You are missing the point of this thread.
For everyone who is still confused, here's a great post that articulates the problem better than I have - https://forums.macrumors.com/showpost...3&postcount=75
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The point isn't that old apps look bad. Icons and fonts look pixelated -- I can live with that. Again, this is about UI designers who need pixel perfect renderings of their designs for non retina displays. This has been repeated so many times throughout this thread but the point is still being misunderstood.
Yeah, I dont get the concern, especially after reading that. Seems like there is no interpolation going on in old apps. That is great.
From what I understand in that post, old apps simply are pixel doubled, which would not impact myself as a graphics/web designer in any way. The same pixels are being shown, all that is happening is 4 physical pixels are being used to represent 1 'image pixel', and the result is the 1 'image pixel' appears really sharp.
"But when you actually zoom into the screebshot really close then you can see that Apple did exactly what I proposed it should do: It puts 1 pixel into 4 retina pixels, so that in the zoomed in version you will always see groups of 4 pixels in the same color. (Attachment 03)
In theory graphics and old apps should then look exactly the same as they did on old MBPs.
So, why do old apps still look terrible?
Well, it has to be - as some people in this thread already said - the display itself which is sharper and more detailed and therefore seems to pronounce the pixels of the antialiased graphics of the old apps more. I could find no other explanation."
In theory graphics and old apps should then look exactly the same as they did on old MBPs.
So, why do old apps still look terrible?
Well, it has to be - as some people in this thread already said - the display itself which is sharper and more detailed and therefore seems to pronounce the pixels of the antialiased graphics of the old apps more. I could find no other explanation."
The fact that it is pronouncing the effect of a pixel, because now each 'image pixel' is comprised of four distinct physical pixels, shouldnt really impact us. An image pixel within in a doubled app is still a image pixel.
The 'sharpness' or 'blur' of a pixel on a low-res screen is something that shouldnt be counted on when doing web design or UI work anyway. Thats the kind of blur or sharpness differences you'd see going from DVI to VGA at the same resolutions on a LCD, its hard to quantify, but its there.
The only fear should be, frankly for us, actual 'retina enabled apps' like Safari which add interpolated scaling to images or other techniques to attempt to use the higher quality display and make the 'experience' better. If those apps dont let us go back to this pixel doubled mode, then we are in trouble. Otherwise this screen can easily act just as well a preview for low-res / non-retina work.
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