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At first I liked the idea, but then I've factored in Apple's storage upgrade prices and the storage needs of modern console games, and I suddenly changed my mind :D
Yeah, I'm quite ignorant about Apple TV, never having owned one, but isn't there a much better AND value for money way to do TV than with an Apple TV?
 
Once again, we seem to have this delusion of "if you make it, they will come"... as in "if you make a super-powerful chip suitable for AAA games, they will come."

However, what the makers of such games want is not great/fantastic/superior/best ever hardware but MONEY. If the Amiga crowd could summon up a huge amount of money, they could motivate an AAA gaming studio to convert a modern wonder game for Amiga. If the Commodore 64 crowd could pull together enough money, IT could get an AAA game. If the Atari 2600 crowd could...

This- the money part- is what inhibits big games on Mac. Sony & Microsoft spend BIG on subsidizing the development of games, buying major game exclusives if not outright buying whole gaming studios. Apple does not.

Show the big game makers the money in Mac and they will come. Until then, rolling out the M20 isn't going to make it rain AAA games. Why? Because there's no subsidy or sale to Apple potential... and the market that might pay up for that M20 is relatively tiny vs. the other markets- even with inferior chips- where much more revenue can be made.

Look at AppleTV+ as an example. There are a few good original shows on there that pretty much compete with anything offered by other tv and movie makers. How do those shows get made for Apple? Apple put up big money to fund them. AppleTV existed for about 12 years with no such Apple investment in programming. How many big originals exclusive for AppleTV were created in the 12 years?

This whole gaming thing is the same. Show AAA game makers more money to develop for Apple and they will develop for Apple. Else, it's simply more profitable to develop for PC, PS5, Xbox, etc. Just like Apple, they go where they can realize "another quarter of record revenue & profit" NOT where they could put in about the same amount of work to then make relatively pennies on the dollar.

I'm sure there are plenty of big game programmers who would love to develop fantastic games for Mac Silicon. But then there's that pesky "how do we make equivalent money for the same time investment?" problem. Sony is offering $X to develop the new one for them. Microsoft is countering with $Y. What's Apple's bid? Apple offers $0 but catchy spin about how great the new chips are? Let's meet with Sony & Microsoft so we can get paid well for the hard work involved.

When we see an AppleTV+-type structure- AND BUDGET- for AAA game dev on Silicon, get excited... because the big games will certainly come. Until then, Apple could put Star Trek holographic projectors into Silicon branded M20 PRO MAX Mach II Turbo and AAA games will still get made for other platforms that yield big revenue. Lip service has NEVER worked... including all of the years where Macs were basically PC tech and thus easiest to port the AAA games over.

The key part that is missing... the part that has always made big games on the Mac a rarity/afterthought is the part that both Sony & Microsoft do... but Apple doesn't. I expect no change until Apple finds some spare cash somewhere to make it worth more to developers to develop for Mac. Maybe they can get a loan or something to come up with the cash??? ;)
Teenager in the 80's?
 
Yeah, I'm quite ignorant about Apple TV, never having owned one, but isn't there a much better AND value for money way to do TV than with an Apple TV?
In my opinion tvOS definitely has the best user interface compared to what I've tried so far. The Apple TV hardware is also quite fast making things snappier than what I've seen elsewhere. So in my opinion it's worth it for a device you will likely keep for several years and also gets updated for years. The Apple TV HD from 2015 can still run the current tvOS.
 
In my opinion tvOS definitely has the best user interface compared to what I've tried so far. The Apple TV hardware is also quite fast making things snappier than what I've seen elsewhere. So in my opinion it's worth it for a device you will likely keep for several years and also gets updated for years. The Apple TV HD from 2015 can still run the current tvOS.
I've had my ATV 4K since launch day. As far as cost per use goes, it's a bargain. Used it with my old TV and use it with my LG C1 now. Unlike native smart TV OS, ATV rarely crashes or requires a reset. Furthermore I love that content - especially movies - run at full bitrate for both sound and video.
 
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Yeah, I'm quite ignorant about Apple TV, never having owned one, but isn't there a much better AND value for money way to do TV than with an Apple TV?
I personally have 3. One on each TV in the house. They work great. Aren't expensive. And I have the family Apple One+ plan so everyone gets to watch what they want. AirPlay what they want, etc.
I also have an Nvidia Shield. Certainly the best Android TV device. I've had a few "other" devices that wasn't worth the price paid. For content. I prefer ATV. For gaming, obviously the Shield. If Apple could take care of that one area. I'd not really need the Shield.
 
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True but it feels a bit more likely this time around. In the past for Mac's, most of them had terrible GPU performance as it was all Intel Integrated Graphics. You'd need the MacBook Pro and only in the 15 / 16 inch size to get a dedicated GPU. Even then it was middle of the road performance as far as laptop GPU's go.

Now they have much more powerful hardware and all Mac's are getting a respectable GPU even in the base chips. Plus they can leverage the massive install base of the iPhone and iPad as other platforms these games can run on. That probably gives developers an install base large enough to make this worth a shot. It's ultimately going to depend on how many people buy these games but for once Apple is providing the hardware across their lineup to make this possible.
Well sure, but the numbers are in the iPhones, not so much the Macs, so we could end up with iPhone style/quality games running on Macs, which would be a bit of a let down. Apple would actually need to invest big into gaming devs to get serious Mac games.
I personally have 3. One on each TV in the house. They work great. Aren't expensive. And I have the family Apple One+ plan so everyone gets to watch what they want. AirPlay what they want, etc.
I also have an Nvidia Shield. Certainly the best Android TV device. I've had a few "other" devices that wasn't worth the price paid. For content. I prefer ATV. For gaming, obviously the Shield. If Apple could take care of that one area. I'd not really need the Shield.
Thanks for that, appreciate the info.
 
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Well sure, but the numbers are in the iPhones, not so much the Macs, so we could end up with iPhone style/quality games running on Macs, which would be a bit of a let down. Apple would actually need to invest big into gaming devs to get serious Mac games.
With all they are doing to improve gaming on the Mac. I'm guessing this is just the beginning of the efforts. Since they have more than enough iPhones out there, and tablets. Not having AAA games on the mac is an issue that could be addressed by having so many other gaming capable devices out there. Since they run ruffly the same hardware and code. Microsoft having DX12 and pick your GPU (intel, AMD, Nvidia). Apple will have Metal and GPU's (A series, M series). So it's unified.

What I'm hoping that they add direct help to either the game publisher and or the current group of Mac game porting publishers. If the Mac publisher doesn't think it's worth their efforts. Then Apple could work directly with say EA or Microsoft, etc. To port a game and offer it on the platform. At least offer the services. I wish they bought a studio to do this right (Like EA or Activision), but if they can just manage the porting and patching of existing games. Maybe that's enough. Since we don't get every game due to studios not getting enough bang for buck in doing that work. If Apple would do it and maybe add it to the cost of Apple Arcade? Studios make a little on Mac OS sales and Apple gets a little for their efforts.

IDK, just hopes and dreams.
Thanks for that, appreciate the info.
No problem. 😎
 
Well, Apple's been working on improving Mac gaming performance for a fair while, about 5 years or so.

Catalina bought with it support for the Dualshock 4, the Xbox controller and later on, haptics.
The releases following that continued to add more controllers and improve support, including a battery charge monitor in the menu bar.

I'm still cautious, don't get me wrong, but it's been ongoing for a fair while, longer than Apple's previous attempts.
 
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Well, Apple's been working on improving Mac gaming performance for a fair while, about 5 years or so.

Catalina bought with it support for the Dualshock 4, the Xbox controller and later on, haptics.
The releases following that continued to add more controllers and improve support, including a battery charge monitor in the menu bar.

I'm still cautious, don't get me wrong, but it's been ongoing for a fair while, longer than Apple's previous attempts.

Where can I find this battery monitor?
I'm on Sonoma 14.1 and using a Dualshock 4 I can't seem to get any battery info.
 
Where can I find this battery monitor?
I'm on Sonoma 14.1 and using a Dualshock 4 I can't seem to get any battery info.
Well, I misspoke a bit there.

But when a controller's connected via Bluetooth, it shows up under the Bluetooth section of the menu bar, with remaining charge displayed as a percentage.

Try this if you can't find it.

 
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