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That's the thing. I hate to be one of those "This never would have happened if Steve was alive guys," but as soon as he left, and passed, things have not been the same. iOS7 was an absolute mess, visually and functionally, and iOS8 is too. Less bugs, but way too much crap, and the visual design is awful. Same goes for Yosemite. As far as the iPad and iPhone go.. they've just gotten thinner like they always do. TouchID and ApplePay are nice though. Apple Watch is just meh. Not revolutionary and I don't think people here can admit that most people don't care about the Apple Watch. Everyone in my family has an iPhone, and not a single one of them will buy the watch. My friends, who are normally Apple fanatics don't care.

Personally, I don't think Jobs would have let this out the door. Not like this anyway.

iOS 7 looks so much better than iOS 6 that when I see my nephews old iPod I almost can't believe Apple designed that OS. I'm glad your few family and friends don't comprise more than 0.000001% of potential Apple watch customers, or Apple would have a real problem on their hands.
 
Exactly. It's a solution in search of a problem. Never a great place to start.

But isn't that what the iPad was? A solution in search of a problem? Isn't that why there was so much disdain for it in the beginning? I already have an iPhone, what do I need a bigger one for?

It was only AFTER it came out that people were able to answer that question for themselves.

The iPad solved no issues we thought we had before it came out, but now it's solving issues by the dozen years upon years later. Being proactive instead of reactive is why the iPad has sold so much.
 
I agree that iOS6 was an eyesore - the skeumorphism thing was never really a good idea, and it was partially that it was a visual design trend when it was first introduced, but also because people were so amazed with what the iPhone was capable of, that it was overlooked as far as criticism goes. I'm absolutely a huge fan of flat design, I just don't think Apple came anywhere close to getting it right with iOS7/8.


iOS 7 looks so much better than iOS 6 that when I see my nephews old iPod I almost can't believe Apple designed that OS. I'm glad your few family and friends don't comprise more than 0.000001% of potential Apple watch customers, or Apple would have a real problem on their hands.
 
I don't think anyone got owned there. The guy had valid points that he maybe didn't describe as well as he could have.

Here's what's going on though. Apple's got a new product, that isn't yet released, and like any Apple product launch, there's people drooling over it, and naysayers. The big difference this time I think is that there isn't near as much interest in this as there was/is with iPhone and iPad.

If it's amazing, word will get out and more people buy them, but it's not going to be as big as the iPhone. Everyone needs a phone. Not everyone needs a watch. I find the notion that people are getting sick of their phones and looking for a way to separate from it, to be absolute nonsense. That's marketing ******** through and through.

Personally I think the User Experience that Apple delivers has been getting weaker and weaker over the last few years. On the outside the Apple Watch looks nicer than the competition, but I think Android Wear looks a lot nicer visually speaking on the software side. As for what the watch does, it doesn't do a single thing I wouldn't have thought of myself if I was making this, and that's a huge part of what disappoints me. I expect a lot more from Apple.

I'll get one, because I work in UX and product design and I need to be familiar with popular devices in order to do my job, but I don't expect to be putting away my Rolex or Panerai anytime soon. I also won't be getting one on day one, which is a first for me and Apple products.
People said the exact same things when the iPhone and iPad were announced. And you should look up first year iphone sales. They sold a fraction of how many they sell now.

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I agree that iOS6 was an eyesore - the skeumorphism thing was never really a good idea, and it was partially that it was a visual design trend when it was first introduced, but also because people were so amazed with what the iPhone was capable of, that it was overlooked as far as criticism goes. I'm absolutely a huge fan of flat design, I just don't think Apple came anywhere close to getting it right with iOS7/8.
Please don't tell me you like material design from Google. It seriously looks horrible, and it looks like the kiddie design people think ios 7/8 looks like. The difference is that googles really does look kiddie as hell.
 
Not at all. The iPad was the original solution to the problem of more casual computing. That's why Apple designed it first.

People reacted the way they because they're short sighted ("It's just a big iPhone!"), but it sold great right off the bat. As soon as I saw the iPad I knew exactly what I'd use it for; browsing on the couch, browsing in bed, plane rides, vacations, etc. That wasn't that hard to see.

I work in product and UX design, and we don't ever start anything without figuring out what the problem is, and why it needs solving. Wearables, I think most people would agree, in theory have great use cases, but so far, every major variation released, is just the industry trying to force these things on us. But nobody really seems interested. Of course that was bound to change somewhat when Apple entered the market, but that doesn't guarantee they did anything right, or that they started with a problem. I see they're trying to say that we all have this desire to separate from our phones, but I think that's a made up problem. I love my phone. I have no desire to use it less.

I'm not saying for certain it's going to be a flop - I do think it'll sell, but not near as well as the iPhone, at least not to start. I think you'll be surprised to see that the interest just isn't there like it is with other Apple products. The faithful will buy it, but the Mom's and Dad's and brothers and sisters of those people - they aren't going to care. It's not even on their radar.


But isn't that what the iPad was? A solution in search of a problem? Isn't that why there was so much disdain for it in the beginning? I already have an iPhone, what do I need a bigger one for?

It was only AFTER it came out that people were able to answer that question for themselves.

The iPad solved no issues we thought we had before it came out, but now it's solving issues by the dozen years upon years later. Being proactive instead of reactive is why the iPad has sold so much.


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I love material design (and no, I'm not an Android guy - I'm iPhone/iPad). Google did an amazing job with material design. Not in love with the icons, but the interaction models, and the visual design styles are fantastic. The Google apps on my iPhone are easily the nicest looking apps I use. Everything from the design, to the interaction models to the animations and transitions are exceptionally well done. To each their own, but I suspect your bias and preference for Apple won't allow you to admit that someone else did a good job.

People said the exact same things when the iPhone and iPad were announced. And you should look up first year iphone sales. They sold a fraction of how many they sell now.

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Please don't tell me you like material design from Google. It seriously looks horrible, and it looks like the kiddie design people think ios 7/8 looks like. The difference is that googles really does look kiddie as hell.
 
Not at all. The iPad was the original solution to the problem of more casual computing. That's why Apple designed it first.

People reacted the way they because they're short sighted ("It's just a big iPhone!"), but it sold great right off the bat. As soon as I saw the iPad I knew exactly what I'd use it for; browsing on the couch, browsing in bed, plane rides, vacations, etc. That wasn't that hard to see.

I work in product and UX design, and we don't ever start anything without figuring out what the problem is, and why it needs solving. Wearables, I think most people would agree, in theory have great use cases, but so far, every major variation released, is just the industry trying to force these things on us. But nobody really seems interested. Of course that was bound to change somewhat when Apple entered the market, but that doesn't guarantee they did anything right, or that they started with a problem. I see they're trying to say that we all have this desire to separate from our phones, but I think that's a made up problem. I love my phone. I have no desire to use it less.

I'm not saying for certain it's going to be a flop - I do think it'll sell, but not near as well as the iPhone, at least not to start. I think you'll be surprised to see that the interest just isn't there like it is with other Apple products. The faithful will buy it, but the Mom's and Dad's and brothers and sisters of those people - they aren't going to care. It's not even on their radar.

Wearables main purpose in my opinion will be biometric sensors. A phone cannot and will not ever do this, because a phone isn't constantly attached to your body. Only wearables can do biometric sensors and thus they have a profoundly and life changing purpose in the future. Granted they aren't changing much yet, but they will. If Apple can put accurate biosensors in the next iterations of the watch, it not only has a purpose, it has a far greater purpose than a smartphone could ever have. When wearables start prolonging life by preventing and diagnosing health issues before they become a problem, it will be unbundently clear to people. Until then, everyone will dismiss them as useless.
 
Agree completely.

Wearables main purpose in my opinion will be biometric sensors. A phone cannot and will not ever do this, because a phone isn't constantly attached to your body. Only wearables can do biometric sensors and thus they have a profoundly and life changing purpose in the future. Granted they aren't changing much yet, but they will. If Apple can put accurate biosensors in the next iterations of the watch, it not only has a purpose, it has a far greater purpose than a smartphone could ever have. When wearables start prolonging life by preventing and diagnosing health issues before they become a problem, it will be unbundently clear to people. Until then, everyone will dismiss them as useless.
 
Not at all. The iPad was the original solution to the problem of more casual computing. That's why Apple designed it first.

People reacted the way they because they're short sighted ("It's just a big iPhone!"), but it sold great right off the bat. As soon as I saw the iPad I knew exactly what I'd use it for; browsing on the couch, browsing in bed, plane rides, vacations, etc. That wasn't that hard to see.

I work in product and UX design, and we don't ever start anything without figuring out what the problem is, and why it needs solving. Wearables, I think most people would agree, in theory have great use cases, but so far, every major variation released, is just the industry trying to force these things on us. But nobody really seems interested. Of course that was bound to change somewhat when Apple entered the market, but that doesn't guarantee they did anything right, or that they started with a problem. I see they're trying to say that we all have this desire to separate from our phones, but I think that's a made up problem. I love my phone. I have no desire to use it less.

I'm not saying for certain it's going to be a flop - I do think it'll sell, but not near as well as the iPhone, at least not to start. I think you'll be surprised to see that the interest just isn't there like it is with other Apple products. The faithful will buy it, but the Mom's and Dad's and brothers and sisters of those people - they aren't going to care. It's not even on their radar.




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I love material design (and no, I'm not an Android guy - I'm iPhone/iPad). Google did an amazing job with material design. Not in love with the icons, but the interaction models, and the visual design styles are fantastic. The Google apps on my iPhone are easily the nicest looking apps I use. Everything from the design, to the interaction models to the animations and transitions are exceptionally well done. To each their own, but I suspect your bias and preference for Apple won't allow you to admit that someone else did a good job.

Material design is horrible. The interactions are pointless and cumbersome, it takes away any simplicity and just convolutes the entire process. I have the Google Play app on my iPhone and it is the worst most convoluted experience I could imagine. The icons look like they were designed for children as they look cartoonish. The navigation is awful, and it isn't fluid because so many different actions are taking place and few of them make any sense. It's really just a horrific mess of design. Thank god for Apple is all I can say.
 
Professional designers would disagree with you on that.

Material design is horrible. The interactions are pointless and cumbersome, it takes away any simplicity and just convolutes the entire process. I have the Google Play app on my iPhone and it is the worst most convoluted experience I could imagine. The icons look like they were designed for children as they look cartoonish. The navigation is awful, and it isn't fluid because so many different actions are taking place and few of them make any sense. It's really just a horrific mess of design. Thank god for Apple is all I can say.
 
Apple used to be a leader when it came to user experience, but that's suffered a lot lately. I agree that old Apple design in iOS was pretty ugly, but Visual/UI design under Ive is a mess. He should stick to industrial design.

Doesn't get more professional than Apple.
 
Apple used to be a leader when it came to user experience, but that's suffered a lot lately. I agree that old Apple design in iOS was pretty ugly, but Visual/UI design under Ive is a mess. He should stick to industrial design.

Nope it's never been better.
 
Well, at the very least you've earned your gold fanboy medal. Congrats!

I'm a fan. The whole fanboy thing is fine to say if you're a teenager I suppose. I thought Apple was stupid as hell for removing swiping from the Finder in Mavericks and I think they are stupid as hell for not including conversions in the ios spotlight akin to Yosemite. Along with numerous other things I think they could or should be doing or doing differently. Design just isn't one of them at present.
 
Without wanting to **** on Apple, because they do put out some great products, there is a grain of truth to this.

And this, in one comment, is exactly why Apple is at it’s heart a marketing company. They have convinced people who’ve never used a product that their ability to parrot marketing buzzwords and meaningless points about "delight" makes them a person who appreciates nuance rather than someone who derives their identity from a brand.

They are so, so good at what they do.
 
Apple used to be a leader when it came to user experience, but that's suffered a lot lately. I agree that old Apple design in iOS was pretty ugly, but Visual/UI design under Ive is a mess. He should stick to industrial design.

Personally I think Google's 'material design' is incredibly pretensious. More pretensious than anything Apple has done. Based on that Wired story it's pretty clear iOS 7 was rushed. Plus it was an awkward period where Ive was building his own human interface team but there was still the legacy human interface team under Craig Federighi. I suspect we'll see more UI polish either this year or next. But quite honestly the issues I have with iOS right now have nothing to do with UI design. And some of my issues didn't exist in iOS 7.
 
Professional designers would disagree with you on that.

No, I don't think so. I currently have iPhone 6 with iOS 8 on it (obviously) and HTC One m8 with stock Android Lollipop installed on it. iOS 8 UI is leaps and bounds ahead of Lollipop. iOS 8 is not only better looking but easier to understand and use. It's intuitive. Lollipop is not.

-Quick settings appear from the top of the screen which is incredibly impractical considering the size of most Android phones.

-People complained about too much movement and animations when iOS 7 was released. Android Lollipop is even worse in this department and it feels like a rollercoaster when using it.

-Apps are in separate folder, page, launcher or whatever. Incredibly impractical compared to having all your apps instantly on your home screen.

-Google Search bar is integrated to the home screen taking space and in my opinion it makes the home screen look hideous. iOS 8 let's me swipe from the middle of the screen to access the search function.

-Rearranging your home screen apps on iOS is way better compared to Android.

-People complain about iOS 8 bugs. Android Lollipop has at least equal amount of bugs and glitches but no one complains because Android people don't care.

-And still, after years and years of development iOS is still smoother than Android. Thought Android is getting closer.


Just to mention few reasons why iOS is still ahead of Android in terms of user experience. If you really enjoy spending time on customizing your UI with crazy themes and launchers, then feel free to use Android. But in my point of view thats just incredibly annoying.
 
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