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if not for iOS, where would fortnight be? They owe a lot to apple for distribution and being able to utilize applies proprietary hardware

It Fortnight want to make their own phone and have it be as commonplace as the iPhone, have at it

They would be in the same place they are now. Fortnite is a majority console game.

My 12 yo and their friends love to play it on their Switch.
 
Why compare it to Windows instead of macOS? It's been figured out.

Either way, as I said, let that be the users choice. The 99% of people that supposedly are happy can never venture outside of the app store and iOS ife will be exactly the same. The others can decide something different.
I have more than enough cleaned up Windows PCs of friends/family and I certainly do not want that on iOS, so the "walled garden" works better for me.
No need to discuss further, we can agree to disagree
 
I have more than enough cleaned up Windows PCs of friends/family and I certainly do not want that on iOS, so the "walled garden" works better for me.
No need to discuss further, we can agree to disagree

That’s nice, but you’re still talking about windows. You’re ignoring macOS, which is disingenuous.

I’ve done the exact same with windows, but we’re not talking about windows or that would even be like Windows. It would be like macOS.
 
That’s nice, but you’re still talking about windows. You’re ignoring macOS, which is disingenuous.

I’ve done the exact same with windows, but we’re not talking about windows or that would even be like Windows. It would be like macOS.
Bringing in macOS equals bringing in Windows, I'm not ignoring it. macOS has what, 10 or so % market share and it's not attractive enough for bad actors, iOS on the other hand would be.
Comparing macOS to iOS is disingenuous.
As I said, agree to disagree, I have no intentions to convince you nor will you convince me.
I'm simply allowed to voice my opinion as you are to voice yours.
 
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And this mentality is why Apple will never be a serious gaming platform. Why would developers want to come here and work harder to support proprietary tech for a fraction of the sales they can get elsewhere without this "pay the tariff and kiss the ring" mentality?
Sony, Xbox and Nintendo all have the exact same payment model as the App Store, same fees and all. Your argument makes so sense at all.
 
Sony, Xbox and Nintendo all have the exact same payment model as the App Store, same fees and all. Your argument makes so sense at all.
And they are already hugely successful gaming companies.
Epic launched their store and no one wanted to develop for them so they had to pay for exclusivity. They also paid developers so they could give away games for free. That's how Epic built itself into a gaming brand.
Apple should be investing in game studios. Giving them money and tools so they can be successful. Buying exclusivity. That's how you build yourself up when you are so very small in this market and the developers just do not want to work with you. Spend money, don't just take money. Just a backwards view that keeps them as a bottom player in that industry.
 
I partially agree with the idea... App sales maybe should be one fee and in-app sales should be a lower fee, for instance. But totally free? That's not even a reasonable ask. That's like asking Visa to eliminate interchange/swipe fees. It's one thing to say they're too high, but saying it should be free is complete nonsense.

Plus, developers can just make everything in-app as most already do. So, you have to meet in the middle somewhere anyway.
Here's my idea of meeting in the middle...

If an app is free, it is hosted for free. Apple does this already.

Unless...

For paid apps (meaning paid to download or with in-app purchases), there is a hosting fee involved. Charge the developer $x per MB per month to host the app plus $y/mb per download (initial and updates). Datacenters and bandwidth aren't free.

Edit: drop the per transaction fee and make the fees scale with the amount of data stored and transferred.

It's not perfect and there are certainly nuances involved but Apple gets paid for what they provide (storage and bandwidth) and it scales with an app's popularity.
 
I have been told here on MR many times in the past that less than 1% of Android users actually do side loading.
What "market" is it that "decides" what's best?

The free market, where stores can sell games for iOS in competition with Apple. I suspect if they could they'd whine Apple's 15% cut is unfair because they can't stay in business with only 15% and can't get developers if they charge more...

The vast majority of smartphone users doesn't care about side loading ...

Doesn't matter once users have a choice. If they prefer Apple's then they have made their choice and are not restricted by a walled garden. It's not Apple's limiting them from buying from alternate stores anymore.

Fortnite is free.

If it truly was, EPIC would not be whining about payment systems.
 
Here's my idea of meeting in the middle...

If an app is free, it is hosted for free. Apple does this already.

Unless...

For paid apps (meaning paid to download or with in-app purchases), there is a hosting fee involved. Charge the developer $x per MB per month to host the app plus $y/mb per download (initial and updates). Datacenters and bandwidth aren't free.

Edit: drop the per transaction fee and make the fees scale with the amount of data stored and transferred.

It's not perfect and there are certainly nuances involved but Apple gets paid for what they provide (storage and bandwidth) and it scales with an app's popularity.
Yeah, I agree a fixed+variable component could work. Whatever happens needs to reduce friction and align incentives between Apple and developers. It's just a bad look for Apple to charge so much that their developers try to get their users to employ payment loopholes. Then again, it's also a bad look by Epic when they don't have enough of a coalition behind them. Just makes them look whiny that they can't keep all the money for themselves.
 
That’s nice, but you’re still talking about windows. You’re ignoring macOS, which is disingenuous.

I’ve done the exact same with windows, but we’re not talking about windows or that would even be like Windows. It would be like macOS.
The reason MacOS is safer than Windows isn't because it's somehow special, it's because it has a market of ~100m users compared to billions of Windows users. So it's a much less attractive target. Not to mention, MacOS is absolutely more dangerous than iOS. Apple has over a billion users on iOS/iPadOS. A malicious app that infected 5% of iPhones would be equivalent to infecting half off all Macs on the planet.

iOS is a much, much more attractive target to bad actors. And as we see on Android, viruses and malware are absolutely an issue there. Why do you think that is? Are iOS users more sophisticated than Android users? Are Apple's engineers better than Google's? Or is it because sideloading and alternate app stores make it significantly easier for bad actors to get malware on to devices?
 
Just give me proper sideloading.

Hide it behind 20 warnings and switches if you want, I take full responsibility, but stop treating me like a child just so you protect your cuts and apply your draconian heavy handed control over the device that I PAID FOR!.
you can pay for an android device. I paid for a closed system device. why are you trying to take away a closed system from me, something I paid for?
 
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The reason MacOS is safer than Windows isn't because it's somehow special, it's because it has a market of ~100m users compared to billions of Windows users. So it's a much less attractive target. Not to mention, MacOS is absolutely more dangerous than iOS. Apple has over a billion users on iOS/iPadOS. A malicious app that infected 5% of iPhones would be equivalent to infecting half off all Macs on the planet.

iOS is a much, much more attractive target to bad actors. And as we see on Android, viruses and malware are absolutely an issue there. Why do you think that is? Are iOS users more sophisticated than Android users? Are Apple's engineers better than Google's? Or is it because sideloading and alternate app stores make it significantly easier for bad actors to get malware on to devices?

It is safer, though. macOS sandboxes app, Windows dos not. I would still personally like the option. I ran windows, more or less, full time until 2010 or so, and I got malware one time…which was minor and I removed.

I just don’t want an entire ecosystem pared down to the lowest common denominator of user.
 
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For paid apps (meaning paid to download or with in-app purchases), there is a hosting fee involved. Charge the developer $x per MB per month to host the app plus $y/mb per download (initial and updates). Datacenters and bandwidth aren't free.

as a developer that sells apps with in-app purchases, I rather not.
 
No one likes that it's Sweeney, and he makes a lot of ridiculous side arguments.

But I still don't get why Apple is entitled to tax every single transaction that happens on the platform.

Developing and distributing is not free. Apple isn't doing this as a charity.

But they are also forcing people to only use one method of distribution when they would gladly use another, and then taxing them heavily on that one method.

Safari is always the classic example, and I'm sure if certain people had a time machine they would go back and destroy the open web, too.

If I can use Safari to buy things without a tax, and I can use certain blessed apps like Amazon without a tax (or be kicked out to the one exempt app, Safari, and do it anyway) why is it that certain things are treated differently?

I just don't understand that specific logic.
Steve Jobs originally offered WebApps for iPhone. Totally free. They can still do this today in fact.
The dev's rejected it.
 
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