Whats funny about this is theres almost no Mac game programmer out
there to hirer, Even had a job posting for one up for a year or more and never saw a single resume.
I thought the GW2 wrapper was not bad, performance seemed good etc and there was some customization...
From my limit experience it seems like with a bit more effort / customization of the GUI etc it would have help much more mac like and not abandoned etc... regardless of the Wine style wrapper.
( anyhow that was at least my personal opinion )
Personally trying hard todo the Blizzard approach as much as possible.
Yup the NPC's.
So far the game has that same old static MMO world, where some NPCs just stand about. or walk in a tiny path loop.
i have both a MacBook Pro 2010 and a Mac Mini 2013 on which i install and try mac versions. The GW2 port didnt start all that bad, but as the Living Story ******** progressed (new Story Quests every 2 weeks, which completely drained their team from doing anything else besides creating more story, such as bug fixes), it became apparent that it wasnt a priority and it started to lag behind. FPS rate went down and down again after each patch, untill it became unplayable.
Just to compare it, on my MacBook Pro GW2 last year had around 15~20 fps with low settings on OS X, compared to 25~30 on mid settings under Windows Vista. And by the end of the year, it was under 5 fps on WvW maps, while it actually got a better fps rate on Windows.
The problem i see with Active Combat MMOs (you know, the ones in which you have to press the right skill at the right time) is that FPS means a lot. You need to have good fps rate to be able to avoid and time your attacks, and because of this i will always play it on a windows bootcamp instead of OS X. Together with a bad support over time for a OS X version, it usually makes me sad to have even tried to install it on OS X...
However, i am downloading the OS X client right now, and sure hope its better than what i am expecting. Only having one OS X developer isnt really something im looking forward to, since thats exactly what happened in GW2 and i saw what happened.
However, i am downloading the OS X client right now, and sure hope its better than what i am expecting. Only having one OS X developer isnt really something im looking forward to, since thats exactly what happened in GW2 and i saw what happened.
Now that I've been participating in the Landmark Alpha for a couple of weeks, I've really got my fingers crosses a 3rd party company, maybe even Mojang (Minecraft) will come up with a new and improved solo building game or game where servers can be created that includes advanced building tools and sexy curves.![]()
The main different is that GW2 is not a OSX native client, it is a Wine Wrapper AFAIK, so the performances are a lot inferior to the WIN counterpart.
ESO client is native and it has performances that are on par (more or less) with the WIN version. The ESO mac developer(s) did a very good job.
Look up Camelot Unchained - From the original team behind Dark Age of Camelot, they're making fantasy medieval EVE essentially. Where everything is player controlled, and made. All about warfare, and taking over, pillaging and the like.
There's also Neo'sLand, which uses the exact same Voxel system at EQ Next, while being an Indie MMO.
There's a few, the issue is once Sony caught on, they used the massive budgets they have to steam roll these folks in news. They even bought the Voxel based system from the creators. Fortunately Neo's license was not affected.
ESO client for Mac seems to be very well-optimized. I was worrying that my iMac 2010 model is not going to make it, but it does. It's very smooth while keeping the details on a very decent level. Heck, if it runs that well on my machine, it will be great on newer macs.
Interesting, I'll look at these, thanks, however I'm not really interested in a building world if PVP will allow you to see it destroyed if that is the case with Camelot Unchained. I might have looked at that already, if it's the one where graphics are not as good. Landmark is absolutely beautiful. There was one game where the recipes were really extensive.
Stand corrected... the Mac client fluctuates between 50fps and 2fps for seemingly no reason no matter which settings are used. Was doing a steady 40fps for my first few hours in and now the game wants to run at 2fps...
I solved this by disabling shadows.
Go for itUnexpectedly received a Beta key so about to try this on my Mac Mini. I think I'm in for a world of pain, but what the hell- might as well see![]()
Unexpectedly received a Beta key so about to try this on my Mac Mini. I think I'm in for a world of pain, but what the hell- might as well see![]()
Yep good point and also OS X 10.7 (10.9 is better if possible)if its got an HD4000 or better, it should be playable
MAC MINIMUM SYSTEM REQUIREMENTS
Operating System: Mac® OS X 10.7.0 or later
Processor: Intel® Core 2 Duo
Video Card: Intel HD Graphics 4000, NVIDIA® GeForce® GT 330M or ATI Radeon HD 6490M or better
Memory: 4GB Ram
Storage: 60GB
Media: DVD-ROM
Resolution: 1024X768 minimum display resolution