I played the beta for a few different weekends and I'm not sure how I feel about the game. It was fun for me, yet boring at the same time. The last game I played really hardcore was Everquest. Played it so much that I became a GM in the game. I had lots of fun in the game and nothing else really has hit it for me after. I played WoW for a while and also played Rift. I enjoyed them both. ESO seems a little too casual for me. This was my first Elder Scrolls game experience. Never played the older versions. Quest after quest after quest. That's how you got most of your experience. Couldn't grind for any. I also didn't like the limited slots available for spells. I wanted more choices and hated having only a handful. Not sure what the end game is like. I like raiding and I like having rare, uber loot to show off. From what I understand, that will not be what this game is all about. I'm disappointed.
Levelling is mostly questing in the traditional way but there is also quite a bit more flexibility too. It was quite a ES feel to me and stories engaging and quite a bit of humour. Problem is that we are kind of used to following quest lines like in WoW but it's also perfectly fine to just say screw that and wander off. I found lots of smaller incidental quest givers, small caves etc. You get good xp from exploring, discovering Skyshards, delving into solo or group dungeons (especially this for xp) You do get xp from killing mobs though it's not an efficient way it's still there if you prefer.
Now they have got players starting in the first town you have the choice to go back to the starter isles (which is worth doing IMO for Skyshard and just nice back story etc.) or head off. Think it showed they listened to feedback on that.
If you enjoy PvP then once you hit level 10 you can just go and level all the way up in Cyrodiil. it's a large PvP region with the big battles which are pretty epic in feel. But also open world PvP with quests, gathering, Skyshards, dungeons etc also.
The other thing that really drew me was the complexity and depth of the crafting. It's possible if you really work at it to make high level gear so it will remain relevant which doesn't happen really in WoW for instance. The gathering from getting out there but also from deconstruction is a good balance. And just things like having special crafting stations around the world; I found one for instance in the basement of a burnt out house where you can make specific items only there. Plus being able to 'skin' gear into other styles etc including Imperial makes it fresh. And the fact it tends to be fairly understated (no flaming shoulders) also appeals to me.
End game we have a better idea of that now from the article Paul Sage posted yesterday
here.
- Solo Or Duo Pvp
- Small Group Pvp
- Large Group Pvp
- Solo Or Duo Pve
- Four Person Group Pve
- Craglorn (Adventure Zone)
- Twelve Person Group Pve
Personally I'm really looking forward to Craglorn with a four person group in a new region 3/4 the size of a normal one with instanced dungeons etc, The Twelve person Trials and big battle PvP which I have already tried and is great fun. Nice to have strategy more a part of play just than pure zerg.
I won't be for all that's for sure and especially when taken from the experience from only the first 5-10 levels on the mast test beta as most of the previews have been, it can seem underwhelming (beyond the lovely world design) It's really as you move from that it starts to really come alive.
In the end it is a marriage of solo Elder Scrolls with MMORPG and not one that will please those at either end of that scale. But it takes some risks with the minimal UI and focus on visual cues etc.
Certainly with the playability and depth it's going to do well for the price of the initial box price especially as you can go onto the other two alliance zones after hitting 50 to do levelled content. There's a lot there. if they can deliver the flow of content and new content then it has a good chance to succeed long term too.