So, 500 years = more than 2000 generations? That doesn't make any sense but lets put that aside.
In 500 years the senses development would not be very drastic as you portray in your argument.
Lets put even that aside. Simple thing - yes, he uses clicks for sounds etc. which is all good but if there is a person in front of him and he grabs the hand 100% accurately without any readjustment then that is something I just simply don't buy. I could forgive the solid objects that were placed on a bench (or something) and then a character picks it up correctly (although again, 100 precision but the character would not simply know the angle - look at a table in front of you, locate your mug, close your eyes and ask your partner to just rotate it -> then grab it and lets see if you precisely take it)
Regardless of all that, objects are forgivable as they are a bit more logical but moving characters with 100% precision? Please......
Also, when fighting - how do you know which guy is your team and which is the enemy? The whole concept was just silly.
In 500 years the senses development would not be very drastic as you portray in your argument.
Lets put even that aside. Simple thing - yes, he uses clicks for sounds etc. which is all good but if there is a person in front of him and he grabs the hand 100% accurately without any readjustment then that is something I just simply don't buy. I could forgive the solid objects that were placed on a bench (or something) and then a character picks it up correctly (although again, 100 precision but the character would not simply know the angle - look at a table in front of you, locate your mug, close your eyes and ask your partner to just rotate it -> then grab it and lets see if you precisely take it)
Regardless of all that, objects are forgivable as they are a bit more logical but moving characters with 100% precision? Please......
Also, when fighting - how do you know which guy is your team and which is the enemy? The whole concept was just silly.
[automerge]1578975258[/automerge]The fallacy in your perspective is that you’re trying to take a blind person from our vision based society in 2020 and placing them in a future where everyone has been blind for 500 years.
That’s more than 2,000 generations of humans who have always been blind and had more than enough time to apply Darwin’s Theory of Natural Selection.
Those who had advantages through preferential genetic selection are the ones who survived to pass on their genes. In the world we live in today, without having to use any hocus-pocus, there are mammals with adaptions to blindness, the most common of which are heightened auditory senses and echolocation — that includes humans.
In fact, we see it pretty often in the show with characters producing clicks and Baba Voss himself very obviously using sounds to locate his enemies and his position in a space.
The way we are and the world we’ve built has been influenced by being animals with vision. Take that away and we’d adapt our remaining senses around that. This isn’t learned, it simply is our reality and the reality of thousands of generations before us.
That said, this show went from brilliant to feeling like it was being written as they went along. It felt pretty aimless and rushed. The premise holds a lot of potential. It just needs better writing.
see aboveYou’ve negated to consider the fact that after several hundred years the human race would have developed heightened awareness of smell and hearing through the lose of sight. This is actually a known fact. When one or more of the senses is lost the brain pays closer attention to the remaining one’s which in turn heightens their sensitivity. After hundreds of years this would have evolved even more greatly. That’s how the human species has evolved and adapted and how all living creatures evolve. So their precision as you put it would make complete sense. You’re comparing an evolved species with today’s. Which is incorrect.
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No you have it wrong. Take out the zombies and the walking dead becomes any story about the human condition in trying environments. That’s the premise of literally every story ever written. And yes See follows that tradition of story telling.