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Seems to be just another silly feature instead of anything truly game changing, or that useful. Apple is keen to give all these gimmicky things but continues to neglect pro users and lets product lines languish and die. SAD!

Same of complaint but if those pro users who like y hold themselves up so much had been there back in the day Apple wouldn’t have circled bankruptcy. Sorry that your niche isn’t the focus, but that’s life. Apple runs on money, not unicorns and wishes.
 
I think an App should be simple and easy to use. AR requires movement, lots of attention to a device, and a lot of resource time to implement something that isn't taking off just yet. Most devs know UIKit, but knowing Metal/SceneKit/SpriteKit is rarely used.

This framework really only helps maybe a few dev team powerhouses, but the tiny teams or 1 person will probably see it as a nice to have on a future iteration.
 
Same of complaint but if those pro users who like y hold themselves up so much had been there back in the day Apple wouldn’t have circled bankruptcy. Sorry that your niche isn’t the focus, but that’s life. Apple runs on money, not unicorns and wishes.

Interesting argument considering pro users were pretty much the only market segment that stuck with Apple during its low point.
 
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who would have thought that holding your device in front of you and watching the world through a tiny window won‘t have mass appeal?

I guess that one was obvious for everyone involved with half a brain, even before the launch of AR-kit. It’s not that AR was new tech and the lack of interest in it was due to bad tracking.

Still, it‘s a good framework to have in the rare case when it makes sense and it lays important groundwork for a future mixed reality. (which, after seeing magic leaps' glasses and microsoft hololens, seems still quite far away).
 
There's just such a limited need for AR things. Sure it's in its infancy, but its not like I need AR in my Notes app or anything.
 
surely this isn't the graph we'll see at the 2018 keynote. they'll show us how amazing it is and how excited they are.
 
Well of course you have less installs. Once you install something, you don't install it again. Installs are not equal to usage. You could show the same graph for High Sierra. Doesn't mean people aren't still using and developing with High Sierra.
 
If one was desperate to play crappy games while looking at a boring room they wouldn't need a thousand dollar phone for that.
 
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What happened is just common sense. ARKit was released, then many people played around with it and quickly created some simple application using it. That's the easy part.

Now we are coming to the hard part. Creating applications that are actually useful. That are more than a gimmick. That take time and money to develop. Of course you can have lots of apps that are hacked together quickly. Creating really useful apps takes a lot longer, and there will be fewer of them.
 
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