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Highland said:
...I don't think there's any need for a name change, I just see this as Apple wanting to move the Shake userbase to a different licensing model (ie a more standard software one).

Also, I bet it won't be 2008 ;)

Edit : OH! Maybe this was the project that the "game" developers were hired for??? Hmmm. Makes sense!

Why a game dev? Maybe I'm just missing the obvious, but Huh?

I'm really excited for the evolution of Motion/Shake. They have the potential to become a really interesting piece of software. A more consumer useable one I think.

With a high end version possible.

Regardless, I'm so down for learning shake/motion now - since its the core of whatever is to come - and get ready to Play hard ball in 2008.
 
bonehead said:
I work in film/video post-production and know a number of digital artists/VFX supervisors and most of them aren't all that enamored of Shake. It gets used but it's not their go to tool. Other people may have different experiences. Your mileage may vary.
My experience has been the same. Inferno is king for compositing. After seeing it in action there's no wonder... it's amazing. Shake has the groundwork though. Some good R&D and it'll be competitive.

xPismo said:
Why a game dev? Maybe I'm just missing the obvious, but Huh?
For loads of high end realtime OpenGL programing, including good use of per-pixel shaders etc. Who's going to be the best for this? Someone who's been working on one of the new game engines!
 
Hmmm. I'm surprised everyone so quickly bought into believing a 2008 release date. That is only speculation and not part of their response to the price drop.

And I never beleive Apple when they do say they are going to release something.

This has the potential to be a brilliant marketing move on their part. Lure new customers with a bargain basement price, potentially move hardware, and then hopefully have a larger base of customers to sell a killer new version too.

I think a year tops.
 
esquared said:
Hope buying now will get me a future upgrade discount. Oh, and I could use it now for a feature I'm editing, learning curve be damned!. Excellent!
Good thinking.

I have been looking at Shake once and awhile and if I were to get Shake now, it might prepare me well for the new program.
 
I don't think I've seen anyone say this...

The huge price drop ensures that Shake is the lead program for potential buyers. In addition, the prospect of a paradigm shift in usefulness for an already strong program fosters loyalty and a willingness to wait. That is, unless a program shows up out of nowhere that can undercut a professional tool about the cost of an iPod.

There is a reason Apple bought all that property in Cupertino. They expect BIG growth.

I, for one, CANNOT wait for the next few years!
 
I feel compelled to add--

I'd bet this price strategy will extend itself to the Mac Pros, too. These are going to be screaming machines. Competitors have been making a killing on their high end machines-- that's what's allowed them to sell cheap boxes to the masses. In comparison, Apple has remained VERY profitable without undercutting itself price-wise. Now, Apple will probably release high end machiens in the same general price range as before, but force its competitiors to further undercut their own profits.

I hope I'm right. War is a brewin' in the computer industry.
 
Apple can do what they want with the name, just as long as they have a competitor, shake is a good fit for what apple is trying to do with the mac os in the way its embracing video and audio ect. Glad to see that the concerns I had in the Shake price drop forum is addresses.
 
MacAddict1978 said:
I think a year tops.

People in the Autodesk booth at NAB`06 were saying that Final Cut Extreme was real. I don't understand though... Apple and Autodesk are working together on some technology, but Apple seems to be moving toward putting out products that directly compete with Autodesk-Discreet offerings. Perhaps they are working together to kill Avid? I personally see Avid making a lot of missteps. Buying Pinnacle is one of them. Perhaps they see a weakness? :)
 
ChrisA said:
Looks to me like what has happened is Apple has removed staff from the Shake project and aigned them to work on this new product.

Sounds more like they walked up to the door with "Shake Team" written on it, crossed that out and wrote on "Phenomenon team".

Probably with a little smiley face in one of the "o"s.
 
ricksbrain said:
There is a reason Apple bought all that property in Cupertino. They expect BIG growth.

Apple has already experienced big growth, which is why they are spread all over the city. Jobs said in a statement that their new campus accross from HP's will house 3,000-3,500 employees. He also said that it won't be finished for another 4 years and that he expects more growth. They bought the property because they have grown. I imagine they have another hat trick in a city already crowded with offices for space in the future.
 
hyperpasta said:
Wow... Macrumors has a source now... this is pretty significant. Finally we get some original esclusive rumors here, and this source is highly accurate.

I assume you're being sarcastic. This same email has been quoted on pretty much every other mac site.
 
Dang fine print!

I just bought Shake. Didn't read the fine print. Didn't know there *was* fine print ;-) Got excited and just started throwing money.

In any case, I'm still pretty pleased. I've been looking through the window at that little doggy for a few years now. It's the same app as it was when it cost thousands of pounds, and it will last a few years. There are signs that learning Shake (in addition to having learnt Motion) will set me up well for the future. My interpretation: Phenomenon = radically improved Shake with Motion folded in. I think Phenomenon signals the end of Motion more than the end of Shake.

I only hope that Apple will treat Phenomenon like Final Cut and price it somewhat democratically. Aside from the top quality of the app, it's really the price of Final Cut that stood the NLE market on it's head. I'm cautiously confident that Phenomenon will be treated similarly. Why wouldn't Apple want Shake on every desktop that uses Final Cut? There are a lot of us out there - from organizations like the BBC to people like me.
 
about the naming: we are forgetting one important thing here: they now want Mac in their product names !!

Macshake? Maconemon? ShakeMac? PhenomeMac?





This doesn't the end of Shake, it doesn't mean the end of motion, it means new powerbooks on thuesday. Simple as that
 
WilsonPicket said:
I just bought Shake. Didn't read the fine print. Didn't know there *was* fine print ;-) Got excited and just started throwing money.

What fine print? Would you care to elaborate?
 
Argh, and here I was thinking that learning Shake was going to be a good investment for getting a job in the compositing field—maybe not so much, eh? Should I be sitting down with Combustion to get used to Autodesk's (neé Discreet's) interfaces instead? Or should I just internalize the basics of node-based compositing as a process and realize that in the end the software is just button-pushing?

Argh.
 
killmoms said:
Argh, and here I was thinking that learning Shake was going to be a good investment for getting a job in the compositing field—maybe not so much, eh? Should I be sitting down with Combustion to get used to Autodesk's (neé Discreet's) interfaces instead? Or should I just internalize the basics of node-based compositing as a process and realize that in the end the software is just button-pushing?

Argh.

You'll be fine by mastering Shake. All of this software is akin to driving a car. There are different models. Some cars smell funny on the inside and the upholstery is tearing from the roof but, mechanically, they do the same thing, have the same parts, same functions. So in short, learn to drive one car and you can drive them all.
 
Highland said:
Let's hope so!

Shake really needs to take on Inferno, which is a truly amazing piece of kit.


Same here.

I don't think there's any need for a name change, I just see this as Apple wanting to move the Shake userbase to a different licensing model (ie a more standard software one).

Also, I bet it won't be 2008 ;)

Edit : OH! Maybe this was the project that the "game" developers were hired for??? Hmmm. Makes sense!

Nothing will ever take on the inferno at least not for awhile.

clients still love to say they are going to a inferno session, or my movie/commercial spot was built in an inferno, $1000 an hour makes them feel highend
my 2 cents
 
Shake's price drop could also be a sneaky strike on Autodesk's Combustion.

The difference between Shake and Inferno on a mass compositing scale is that Inferno is typically a suite software, ie (for the non compositors reading this forum) Inferno usually is setup as 1 box (older versions usually were Silicon Graphics boxes, newer are high end Discreet built Linux based), in it's own room, complimented with soft mood lighting and couches for the clients to relax on as the compositor goes through the rounds. Whilst Shake set ups are masses of computers setup together 'farm' style.

With Shake now costing less than Combustion, that means that budget restrictions for staff, and new Shake units are now conciderably less, meaning more Shake users per film project, more productability in a lesser time frame.

Also, now smaller post houses will be able to afford Shake. Combustion is a more popular compositing software because it's cheap. The tables have been turned! Let's hope whatever Apple unleashes will be the next big thing, and not a hideously expensive pain.
 
I can't afford a new licence for PhotoShop, but I can afford Shake.
It's overkill I can live with. Noodles and nodes here I come.

I don't plan to become a compositing monkey (I am already an audio monkey), but perhaps I will finish a script, shoot my own film, edit it in FCP and use Shake for the finer color grading, compositing and effects...
 
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