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It would be nice if the wireless Bluetooth base could also connect to my PS4 but, I'm not holding my breath. My 5 year old daughter can plug/unplug the current USB base just fine, she's just a little rough with it at times. I worry she'll damage the USB port one day so, a wireless base would be awesome.
 
Anyone heard about when they'll be releasing the Disney Infinity: 3.0 Edition Starter Pack with the wireless Bluetooth base for the Apple TV 4? I know they've got the app available for the ATV4, but I don't see anything anywhere about the base yet.
 
Anyone having trouble downloading the app now?

Before the starter pack was released, it would load quickly. I'm assuming it's been updated for the full game but the app just keeps loading. I've uninstalled & tried to reinstall, but no success.

Also how would you use other sets with the game?
 
anyone playing this yet? this makes me want to sell my fire tv and get appletv instead.
 
This game is a terrible port to AppleTV. The UI is clearly not meant for a TV with tiny text that doesn't translate well to the larger pixels of a television and clearly not meant to be read from 6 feet away. And who designed this piece of ***** loading screen (that you'll spend a lot of time in)? It has — count them — 4 loading bars/circles. Why??

uaj0w.gif


This is the not an Apple experience. Apple should be embarrassed to promote this. Their cozy business relationship with Disney has them compromising on their values. I can just hear Steve Jobs saying: THIS SUCKS. THROW IT OUT AND START OVER.
 
Anyone having trouble downloading the app now?

Before the starter pack was released, it would load quickly. I'm assuming it's been updated for the full game but the app just keeps loading. I've uninstalled & tried to reinstall, but no success.

Also how would you use other sets with the game?

I've downloaded it but after it launches - it quits.

It supposed to have just the Deathstar Trench battle, but you have to buy the special Bluetooth base and playsets for it. I don't know if current playsets will work because the App store says that playsets are "in app purchases"... ???

A bummer for those of us that already have a base and playsets.


This game is a terrible port to AppleTV. The UI is clearly not meant for a TV with tiny text that doesn't translate well to the larger pixels of a television and clearly not meant to be read from 6 feet away. And who designed this piece of ***** loading screen (that you'll spend a lot of time in)? It has — count them — 4 loading bars/circles. Why??

uaj0w.gif


This is the not an Apple experience. Apple should be embarrassed to promote this. Their cozy business relationship with Disney has them compromising on their values. I can just hear Steve Jobs saying: THIS SUCKS. THROW IT OUT AND START OVER.

How big a screen? This is originally a console game so it is meant on a small set close-up or larger sets from a couch.

It seems these online games only download the "core" and it goes out to the internet to download the level you are on - hence the extreme load times. (A few other games I've downloaded for AppleTV do the same thing - a pain with a slow DSL connection not to mention an extremely overloaded server).
 
I've downloaded it but after it launches - it quits.

It supposed to have just the Deathstar Trench battle, but you have to buy the special Bluetooth base and playsets for it. I don't know if current playsets will work because the App store says that playsets are "in app purchases"... ???

A bummer for those of us that already have a base and playsets.




How big a screen? This is originally a console game so it is meant on a small set close-up or larger sets from a couch.

It seems these online games only download the "core" and it goes out to the internet to download the level you are on - hence the extreme load times. (A few other games I've downloaded for AppleTV do the same thing - a pain with a slow DSL connection not to mention an extremely overloaded server).


That's the one downside to the way TvOS works. Don't get me wrong I know why they have done it and used properly, or at least designed well, it shouldn't be much of an issue.

Trouble is, that's not always going to be the case, as we have seen. With a small initial download and only a further 2GB of temporary storage available to an app, developers need to make their resources dependency quite clever.

It can be done, unfortunately there are some half assed ports at the moment. This should improve with time, I think some games have been slightly rushed to market to try and capitalise on the relative lack of available initial games.
 
Has anyone in Australia bought the starter kit yet? If so where did you find it because I'm having no luck finding them here yet. Doesn't seem to be listed on the Australian Apple Store yet.
 
Cannot wait to see what comes of this. A new “MFi” controller, and a wireless Disney Infinity 3.0 bluetooth base!

http://www.disneyinteractive.com/blog/disney-infinity-3-0-edition-is-headed-to-apple-tv/

Can't speak to how this compares to the console version but I did pick it up.

I've got an Xbox One in the living room and an Apple TV 4 hooked up to every single TV in the house.

I seriously thought this game was going to be silly when I originally saw it. I played the demo and loved the Ratchet and Clank style platforming. Went out and bought the kit from the Apple Store and here's my obversations.

- initial setup on every single tv is painfully slow. Once enough of the assets are downloaded though this game has faster load times then most Xbox One games.
-- I think the initial download is just the loading screen, with a loader to download assets. I'm assuming they are being downloaded from Disney because it was dreadfully slow to setup at first.
- the game is very playable with the Siri remote but you have to master tap vs press. If you can do that I can see this game being usable to a child more then the extended controller the start kit comes with
- theres really a lot of content on here. Disney Infinity seems more like a platform then a game. I love the Mario Kart style games, I love that the community of levels that make the platform seriously endless
- graphics are pretty good for something that's basically an iPhone 6s with a memory bump
- base signal strength is incredibly high. Not sure if it's using Bluetooth or what but all 3 of my Apple TVs can read it

As a casual gamer this works really well.
 
Bought this for my daughter for xmas.

She hasn't stopped playing it yet. The pack in Nimbus controller makes it a decent deal, and since the figures and packs are the standard ones used by Xbox and PS, it was easy to pick up a couple of characters and an expansion set for cheap on black friday.

The game works pretty well. There's the (very) occasional glitch where the Apple TV is clearly working hard. Load times can be high, but not enough that they're bothering my daughter. Running on a 60" screen sat five foot away, and it looks good.
 
Bought this for my daughter for xmas.

She hasn't stopped playing it yet. The pack in Nimbus controller makes it a decent deal, and since the figures and packs are the standard ones used by Xbox and PS, it was easy to pick up a couple of characters and an expansion set for cheap on black friday.

The game works pretty well. There's the (very) occasional glitch where the Apple TV is clearly working hard. Load times can be high, but not enough that they're bothering my daughter. Running on a 60" screen sat five foot away, and it looks good.

Any lag with the wireless base? I guess it has to keep poling the base to see if there are any changes to the characters or powerdiscs.

I got the Rise of the Empire playset for $25 on Black Friday and the PS4 game used at a local store for $15 which is how I get away with spending less for a playset I actually would rather have.

Load times high on a solid state device? I think, like Rayman, it is loading the levels off the internet. Bad for those of us with a cheap/slow DSL line.

I'm wondering how traditional console games are going to stress out the AppleTV....
 
My Disney Infinity order just arrived. My 7 year old daughter had a Christmas gift she didn't need so we returned it to Costco and used the money to buy this instead.

I loaded the game last weekend and she tried it out (you can play the "demo" part of the game without an account or a base) and she liked it. It ran well on the ATV. There was an occasional graphics hitch but it was brief, and load times were a little on the long side (after the initial long download of content), but overall it was acceptable.

We have not tried Toybox Mode yet.

After I get this set up tonight I'll have to report back with some kind of review.
 
Any update on this? I'm thinking about buying the starter pack (even if I already own the Nimbus)
 
Ok here's my preliminary review after about two hours of play with my daughter. Keep in mind I have never tried Infinity on any other platform so I'm coming at this from an outside perspective. But I do own consoles (Xbox 360 and Xbox One) and have played a lot of video games over the years. I'm not really the type of person that would go for this type of game on my own (I'm more of a Call of Duty kind of guy). I bought it for my young daughter but will be playing it with her from time to time, much like I have played Minecraft with her.

Generally Infinity runs well on the ATV. I thought the graphics looked quite good and the framerate was fine (occasionally you'll run into a hitch but nothing major). The Nimbus controller is very good - the build quality is on par with an Xbox controller. Control responsiveness was immediate, just as I would expect. The Bluetooth Infinity base pairs seamlessly with the game (you don't need to pair it in the settings menu). Menus load quickly and everything works as it should. The overall experience is similar to playing on a console (with one caveat - see below). Though I have not tried Infinity on any other platform, it sure seemed like this was the full Infinity experience without anything stripped out or dumbed down for the ATV. There are lots of things to do and plenty of options in the menus.

Given that this is Apple's first shot at a TV box that plays games, I'd give it a thumbs-up.

However, Infinity puts the whole "content streaming approach" that the ATV uses, and your internet connection speed, to the test much more so than the typical ATV game like Crossy Road or Alto's Aventure. It's a much bigger game overall.

I'm on a 24 Mbps U-Verse connection, and loading time was a little (not a lot) annoying. There were occasional unexpected in-game pauses for streaming (I'm assuming these are one-time deals for each new area encountered). If your connection is less than 10 mbps, I don't think you should go this route, personally. Infinity is a big game.

Most content downloads occurred when loading a new level or area for the first time. The first time a new level is loaded it could take several minutes. After that, the next time you go to the same level or area, it's plenty quick.

In Toybox, I have encountered some sudden pauses for content downloads right in the middle of walking somewhere or when using a tool for the first time. I found that annoying. It's not well indicated on the screen and I thought the game froze at first. This seemed to become rare after playing for a while (presumably enough content was cached locally to cover everything).

Given the size and complexity of the overall game, I'm now starting to question choosing the 32 GB ATV model. This may be a case where 64 GB would have been a better choice. If I put two or three Infinity-size games on this box over the next few years, it'll be swapping content much more often. We'll see.

Overall I'd give this a thumbs up. Just understand the streaming aspect and make sure your internet connection is fast enough.
 
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However, Infinity puts the whole "content streaming approach" that the ATV uses, and your internet connection speed, to the test much more so than the typical ATV game like Crossy Road or Alto's Aventure. It's a much bigger game overall.
...
Given the size and complexity of the overall game, I'm now starting to question choosing the 32 GB ATV model. This may be a case where 64 GB would have been a better choice. If I put two or three Infinity-size games on this box over the next few years, it'll be swapping content much more often. We'll see.

If the game streams levels, why would you need more memory?
 
If the game streams levels, why would you need more memory?

To maximize local caching and reduce the need to download content again.

But it's true, you don't NEED it. And if your connection is fast enough, then it may not make a big difference.

My daughter and I just finished another play session (Twilight of the Republic). It launched quickly and played smoothly all the way through the first three checkpoints. I had previously played part of this last night.
 
Ok here's my preliminary review after about two hours of play with my daughter. (...)

Generally Infinity runs well on the ATV. I thought the graphics looked quite good and the framerate was fine (occasionally you'll run into a hitch but nothing major). The Nimbus controller is very good - the build quality is on par with an Xbox controller. Control responsiveness was immediate, just as I would expect. The Bluetooth Infinity base pairs seamlessly with the game (you don't need to pair it in the settings menu). (...)

Thx for this ;)

Did you try to pair 2 Nimbus controllers or can one player use the Siri remote?
 
Any lag with the wireless base? I guess it has to keep poling the base to see if there are any changes to the characters or powerdiscs.

Not that I've noticed. The base is polled, and if you switch characters it takes a few moments for the game to notice, but I don't think the base is actively part of the game mechanics, so polling is an intermittent background process that does directly interfere with the foreground game engine.

I got the Rise of the Empire playset for $25 on Black Friday and the PS4 game used at a local store for $15 which is how I get away with spending less for a playset I actually would rather have.

Load times high on a solid state device? I think, like Rayman, it is loading the levels off the internet. Bad for those of us with a cheap/slow DSL line.

The ATV is capped on the amount of storage available to apps. The initial download is limited to 200MB, an app then may request upto 2GB of total permanent storage. Beyond that, it may use up to 20GB of temporary storage that is managed by tvOS (I.E. assets in that space can and will be removed per the OS's whim). DI on the iPad is 3GB, so at best only 2/3 of the content can be permanently locally available, but I feel like Disney have been a little too conservative cos frankly mine streams at every single major location change.

On a slow DSL line I'd imagine the experience would be brutal. On a fast cable connection, and with a memory of running games on cassettes and floppies, I can deal with it.
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Thx for this ;)

Did you try to pair 2 Nimbus controllers or can one player use the Siri remote?

Both configurations work. The Siri remote is rough going though, so I sprung for the extra Nimbus and haven't looked back.
 
You can play with the Siri remote but after less then an hour of trying I was quickly ordering another nimbus. You are limited to two controllers and I am using 2 Nimbuses with no issues. I also have a 6 mb/s Uverse setup and do see some very slow load times when switching from playset to toy box but not once loaded.
 
To maximize local caching and reduce the need to download content again.

But it's true, you don't NEED it. And if your connection is fast enough, then it may not make a big difference.

My daughter and I just finished another play session (Twilight of the Republic). It launched quickly and played smoothly all the way through the first three checkpoints. I had previously played part of this last night.

It's not going to help that much anyway. The app is only allowed to 'own' 2GB or so, so the extra storage will come and go depending on what tvOS decides to do with it. I *have* a 64GB ATV, and mine streams DI constantly (enough that I'm noticing it on my monthly bandwidth use). The ATV right now is probably holding less than 9GB of combined permanent data. It has no need to be purging stuff so either DI uses much more than the upper 20GB limit, or tvOS/DI is being inefficient with what it has.

With retrospect I wish I'd just saved the $100 and grabbed the 32GB model.
 
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