maybe some widgets in an HUD.
 
What I'm suggesting is that the "Vision Pro" model continues as is and gets better and better.

And maybe in the future, it's possible a "Vision" model is introduced but with everything built into the glasses as opposed to how Google Glass was just a thing clipped onto other glasses. Not nearly the capability of the "PRO" model, but still very much just as appealing with notification support and maybe some widgets in an HUD.

Ok. That doesn't sound better than the current VisionPro (the one in development). What you're suggesting sounds more like to me an improvement over Google Glasses, so it sounds more like a regression AND more significantly a different concept of what such devices are used for.

Google Glasses is more inline with how Apple Watches function: notification and phone/video device with some mini-app uses.
 
"Since the Vision Pro's $3,499 price is thought to be at or near the cost to make it"
First of all, there's no way this is true. I recall estimates of its BoM being somewhere in the neighborhood of $1500-2000. And that will inevitably fall, because it always does. Materials get cheaper to produce over time.
 
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Apple Vision One sounds really bad. I miss when Apple was minimalist when choosing names. Apple vision is way better.
Apple was never minimalist when choosing names.
MacBook and MacBook Pro were ridiculed at their announcement.
iPhone 3G and 3GS… definitely not minimalist.
Power Macintosh G4 Cube… that’s eight syllables for one product name.
And don’t even get me started on the iPod photo/color/whatever other names that were assigned to the iPods at the time.
 
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Apple is making a big bet on 3D content made for Apple Vision becoming ubiquitous. They'll double down on it. Not only is it staying as a part of any Apple Vision tier, I believe we'll see 3D cameras on every iPhone and iPad going forward to help build that desire to experience your library on an Apple Vision and drive sales and adoption.
this has me thinking…wasn’t there a rumor some weeks/months ago about non-Pro iPhone cameras going back to a non-diagonal design?

there might be some dots to be connected here…🧐

anyway, everything else you said here is pretty on-point, imo—just wanted to highlight this particular idea for the sake of hypothesizing
 
And still no one has a compelling case for why the average consumer would wear this on their face. As it is right now it’s Mac Pro level niche. Introducing a cheaper version won‘t change that. The only thing that might change it is if this tech ends up in glasses not much bulkier than reading glasses. But the possibility of that is probably decades away, if ever.
It isn't meant for the average consumer.
 
So what would the cover be made of? Plastic? That's not a material built to last.
OMG it can be glass but not a full-face glass. You just want enough to indicate two things: The user is immersed, or the user sees you. That could be a small display indicator to the side of the front or whatever.
 
I'm a buyer for these in the $1500-2000 range, mostly as a curiosity. I don't see any value proposition to my expected use cases beyond that.
 
Apple should never compromise on the displays , soc/cpu and sensors. End of 2025 components and production of the same hardware should be a lot cheaper. Yields will improve, etc. And if apple can upgrade to the vision pro 2 around that time with better specs at the same $3499 price point. They should be able to market the vision pro 1 at around $2500 without compromise on specs and design.

Perhaps some cheaper materials, and perhaps not the built in speakers could bring it down to around $2300.
But I don’ t see the point of designing , testing , production verification ,developing new parts etc, while they could just keep the vision pro 1 around for $2300 and develop a better pro 2 for the same $3499 price.

The main thing apple should focus on is giving at least the same experience as this vision pro 1 for less money. Not skimping on specs and other bean counting stuff.

Otherwise give us a cheaper option like an Apple TV based vision pro , for entertainment , without any productivity or pc capabilities but just for consuming content and all the stuff an Apple TV /TVOS can do, but in AR, for a lot cheaper, etc. But with at least the same screens, same refresh rate, etc.
 
Maybe I missing something but this seems to be what you're saying:

Apple Watch Series 0 : required tethering to iPhone for many functions :: future Apple Vision : will regress and end up being for primarily notifications and heads-up display (HUD).

That seems to be a rather odd regression of where the current in development Apple VisionPro is. And secondly, your imagination of where the Apple Vision Pro goes is essentially the Google Glass and VisionPro does not look analogus to Google Glass at all.

Google Glass indeed is mostly an HUD and notifications kind of device along with some phone reception and video recording.

VisionPro looks to be an entirely different kind of device, with intent to experiment and introduce a new way of interacting with the computing environment.

VisionPro is also different from other AR/VR headsets in that I don't think VisionPro is trying to create and entice users into a different social realm or universe. It's looking to interact with the computing environment differently.

In a way, I see more analogy with the experiment from going to DOS text-based control of computing to mouse and graphics. It looks more like an attempt to play around with a different type of graphics/space interaction. Maybe something like this:

text-based command line : mouse/visual graphics interaction :: mouse/visual graphics interaction : graphics/space interaction

Or you could say it's going from solely 2D interaction to mixing 2D and 3D interaction...?
In short - the first Spatial Operating System. Vision Pro is just the vehicle.
 
Simply at the current price-point, it will likely be a VERY niche product. Even middle-class folks don't have money like that generally sitting around to drop on a cutesy new shiny Apple device. Especially one that still requires a cord or just 2 hour battery life, leaving marks on your face after extended use.
It will find its niche in professional applications, which is why I plan to buy one. And why I have a Hololens, which costs exactly the same amount but is far longer in the tooth.
 
The pricing is just way off for the Pro. Especially in Sweden where I live. It’s more than double of a monthly income from a regular job. Sadly this cheaper version is just gonna have too many compromises (and wrong ones) and be priced the way the Pro version should have been priced. Ditch the outer screen and replace the glass with plastic or flat glass. Lower res-LCD screens are just gonna ruin what’s good with the product.
 
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