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Wrong. It’s like if were only 2 platforms to distribute movies. If a consumer chooser one it totally exclude the others and capture the customer.
One if rather open. The other says "you cannot have movies I don't like"
- no critics, no movies shot by a camera of brand X, no movies filmed the second day of the week, and to protect children, no movies were there is are even fights between children. The platform takes 30% of all the revenue. It also competes with movies which doesn't respect the policy applied to others.

It would definitely be a problem for customers and content creator and this monopole should be destroyed, for the common good.
I don't understand what you are trying to say. There is only one place to make MCU movies. Disney. Therefore Disney has a monopoly on MCU movies. Because the MCU is a platform for movies, not a product itself.

That's Epic's argument. iOS is a platform they have a right to make content for. Apple is obligated to continue to develop the OS so they have a viable store to sell apps for without paying apple anything.
 
One BIG Negative is that Apple has Complete & Total Control of "App Discovery".
Just the other day, I discovered a new synth to use with GarageBand and Apple had no control over how I found it. Reddit had a LOT of control though. :)

Now, of course, the company that developed the synth had to make it of a high enough quality that someone wrote about it and someone else posted a YouTube video of it. I mean, what it really comes down to is that a developer should make something that people want to use and tell others about. If a developer has created an app that NO ONE is posting on Instagram, NO ONE is creating a YouTube video for and NO ONE has mentioned anything on Reddit about it, well, Apple could put it on the FRONT PAGE with bright lights, arrows and a fanfare playing. All that’s going to lead to is a lot of folks looking at the description and not buying it because it’s not not interesting enough.
 
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RE: App Discovery

I'll end up in the iOS App Store after I hear about some new app from somewhere else. From a website, podcast, forum, Youtube, etc.

I honestly can't remember the last time I opened the App Store after asking myself "I wonder what's new?"

Yes... Apple controls what apps appear on the front page. But with a million apps in the App Store... and only a small amount of screen real estate... what are we expecting there?

Thankfully there's still a Search tab.

:p
 
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I think people confuse the merits of Apple, Google , iOS, iDevices, Android and Android devices with their market practices and policies, both to consumers and consumers suppliers. These are two distinct issues, albeit related in a market.

As far as treating consumers as well as consumer assets as their own products to transact and sell access to, Apple is on par with either Facebook or Google if not worst as its an entirely closed ecosystem. Of course, in my opinion as always.

Apple is effectively monetising devices as well as data (assets), devices that they have sold but indeed do not own, wrapped up in EULAS that consumers agree with in mostly good faith. Same as Facebook, but this one only concerns data.

I believe that these practices, case in case, companies monetizing assets that companies do not own (either sold by them or others), should be regulated in order to protect the the actual owners against abuses.

The argument that Apple and co are simply monetizing their part of the bargain, say their OS license and services, falls apart when the use of such license is preconditioned by the availability of a device, a separate contract, that was not offered within the context of the license and vice versa, a device that was bought by the user so its theirs, that itself already constituted a substantial business transaction.

Ownership of a ”thing” is not just defined by the freely sell the thing, but also by the ability to freely use it for its purpose while respecting both the intelectual and material properties of the suppliers and buyers.

In my opinion, some of these companies practices do not respect that. The discussion has been systematically about customers respecting the supplier ownership, both intelectual and material. It is argued that the device ownership is fully sustained by owners ability to sell and choose something else. A very distorted reasoning over property ownership. Considering that the same entities, not even that offer as a garantee … in certain cases, the owner is even denied the technical means necessary to sell his properties… the case of its licenses over digital assets … music, movies, apps (yes apps)… so on and so forth. They are all at it, yes, Epic too.

The regulators seam not to have the political power to stop this tech corporate attack to citizens property ownership by taking advantage of the elasticity of the digital material. The concept of private property is a fundamental constitutional base of a democracy and it should be balanced between corporations and citizens/consumers/users. Who establish that balance should not be left to the faith of EULAs developed by corporactions with the power to hire an “army” of lawyers acting only in favor of interests of its contractor.

 
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Link to me another store for IOS?

By this logic, iOS is a monopoly regardless of whether Apple has sold one iPhone or a billion iPhones, so the inability to run other apps stores on iOS is in itself insufficient to prove a monopoly.

Just ask Nintendo, Sony and Xbox.
 
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Technically you are correct. But ever hear the phrase "blood from a turnip"? CAF is a turnip. It can go "poof" without a trace. It has no valuable assets, products, etc...

I doubt Apple is worried about being able to collect anything from them.

The hard drives can get accidentally wiped by the IT subcontractor located in a 3rd world country, or even a New York state private residence basement (you mean wiped with a cloth?? Yes, that works even for non-politicians!!).

That would be a mistake. IIRC, doing so would allow teh court to sanction them, allow the jury to infer tehy contained negative information, or even issue a summary judgement for Apple. IANAL, but having been involved in such situations and discussed it with real lawyers the last thing you want to do is be cute with a judge.

I can't tell you how much fun it was to appear and inform "Your Honor" their little kangaroo court does not have jurisdiction over copyright so NO, I'm not handing in my work. Of course I had to be polite, but the smile on my face was so huge it effectively projected the "go F*&&% yourself" message!

As you pointed out, the key is to be polite and point out where the law is on your side. Winning, of course, is always nice.

I don't think it's just about disposable income.


According to the developer, piracy on android accounted for 95% of app installs.

I think there's definitely an argument to be made about how a closed ecosystem can actually be healthier and more financially sustainable for all stakeholders. Less piracy on iOS mans more people paying for apps, which means more revenue for developers.

They made $6 million at a cost of $1.5 million, and 82% of that 6 million, or $5 million was from iOS sales. Given those numbers, i'd say:
1. It's pretty clear the current iOS app store is a good deal for developers in terms of revenue as well as piracy prevention. If the iOS marketplace mirrored Androids in terms of ability to d/l and load apps from a variety of locations, it's quite possible iOS sales patterns would mimic Androids. As a result, they'd make about $2m on the $1.5m investment, a much less lkucrative proposition.
2. Developing for Android, unless it is simply a case of recompiling the code, is not a very compelling proposition.
 
I know I'm in the very small minority here but I'd be okay with Apple turning off the app store for a while. Some of us bought the iPhone with intent purpose of remaining in the "walled garden". I've messed with other phones for work and I just dislike how un-secure and unrefined they are, I'd prefer iPhones to not turn into that.

At this point in the app store game, Apple has been through enough legal fights they're now going on the offensive. Good for them, this coalition has a feel to it akin to the patent trolls/courts in Texas.
 
I wish these developers would realize their customers have voted on what they want the App Store to be.
iPhones are a fraction of the devices out there yet the App grosses over twice as much as the Google Play store.
Even Android customers don’t want to buy apps from the “open” cesspool know as Android market places.
Stop being greedy and putting your customers at risk. We have spoken, iOS users want a closed secure store.

Well Mr. Tim Cook,
how about multiple "closed secure stores" options on the ios platform?
 
Even with that in mind, there is no evidence that the consumer would benefit financially anyhow.

The most likely outcome is that the developer simply pockets the % they are not paying Apple / Google and prices remain stagnant.
Exactly. Consumers have benefitted enormously from the App Store, as prices for software used to be far, far higher than they are now, generally speaking. Of course, we are talking pre/post mobile, but still, people these days are hesitant to spend upwards of $50 on software, whereas anything less that $100 used to be cheap, "shareware" pricing. (Caveat: Yes, quality has, broadly speaking, taken a dive alongside pricing. However, this is not universally true. Companies offering high-quality software still have to compete, and the enormous raft of s***e has set the bar for "fair pricing" in people's minds.)

Besides that, the App Store reset expectations regarding pricing a long time ago, so as you say, there's absolutely no motivation for devs to drop prices—they'll just enjoy the additional profit. Which, frankly, wouldn't be a bad thing at all, since they could direct more funding into improving their products. Anyone who imagines that software today is expensive is delusional (sure, there are expensive products out there, but those are for highly specialized and relatively niche purposes).

As with music, access to huge audiences has driven prices far below actual value—it is 100% a buyer's market. Now, having said that, it is true that the mad rush to make everything subscription-based is gradually seeing price and value balance out again. But this is true only for those who stay subscribed. Which is to say that value is balancing out proportionately to actual use, which seems reasonable.
 
Which is fine… just don’t try and enforce your views on other people to change the way things currently work. Petition for a new product from other manufacturers to meet your specific needs and leave the product alone that already meets many users needs.
LOL - I am not trying to enforce my views on anyone. I only responded to the post in this thread where one poster spoke for all iPhone users. Clearly, that isn't the case.
 
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Who are those behind the 'Coalition for 'App Fairness''...
I'd be interested in that too, it would be fair to present these folks unvarnished. Hopefully, that makes their stage play more complicated.
 
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I don't think it's just about disposable income.


According to the developer, piracy on android accounted for 95% of app installs.

I think there's definitely an argument to be made about how a closed ecosystem can actually be healthier and more financially sustainable for all stakeholders. Less piracy on iOS mans more people paying for apps, which means more revenue for developers.
These "due to piracy" lost revenue stats are purely fictional.
People who pirate software wouldn't pay for the app anyway.

Piracy is primarily done by younger people, who does not have the money anyway, or by heavy piracy corps/sellers in countries like china, they will always find a way to circumvent.

Zero piracy would not lead to more revenue, that's a myth.
 
You mean responding to a set of lawsuits using the legal system? Seems like an odd way of ”proving” that something is a criminal enterprise.
I figured a Mafia would actually invoke slightly more death. OR, at the very least, some broken bones. Passing papers about is certainly not the first thing that comes to mind.
 
Zero piracy would not lead to more revenue, that's a myth.
But we’re talking about a game that pulled in millions of dollars on iOS. Are the entertainment tastes of Android users THAT much different? Or, do Android users just don’t have money?

Several other developers have said the same. So, is it just that they need to stop treating Android users like your average casual gamer (stop porting their top selling games from iOS) and focus on developing games specifically for Android users?
 
But we’re talking about a game that pulled in millions of dollars on iOS. Are the entertainment tastes of Android users THAT much different? Or, do Android users just don’t have money?

Several other developers have said the same. So, is it just that they need to stop treating Android users like your average casual gamer (stop porting their top selling games from iOS) and focus on developing games specifically for Android users?
Yeah, it would take a lot of time to dismantle why, but quick and short: The „average“ Android user simply tic different, they mainly use „free“ Apps and also prefer ad supported games. If they see a game for 1.99€ and see the same game with ads for 0€, they prefer the 0€ ad supported version.
Just look at the current iOS/Android top grossing game charts, they are all ad supported. iOS is also slowly going more and more into this direction, that’s why Apple came with arcade, trying to push their revenue with subscriptions. As a mobile game developer, you should support both, an ad supported version and a non-ad supported version, thats the best way to go. In case of Monument Valley for Android, this game was already known from iOS and friends, the hype was over, it did not worth 3.xx€ anymore to find out what and how it is. It still had nice arts and mechanics, but did not worth the money anymore. An ad supported version of it would have probably boosted their revenue on Android more than offering it for 3.xx€. I also paid for it on iOS, but overall compared to other games of the same price, the fun was much less.
 
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The „average“ Android user simply tick different, they mainly use „free“ Apps and also prefer ad supported games. If they see a game for 1.99€ and see the same game with ads for 0€, they prefer the 0€ ad supported version.
I would imagine, though, they would MUCH prefer a version WITHOUT ads that they can just download from the web somewhere, which is probably what most do. Apple users would likely do the same if it was trivially easy to do so. Luckily for developers, it’s not trivially easy to sideload on Apple devices.
 
I would imagine, though, they would MUCH prefer a version WITHOUT ads that they can just download from the web somewhere, which is probably what most do. Apple users would likely do the same if it was trivially easy to do so. Luckily for developers, it’s not trivially easy to sideload on Apple devices.
That's a myth, look at the sales of Windows Games without DRM, Games like The Witcher 3 or Cyberpunk.
Again, people who pirate would not buy it anyway, they would simply skip the games.


 
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