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I never claimed they are. I am just finding ways to slow them down.

Just like Huawei and TikTok, evidence or truth are not important. The point is to slow them down.
Trying to cripple competition simply because you are falling behind is simply an admission of you being on the losing side. How do you not see that?
 
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If you were a law maker, you wouldn’t be to go too far. These are old tricks by old dogs that never worked. You are not going to an exception.
This one was hard to read, but really? In this political climate, there is something called "going too far"?
 
I'm not really interested in giving out the label of monopoly.

The whole point of my comments in the last two days was to tell you that you don't need to find a cause, e.g., being a monopoly, to ask for changes. You can have regulations on things, just because.

For example, you don't need to prove that large magazines are dangerous to society, you can just de facto ban it just because through arbitrary legislations, just like what they did with suppressors.
Oh you are not interested in monopoly labeling? What do you think you have been labeling Apple as for the last 3 days? What did the judge rule yesterday? Did she not say Apple IS NOT a monopoly?

That’s it. I am done with you. You talk but not actually say anything.
 
All foreign entities. How many times I will have to ask you to give me US CORPORATATION as an example.

All it needs to be is on the wrong side of the regulators or "national interest". It shows you that the system has the capacity to, but has not yet attempted anything that I know of on US companies. Partly because they would just use media to defame the company and short its stocks, then do a hostile takeover of the board.

About Alstom:


About Alstom and Huawei:

 
All it needs to be is on the wrong side of the regulators or "national interest". It shows you that the system has the capacity to, but has not yet attempted anything that I know of on US companies. Partly because they would just use media to defame the company and short its stocks, then do a hostile takeover of the board.

About Alstom:

https://news.cgtn.com/news/3d3d514f3445544f34457a6333566d54/index.html

Once again, I am done with you. You can bs in public forums but you can’t bs life or really. Get a grip, will ya?
 
This is a dispute between two megacorps. It just so happens that one is a lot bigger than the other.
That "unreasonable contract" has earned Epic millions and millions. If it weren't for that platform, there may not have been other similar ones for them to profit from either.

Epic wants Apple's cut back. Apple wants a cut for the substantial amount of work it does to provide Epic with a very lucrative platform. Any argument should be over the numbers and thats between those two. If it weren't viable, Epic probably wouldn't be as big as they are, so they really don't have much of an argument.
I don’t care about Epic, I want Apple to lose in favor of smaller devs.
 
I don’t care about Epic, I want Apple to lose in favor of smaller devs.

So you want small developers do be negatively impacted then. You may not care about Epic but Epic does't care about the small devs either no matter the type of narrative they are desperately trying to create. Think about what the unintended consequences would mean to small devs.

It seems to me you just dislike Apple and you wish for their loss regardless the end result. It was widely discussed in this thread why Apple's loss on all counts is actually bad for small devs. Try to have a deeper understanding where this would all lead to. Economies of scale is something only big corps like Epic can achieve. Small devs cannot afford dedicating time and resources on having their own payment systems, customer service, support, etc. Epic already has this in place because they are a big and well resourced. They just want more money in their pocket. Nothing to do with small devs or their interest at all.
 
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Putting to one side the fact that Apple's app checking process claims to be able to protect us such perfidy; what exactly is the problem with an app containing a legitimate payment platform and what is the benefit to me of Apple preventing me from doing business with Epic in this way on my (not Apple's) phone?
IMHO, there are some potential issues with that (namely, scams), which can damage Apple's brand; then again, it's not like Apple helps users caught on scams processed by their own first-party payment system, so there's that.

However, can you really put that to the side? That's my main – nay, only – point here. Epic can be absolutely right when it comes to payments but, if they go about it in borderline, if not outright criminal fashion, they can't expect any special treatment.

Others may try making the same point and, if they fail because Epic set a bad precedent, that will just confirm what I anticipated, i.e. that Epic was doing their competitors, partners and customers alike a huge disservice in behaving in such fashion.

Being right, and having freedom of speech and access to courts of law does not give you the right to behave in a deceitful manner. Letting that kind of thing slide is an even worse slippery slope into which neither Apple, or any other company, for that matter, will ever enter.
 
Guess it's a good thing that Epic wasn't able to prove their claims and Apple gets to keep the status quo.

Yes, it is. Courts aren't interested in letting mega corps like Epic use laws as tools to fill in their pockets. We all know - with the exception of few folks here - that what Epic did is only for their own benefit. Part of Epic's burden was to prove if the judgement is in its favor, it would also benefit the small devs and the consumer. Epic failed on that also along with 9 out of their 10 claims. Ask any developer. They will tell you the "status quo" is how they happen to exist. If anything, this lawsuit proves Apple's business model is a legitimate model that benefits Apple, small devs and the consumer. Win-Win-Win.
 
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While I HATE Epic Games with a burning passion for brainwashing people and being very hypocritical, I think alternative payments should be a option if it’s not a developer trying to scam a user. Good, just don’t do Sideloading on iOS and I’ll be completely fine with whatever happens from here on out.
This is less directed at you individually (i.e. not attacking you) and more directed and responding in general to the spirit of your message ...

Regardless of how payments are done (1st party, 3rd party, or an In-App purchase completed outside of the app), as the judge pointed out, and then others went and re-read the developer agreements, the developer still owes 30% of sales to end-users to Apple, full stop. Which, before anyone else jumps to say is unfair, anti-competitive, or monopolistic, etc, it's the same as Epic -- itself! -- mandates in it's own contracts. They have different numbers for the commission level, but the point is, the commission (the 30% part) is not as a condition of Apple taking in the money themselves. So even if you could use a 3rd party payment processor -- you still owe Apple their 30% first, then, the payment processor (on the whole sale amount, again) who will collect their own cut for processing and collecting the users payment. Epic, like I said, doesn't provide this "out" for any developer either. In fact, it's even more unambiguous in their contract compared to Apple's.

Epic's Unreal Engine license agreement:
"When you generate revenue from a Product or Distribute it to end users, you must provide Epic with advance notification at unrealengine.com/release, as early as reasonably possible, including the name of the Product, the format of distribution, unique Product id (where applicable), and the distribution channel(s). [...] You agree to pay Epic a royalty equal to 5% of all worldwide gross revenue actually attributable to each Product, regardless of whether that revenue is received by you or any other person or legal entity, as follows: (etc... )

Or to put it another way.... On iOS, you're hassling yourself, your customers, and costing yourself (as a developer) extra fees and commission using a 3rd party processor for in-app purchases or initial app sales.

Now Epic could have attacked Apple on the 30% number itself. But they didn't. Epic chose to argue against the imposition of any commission at all. That is they stated they chose to breach their contract and do what they did because it was their opinion that any commission charge of any amount was unconscionable. (Despite the fact that Epic itself wants a commission for games developed with their Unreal Engine and games / apps sold though their store).

So again, Epic's core arguments and core case were super flimsy weak. But, they did win on the anti-steering, the only portion that they really didn't screw up.
 
Yes, it is. Courts aren't interested in letting mega corps like Epic use laws as tools to fill in their pockets. We all know - with the exception of few folks here - that what Epic did is only for their own benefit. Part of Epic's burden was to prove if the judgement is in its favor, it would also benefit the small devs and the consumer. Epic failed on that also along with 9 out of their 10 claims. Ask any developer. They will tell you the "status quo" is how they happen to exist. If anything, this lawsuit proves Apple's business model is a legitimate model that benefits Apple, small devs and the consumer. Win-Win-Win.

The question isn’t even whether it would benefit small devs and the consumer. That’s not the test. Otherwise it would be illegal to make a profit - you’d have to do everything at cost.
 
This is less directed at you individually (i.e. not attacking you) and more directed and responding in general to the spirit of your message ...

Regardless of how payments are done (1st party, 3rd party, or an In-App purchase completed outside of the app), as the judge pointed out, and then others went and re-read the developer agreements, the developer still owes 30% of sales to end-users to Apple, full stop. Which, before anyone else jumps to say is unfair, anti-competitive, or monopolistic, etc, it's the same as Epic -- itself! -- mandates in it's own contracts. They have different numbers for the commission level, but the point is, the commission (the 30% part) is not as a condition of Apple taking in the money themselves. So even if you could use a 3rd party payment processor -- you still owe Apple their 30% first, then, the payment processor (on the whole sale amount, again) who will collect their own cut for processing and collecting the users payment. Epic, like I said, doesn't provide this "out" for any developer either. In fact, it's even more unambiguous in their contract compared to Apple's.

Epic's Unreal Engine license agreement:
"When you generate revenue from a Product or Distribute it to end users, you must provide Epic with advance notification at unrealengine.com/release, as early as reasonably possible, including the name of the Product, the format of distribution, unique Product id (where applicable), and the distribution channel(s). [...] You agree to pay Epic a royalty equal to 5% of all worldwide gross revenue actually attributable to each Product, regardless of whether that revenue is received by you or any other person or legal entity, as follows: (etc... )

Or to put it another way.... On iOS, you're hassling yourself, your customers, and costing yourself (as a developer) extra fees and commission using a 3rd party processor for in-app purchases or initial app sales.

Now Epic could have attacked Apple on the 30% number itself. But they didn't. Epic chose to argue against the imposition of any commission at all. That is they stated they chose to breach their contract and do what they did because it was their opinion that any commission charge of any amount was unconscionable. (Despite the fact that Epic itself wants a commission for games developed with their Unreal Engine and games / apps sold though their store).

So again, Epic's core arguments and core case were super flimsy weak. But, they did win on the anti-steering, the only portion that they really didn't screw up.
Very well explained 👍
 
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