Dont Hurt Me said:
True but who's fault is that? i mean look Apple doesnt offer any video upgrades for anything but powermac but at the same time tells us how great its products are with the fx5200. It forces you to buy the latest OS just to get half decent drivers to play. The blame for Doom3s poor Mac performance starts with Apple and no one else. Come on Steve/Apple i would love to hear your spin on why? sure fx5200 is under 20 bucks each is that why? i think we know that is the real answer. Im glad it made to Mac ( thanks Aspyr) im not glad about Apples use of what i term garbage video. Its in almost every product they make and with billions in the bank there just isnt any excuse for milking your user base as they have. rant over on this one.
The game engine doesn't take advantage of processor optomization, who does the blame for that lie with, the programmer. Hell, this game won't even take advantage of dual processors, even quake III will do that. With a properly optomized subsytem, this game on a G5 would smoke the version on a PC, bottom line. We'll just have to see what the open-source community can do, because sadly, developers are not willing to put their best foot forward. They release sub-par products with "satisfactory" performance. Most games run great for me, I am one of the fortunate to have a 2.5x2. With the right coding, even the iMac would make a respectable gaming machine. When it comes down to it, console gamers outnumber PC gamers by a factor of 10. Mac users don't buy games near as much as PC users b/c mac users are interested in getting real work done more that the average PC user. Lastly, look at any application designed to do real work, and you will see a big performance difference favoring the mac. i.e. photoshop, after effecs, maya, etc.