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Created an account just to asnwer this

Whats funny about this is theres almost no Mac game programmer out
there to hirer, Even had a job posting for one up for a year or more and never saw a single resume.

I thought the GW2 wrapper was not bad, performance seemed good etc and there was some customization...

From my limit experience it seems like with a bit more effort / customization of the GUI etc it would have help much more mac like and not abandoned etc... regardless of the Wine style wrapper.
( anyhow that was at least my personal opinion )

Personally trying hard todo the Blizzard approach as much as possible.

i have both a MacBook Pro 2010 and a Mac Mini 2013 on which i install and try mac versions. The GW2 port didnt start all that bad, but as the Living Story ******** progressed (new Story Quests every 2 weeks, which completely drained their team from doing anything else besides creating more story, such as bug fixes), it became apparent that it wasnt a priority and it started to lag behind. FPS rate went down and down again after each patch, untill it became unplayable.

Just to compare it, on my MacBook Pro GW2 last year had around 15~20 fps with low settings on OS X, compared to 25~30 on mid settings under Windows Vista. And by the end of the year, it was under 5 fps on WvW maps, while it actually got a better fps rate on Windows.

The problem i see with Active Combat MMOs (you know, the ones in which you have to press the right skill at the right time) is that FPS means a lot. You need to have good fps rate to be able to avoid and time your attacks, and because of this i will always play it on a windows bootcamp instead of OS X. Together with a bad support over time for a OS X version, it usually makes me sad to have even tried to install it on OS X...

However, i am downloading the OS X client right now, and sure hope its better than what i am expecting. Only having one OS X developer isnt really something im looking forward to, since thats exactly what happened in GW2 and i saw what happened.
 
Yup the NPC's.

So far the game has that same old static MMO world, where some NPCs just stand about. or walk in a tiny path loop.

I believe the cutting edge for a MMO is to move away from static worlds. Sure in solo game, the world is yours to change although I don't remember all that much in Skyrim that could be altered other than story/quest progression and the presence or absence of smited characters ;), unlike Oblivion where I remember a town that was destroyed, permanently I don't really remember this happening in Skyrim at all. Trying to remember if the Mage's college in Skyrim was trashed (permenantly)? Hmmm.

Now that I've been participating in the Landmark Alpha for a couple of weeks, I've really got my fingers crosses a 3rd party company, maybe even Mojang (Minecraft) will come up with a new and improved solo building game or game where servers can be created that includes advanced building tools and sexy curves. ;)
 
i have both a MacBook Pro 2010 and a Mac Mini 2013 on which i install and try mac versions. The GW2 port didnt start all that bad, but as the Living Story ******** progressed (new Story Quests every 2 weeks, which completely drained their team from doing anything else besides creating more story, such as bug fixes), it became apparent that it wasnt a priority and it started to lag behind. FPS rate went down and down again after each patch, untill it became unplayable.

Just to compare it, on my MacBook Pro GW2 last year had around 15~20 fps with low settings on OS X, compared to 25~30 on mid settings under Windows Vista. And by the end of the year, it was under 5 fps on WvW maps, while it actually got a better fps rate on Windows.

The problem i see with Active Combat MMOs (you know, the ones in which you have to press the right skill at the right time) is that FPS means a lot. You need to have good fps rate to be able to avoid and time your attacks, and because of this i will always play it on a windows bootcamp instead of OS X. Together with a bad support over time for a OS X version, it usually makes me sad to have even tried to install it on OS X...

However, i am downloading the OS X client right now, and sure hope its better than what i am expecting. Only having one OS X developer isnt really something im looking forward to, since thats exactly what happened in GW2 and i saw what happened.

ESO client for Mac seems to be very well-optimized. I was worrying that my iMac 2010 model is not going to make it, but it does. It's very smooth while keeping the details on a very decent level. Heck, if it runs that well on my machine, it will be great on newer macs.
 
However, i am downloading the OS X client right now, and sure hope its better than what i am expecting. Only having one OS X developer isnt really something im looking forward to, since thats exactly what happened in GW2 and i saw what happened.

The main different is that GW2 is not a OSX native client, it is a Wine Wrapper AFAIK, so the performances are a lot inferior to the WIN counterpart.

ESO client is native and it has performances that are on par (more or less) with the WIN version. The ESO mac developer(s) did a very good job.
 
Now that I've been participating in the Landmark Alpha for a couple of weeks, I've really got my fingers crosses a 3rd party company, maybe even Mojang (Minecraft) will come up with a new and improved solo building game or game where servers can be created that includes advanced building tools and sexy curves. ;)

Look up Camelot Unchained - From the original team behind Dark Age of Camelot, they're making fantasy medieval EVE essentially. Where everything is player controlled, and made. All about warfare, and taking over, pillaging and the like.

There's also Neo'sLand, which uses the exact same Voxel system at EQ Next, while being an Indie MMO.

There's a few, the issue is once Sony caught on, they used the massive budgets they have to steam roll these folks in news. They even bought the Voxel based system from the creators. Fortunately Neo's license was not affected.
 
The main different is that GW2 is not a OSX native client, it is a Wine Wrapper AFAIK, so the performances are a lot inferior to the WIN counterpart.

ESO client is native and it has performances that are on par (more or less) with the WIN version. The ESO mac developer(s) did a very good job.

For Mac games this is always good news. Going cheap hurts the experience.

Look up Camelot Unchained - From the original team behind Dark Age of Camelot, they're making fantasy medieval EVE essentially. Where everything is player controlled, and made. All about warfare, and taking over, pillaging and the like.
There's also Neo'sLand, which uses the exact same Voxel system at EQ Next, while being an Indie MMO.

There's a few, the issue is once Sony caught on, they used the massive budgets they have to steam roll these folks in news. They even bought the Voxel based system from the creators. Fortunately Neo's license was not affected.

Interesting, I'll look at these, thanks, however I'm not really interested in a building world if PVP will allow you to see it destroyed if that is the case with Camelot Unchained. I might have looked at that already, if it's the one where graphics are not as good. Landmark is absolutely beautiful. There was one game where the recipes were really extensive.
 
Runs really well on my 2013 iMac (750m). Of course this is turning off shadows and AA, but everything else is pretty much on High, and with a lot of other characters on screen its very smooth.
 
ESO client for Mac seems to be very well-optimized. I was worrying that my iMac 2010 model is not going to make it, but it does. It's very smooth while keeping the details on a very decent level. Heck, if it runs that well on my machine, it will be great on newer macs.

Agreed. I just tried ESO on the 2010 Macbook Pro and it seems its better optimised than WoW!
 
Interesting, I'll look at these, thanks, however I'm not really interested in a building world if PVP will allow you to see it destroyed if that is the case with Camelot Unchained. I might have looked at that already, if it's the one where graphics are not as good. Landmark is absolutely beautiful. There was one game where the recipes were really extensive.

Camelot is still very much in development, they're creating their own graphics engine entirely from scratch.
They've even been live streaming their coding, and artwork as it progresses.

http://www.youtube.com/watch?v=I3LqXvmffiU
 
Is the Mac client virtualized or native? It runs surprisingly well. 45-60fps at 1440x900; 15-25fps at 2880x1880 & is smooth at 2048. Close to ultra settings.
 
Just crashed but at least is it native! It's running well since it's not a Cider client or a quick emulated port.
 
Does anyone know if there's controller support? I've been away from home and playing the beta on my MBP, but back home I have a 360 controller connected to my iMac.
 
Stand corrected... the Mac client fluctuates between 50fps and 2fps for seemingly no reason no matter which settings are used. Was doing a steady 40fps for my first few hours in and now the game wants to run at 2fps...
 
Stand corrected... the Mac client fluctuates between 50fps and 2fps for seemingly no reason no matter which settings are used. Was doing a steady 40fps for my first few hours in and now the game wants to run at 2fps...

I solved this by disabling shadows.
 
The single only reason I am hesitant about buying this game is the monthly subscription fee. £60 for the game and then a further £9 a month to play it.

Some how, I don't think I can justify this when there is a whole plethora of other awesome online free to play MMOs and adventure titles.

I played the beta a few weekends ago and had an awesome time but I'm not convinced its worth £108 per annum.
 
I played with shadows on... i experienced 3 crashes over the 3 days.

I did notice when i had water reflections on, that at certain angles with water around my frame rate would drop to a slide show... with reflections off, it never happened.

Overall it runs really good, though it bakes my rMBP. I ended up running mostly set to medium, just to not push the machine too hard, and never saw drops in performance even with tons of action of people around.
 
I posted a thread over on the Bethsoft ESO forums which has most of the Mac related information in one place which may be of use. It will get updated and moved to the official ESO forums when they come online;

ESO Mac Beta Client Unofficial FAQ

Also I posted my initial Mac beta ESO client graphics testing with PC client comparisons on a separate thread here with some graphs which gave me some interesting results;

ESO Beta - Initial Mac & PC Graphics Benchmarking

I have been following the development of the Mac ESO client for a while now and am really looking forward to further testing and launch.
 
Unexpectedly received a Beta key so about to try this on my Mac Mini. I think I'm in for a world of pain, but what the hell- might as well see :p
 
Unexpectedly received a Beta key so about to try this on my Mac Mini. I think I'm in for a world of pain, but what the hell- might as well see :p
Go for it :)

Use Lowest settings and then work you way up. Generally outside of PvP most people comment that the performance is surprisingly good for older computers. Consider lowering resolution.

Also, if you have 4GB of RAM which is minimum, then quit the Launcher when game is launched to save some memory. Also reboot and close other apps in background before playing.
 
if its got an HD4000 or better, it should be playable
Yep good point and also OS X 10.7 (10.9 is better if possible)

MAC MINIMUM SYSTEM REQUIREMENTS

Operating System: Mac® OS X 10.7.0 or later
Processor: Intel® Core™ 2 Duo
Video Card: Intel™ HD Graphics 4000, NVIDIA® GeForce® GT 330M or ATI™ Radeon™ HD 6490M or better
Memory: 4GB Ram
Storage: 60GB
Media: DVD-ROM
Resolution: 1024X768 minimum display resolution
 
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