What we're seeing here are two approaches to driving the 6-bit LCD panel, which only display 262144 pure colours. To show the rest of the normal 8-bit colour space dithering is used, this may be either static or temporal in nature. You can see examples here...
http://www.lagom.nl/lcd-test/black.php
The integrated graphics appear to be using static dithering (the visible patterns and banding in smooth colour transitions) whilst the dedicate GPU is using temporal dithering.
It wouldn't surprise me if static dithering uses less power than temporal dithering, so this may be why Apple chose to configure the display outputs in this way.