Wait! You can't just throw "shameless" out there and say nothing more.
Come on, dish the dirt...
Wait! You can't just throw "shameless" out there and say nothing more.
Come on, dish the dirt...
It's a shame that we'll still be charged a bloody fortune for it.
Go into most shops on the high street and you'll still see Mac Civ IV for £35-40, whilst the Windows version is £15.![]()
So if the game is running unmodified code, does that mean these games in the future are going to have exe, ini and dll files scattered to the four corners of my hard drive
Yes, new spell check in safari. It underlines in red anything it deems to be misspelled. It beats holding down ctrl--d.
You're kidding right? Maybe you've just forgot to tick "Check spelling as you type before"Yes, new spell check in safari. It underlines in red anything it deems to be misspelled. It beats holding down ctrl--d.
You're kidding right? Maybe you've just forgot to tick "Check spelling as you type before"![]()
Small price to pay for good games to be back on the mac.
Small price to pay for good games to be back on the mac.
The big question I think is would they release hybrid game discs (like Blizzard does), or release separate Mac packages?
I seem to recall getting in a few forum arguments here, maybe a year or two ago, because very few people would believe that a significant number of developers were likely to abandon the PPC platform very quickly. Unfortunately it seems like a lot of the "new blood" coming (or coming back) to the Mac development community are pretty much ignoring PPC from the get-go.
I don't think announcements like today's are particularly good news; though at least these are only games (which usually have their own unique interface anyway). But I'd really prefer to not see many Windows-styled interfaces on my Mac - and that's exactly what we're getting with this "development" model.
I'm not sure I understand how Cider works. It sounds like you could wrap it around CAD programs, say, Pro-E, or any other program, yes/no?
Releasing discs with both the Mac and Windows binary on them makes a lot of sense for EA -- they just have one production run to deal with etc., no separate SKU so they can benefit from the economies of scale...
I hope that's the way it goes, it'll make getting the Mac version both easier and cheaper.
Not that this affects me in the slightest as I don't play games, but I'm glad to hear that the Mac platform will no longer be the red headed stepchild. I mean to tell ya, folks, that s*** was getting pretty old.
Actually, I wonder how this will impact the Linux community.
Anyhow, good news.
I don't really the point of your distress.I seem to recall getting in a few forum arguments here, maybe a year or two ago, because very few people would believe that a significant number of developers were likely to abandon the PPC platform very quickly. Unfortunately it seems like a lot of the "new blood" coming (or coming back) to the Mac development community are pretty much ignoring PPC from the get-go.
I don't think announcements like today's are particularly good news; though at least these are only games (which usually have their own unique interface anyway). But I'd really prefer to not see many Windows-styled interfaces on my Mac - and that's exactly what we're getting with this "development" model.