You turned anti aliasing off right?
As stated in original post, yes.
You turned anti aliasing off right?
One thing I noticed is the performance on the osx is the same as bootcamp now. I installed them both when the game first came out, and was only able to play it under bootcamp. But lately I have noticed under osx, the performance is on par as under bootcamp. I think Blizzard had been improving it's mac support.
Note, mine is 2009 Macbook Pro 13", so 15fps (bootcamp and osx) is what I have been playing up to inferno.![]()
So, if you believe what you read on many of these threads on Macrumors and review sites, you can run Diablo 3 at insane resolutions on the new MBP with Retina display.
My findings are quite the opposite, but I suppose it depends on how you define "smooth."
My preference is for games to run at 60fps. With Diablo 3, that's pretty much impossible at any normal resolution.
For reference, it's the base model MBP with Retina display:
2.3Ghz i7
8GB RAM
256GB SSD
First, I always turn v-sync on. This is perhaps a personal preference, but with v-sync off the screen tearing is quite distracting. V-sync set to off will increase the maximum frame-rate the game can achieve (in this case - anything over 60fps), but does not increase the minimum frame-rate.
All settings are set to highest except shadows, which are set to "Low," and anti-aliasing which is set to OFF. The resolution is 2048x1280.
Frame-rate? 30fps, and not even 30fps solid. For example, with a lot of spells flying through the air in Act II Nightmare, I was able to get the frame-rate to drop into the teens. You don't even have to be doing all that much to get the frame-rate to nosedive, either. On one of the quests in Act II, you go to see the emperor child, and then have to escape to the sewers. Just before the sewers, there are a few pots/benches/carriages that line the outside pathways, and destroying those causes a complete frame-rate dip.
All is not lost, though. For most of the time the game runs at a solid clip. 30fps is mostly attainable in most normal resolutions (1680x1050 and 2048x1280). 2880x1800 is not playable (to me) at any setting, since the framerate is in the teens with vsync on or off, and dips ever lower with action going on.
Anyway, this game does not run at 60fps under most circumstances (the ugly 1440x900 with shadows off is one case where it does hit 60). I personally find the jump between 20fps and 60-90fps quite jarring, so I'd rather have it "locked" to 30fps with occasional drops below that by setting vysnc to on.
As for me, I'm definitely disappointed in how Diablo 3 runs. Coming from my 2009 i7 iMac, I was hoping to improve somehow on that with this new laptop. My 2009 iMac runs Diablo 3 at a reasonably solid 30fps (with again, some occasional drops to the 20s) at 1920x1080 resolution, shadows off.
So there you go. I was truly hoping for 1680x1050 at a solid 60fps with most settings enabled, but that's simply not possible on this laptop. Maybe next year!
If you have any questions, feel free to ask.
Low FX, if you want to increase frame rate. Why is everyone missing it?
I cannot believe you cannot get a better frame rate than I get on my MBA 13" on HD3000.
I actually have been fairly impressed with the d3 performance. It is extremely playable, perhaps not in "like my triple-SLI gaming rig" terms -but for an extremely mobile laptop it's great.
This means it's now possible to hop on for 45 minutes here and there to play d3 with my son when traveling for business - that much more time with him, in my book.
I play in 1440x900, and get a consistent 40+ fps during most stuff. Intense fights I'm sure it slows down, but nothing where I've felt impeded yet at least.
I'm not sure why anyone would have thought 2880x1800 would perform well - for max settings at home on a 2550x1440 monitor, I need SLI'ed video cards rated at 200w/ea or so to get over 60fps during intense fights.
That said, I don't have more than an hour on it.
I think it will also only get better as blizzard releases high-dpi stuff, we'll see what comes up.
Unless there is something wrong with RMBP it should be performing on Par with these stats:
Set on graphics Ultra in windows:
[X] M14x R2
Intel Core i7 3720QM 2.6GHz
GeForce GT 650M (745MHz), 1024MB (1000MHz) Turbo bis 835 MHz, ForceWare 296.16
8192MB RAM
59.3 ~*47*fps *** *Hide Comparison
http://www.notebookcheck.net/NVIDIA-GeForce-GT-650M.71887.0.html
Only problem is I cannot see at what resolution they a playing. Probably not over 1920. More likely around 1440.
3 Things should be understood:
Playing at retina resolution is a not a fair test.
Diablo 3 is not yet retina optimized
Windows is ALWAYS better for games than OS X.
the m14x has a native resolution at 1366x768 which is why it can pull those frame rates while still having it look good.
Now the MBPR with a native of 2880x something.. scaling down to 1366x768 would make it looks... strait up horrible. (would still be great to see for testing purposes).
I dont see why it would look horrible by any means. Nonetheless the 1366 x 768 isnt a far step down from 1440 x 900. So frame rates should be comperable.
I look forward to someone doing a professional gaming review on this laptop sometime...
Dont worry about fps in HEll mode.
When you get into inferno, 99% of your gamin time will be farmin the Auction House, and you wont need any fps to play.
As others have said when you can't actually get 60 FPS then enabling vsync will lower the amount of FPS you get in order for it to sync to screen refreshes (more frames will be dropped). I hate vsync as it causes a delay on the output and thus seemingly input lag but that is just me.
If you do not understand, read this:
http://en.wikipedia.org/wiki/Native_resolution
This is what everyone is referring to. and because someone feels it looks great in modern warfare 3, doesn't mean that there isn't scaling and that non native resolutions are not crap! for anything not a simple shooter. People are asking because they may use it to make a living from, and doing graphics, non native resolutions is just not an option.
The main reason why windows usually will be faster is because of the differences in DirectX and OpenGL. 99% of all modern games is running / optimised for DirectX which is a Microsoft product. Since Apple doesn't / won't / can't (who knows) support DX, it uses OpenGL to take care of things instead, which is less of a priority for most developers these days.
Anyway, has anyone actually tested these same settings under windows7? would be interested to hear.
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the m14x has a native resolution at 1366x768 which is why it can pull those frame rates while still having it look good.
Now the MBPR with a native of 2880x something.. scaling down to 1366x768 would make it looks... strait up horrible. (would still be great to see for testing purposes).
Maybe a difference in video GPU performance under the two systems, but my experience as recently as the past few days has been much smoother in Windows than OSX. I'm playing on a 27" 2011 iMac with a 6970m.
Yes, he is false. Completely false.
I have Diablo 3 installed in both my OSX and Windows Partitions and the same exact settings yield a 20-30% performance improvement in Windows.
Do not bother testing D3 performance in OSX. It is awful.
Wow maxed out runs slower for me than D3.
D3 performance on mac after latest patch is as good as any windows computer I´ve seen.
This thread is f)*&king bonkers, why buy a rmbp to play Diablo 3? Go and get yourself a proper gaming rig, say like the Samsung Series 7 gamer, which will play DB 3 at full max settings (plus any other game you care to throw at it) much cheaper and has better hardware under the skin.....although the skin isnt nice to look at comapred to a rmbp..![]()
This thread is f)*&king bonkers, why buy a rmbp to play Diablo 3? Go and get yourself a proper gaming rig, say like the Samsung Series 7 gamer, which will play DB 3 at full max settings (plus any other game you care to throw at it) much cheaper and has better hardware under the skin.....although the skin isnt nice to look at comapred to a rmbp..