Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Most games scale their elements up, so elements are proportional to aspect ratio rather than resolution.

Apps in OSX are going to be pixel-doubled, so they would be at the same size as before, but a lot sharper.

We're talking about games, not OS X apps. How many games scale their elements to the resolution?

I don't think so. The Pro is a good work machine. Not a beastly drafting machine by my standard, but still a good all-rounder, and AutoCAD on Mac is actually more promising than Windows in terms of UI design and the implementation of the trackpad.

While the MacBook Pro is a nice machine, there's nothing Pro about it. The 13" MacBook Pro is a consumer machine..
 
We're talking about games, not OS X apps. How many games scale their elements to the resolution?

Not a lot actually. I don't know of any modern 2011 game that does that, at least.

Most of them scale with the aspect ratio, and elements remain relative to the aspect ratio, not to the resolution. So... say, the health bar wouldn't take up 12 pixels forever, it'll be 12 pixels at 480 pixels vertical and 24 at 960 pixels vertical.

While the MacBook Pro is a nice machine, there's nothing Pro about it. The 13" MacBook Pro is a consumer machine..

It depends on how you look at the machine. Some people consider and actually use them as professional machines is what I mean.

Subjectively, pretty much anything can be used for consumption, so your remark isn't really off point, but it's not like there aren't people using the 13" Pro as a pro machine.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.