MacOS, despite getting more gaming capable hardware, has fallen behind Linux in marketshare.
What the heck? Definitely not in general-purpose computing, it didn't. Maybe in gaming
overall, for sure, because of the Steam Deck, but that's such a specific device that it's not really a good indicator when it comes to platforms per se. On desktops and laptops, macOS is probably still the #2 OS, even for AAA titles (albeit older ones, yes, because we've been seemingly abandoned).
Oh, but it gets better: I can GUARANTEE you the real numbers haven't changed that much from the Intel days, because of this little thing called virtualization and Windows 11's Rosetta 2-like support for x86-32-to-aarch64 translation. Except Valve et al. also chose to ignore that (I'm pretty sure they could collect data and ascertain how many of their Steam/EPIC Store/whatever installs are running on unusually powerful Windows-on-ARM VMs, as opposed to on Microsoft's lowly Surface products).
Most AAA games do not work in macOS, and even those that worked in the past have stopped working for a variety of reasons, usually involving deprecating old API’s and then removing them with no way to reinstall, or an architectural change.
Methinks that's not a valid reason, either. The Mac had a much smaller marketshare before, and yet, there were ports of AAA titles to the extremely niche and aging PowerPC architecture, even before it was picked for some console generations. Sure, the transition to Intel made things easier, but to go from meagre support, to near-full support, to… nothing? Full radio silence? Actively borking functional installs on their paying customers' machines? Dude… Apple could have kicked their puppy squarely in the face, and they still wouldn't be in their right to do that.
Also, it's not like games have A LOT of dependencies, like professional software does, and couldn't be recompiled, as was announced well in advance as an immediate necessity, for x86-64 (which Rosetta 2 would handle perfectly fine, because all decisions made by Apple are multi-pronged and take future transitions into account, you just have to have two neurons in your brain and read the tea leaves), or even for Apple Silicon (because, duh, Apple also burns bridges, and that has been their thing for
decades; if you do business with them you can't feign stupidity and paint yourself as a very surprised victim when the next and inevitable transition comes)…
In any case, most games now rely on engines, where the brunt of the work is done; and that *also* applies to DirectX/OpenGL/Metal. Hey, having OpenGL was also great, and Apple deprecating it was terrible, but with DirectX in the picture, the fact of the matter was that developers already had to support more than one graphics subsystem anyway, so moving to a DirectX/Metal world isn't much of an issue.
Especially with tools like Vulkan/MoltenVK being available…
The Mac App Store is terrible for discovering the best games on the platform, and they’ve pissed off Valve, they’ve pissed off Blizzard, and they have been shipping almost no useful gaming laptops for over a decade, and only now is it starting to change.
It’s terrible, and it is entirely Apple’s fault.
Dude,
who cares about the Mac App Store? That argument may be valid for iOS/iPadOS (or tvOS, or even, in the near future, visionOS), where there is indeed a “walled-off garden”, but on the Mac it's a completely moot point… Also, you seem to be forgetting there's this little thing called…
STEAM? Which Valve fully controls? They, and they alone, are responsible for behaving like children and leaving money on the table for no good reason (and, no, Apple “pissing them off” is
not a good reason; the average customer couldn't give two ***** about whatever spat between those companies and just wants to buy some fun wares to run on their machine). Mac users usually have pretty decent amounts of disposable income, and those companies actually have the data to confirm it (as I've established before). That they chose to ignore it is not our effing problem.
True, Apple didn't make their life as easy as they would like, but no, it's not entirely Apple's fault. There's a lot of laziness and lack of goodwill on third parties' – *cough* EPIC *cough* – side, too.