The only junk fees here are all the in-app purchases that Epic games has for it's game and not being able to buy a game out right.
if not for iOS, where would fortnight be? They owe a lot to apple for distribution and being able to utilize applies proprietary hardware
It Fortnight want to make their own phone and have it be as commonplace as the iPhone, have at it
I have more than enough cleaned up Windows PCs of friends/family and I certainly do not want that on iOS, so the "walled garden" works better for me.Why compare it to Windows instead of macOS? It's been figured out.
Either way, as I said, let that be the users choice. The 99% of people that supposedly are happy can never venture outside of the app store and iOS ife will be exactly the same. The others can decide something different.
I have more than enough cleaned up Windows PCs of friends/family and I certainly do not want that on iOS, so the "walled garden" works better for me.
No need to discuss further, we can agree to disagree
Fortnite is free.You’re entitled to NOTHING for free.
Bringing in macOS equals bringing in Windows, I'm not ignoring it. macOS has what, 10 or so % market share and it's not attractive enough for bad actors, iOS on the other hand would be.That’s nice, but you’re still talking about windows. You’re ignoring macOS, which is disingenuous.
I’ve done the exact same with windows, but we’re not talking about windows or that would even be like Windows. It would be like macOS.
Sony, Xbox and Nintendo all have the exact same payment model as the App Store, same fees and all. Your argument makes so sense at all.And this mentality is why Apple will never be a serious gaming platform. Why would developers want to come here and work harder to support proprietary tech for a fraction of the sales they can get elsewhere without this "pay the tariff and kiss the ring" mentality?
And they are already hugely successful gaming companies.Sony, Xbox and Nintendo all have the exact same payment model as the App Store, same fees and all. Your argument makes so sense at all.
Here's my idea of meeting in the middle...I partially agree with the idea... App sales maybe should be one fee and in-app sales should be a lower fee, for instance. But totally free? That's not even a reasonable ask. That's like asking Visa to eliminate interchange/swipe fees. It's one thing to say they're too high, but saying it should be free is complete nonsense.
Plus, developers can just make everything in-app as most already do. So, you have to meet in the middle somewhere anyway.
I have been told here on MR many times in the past that less than 1% of Android users actually do side loading.
What "market" is it that "decides" what's best?
The vast majority of smartphone users doesn't care about side loading ...
Fortnite is free.
That's what I meant, I was just typing too fast XDHe said that about external purchases
Yeah, I agree a fixed+variable component could work. Whatever happens needs to reduce friction and align incentives between Apple and developers. It's just a bad look for Apple to charge so much that their developers try to get their users to employ payment loopholes. Then again, it's also a bad look by Epic when they don't have enough of a coalition behind them. Just makes them look whiny that they can't keep all the money for themselves.Here's my idea of meeting in the middle...
If an app is free, it is hosted for free. Apple does this already.
Unless...
For paid apps (meaning paid to download or with in-app purchases), there is a hosting fee involved. Charge the developer $x per MB per month to host the app plus $y/mb per download (initial and updates). Datacenters and bandwidth aren't free.
Edit: drop the per transaction fee and make the fees scale with the amount of data stored and transferred.
It's not perfect and there are certainly nuances involved but Apple gets paid for what they provide (storage and bandwidth) and it scales with an app's popularity.
The reason MacOS is safer than Windows isn't because it's somehow special, it's because it has a market of ~100m users compared to billions of Windows users. So it's a much less attractive target. Not to mention, MacOS is absolutely more dangerous than iOS. Apple has over a billion users on iOS/iPadOS. A malicious app that infected 5% of iPhones would be equivalent to infecting half off all Macs on the planet.That’s nice, but you’re still talking about windows. You’re ignoring macOS, which is disingenuous.
I’ve done the exact same with windows, but we’re not talking about windows or that would even be like Windows. It would be like macOS.
users have always had the choice between iOS and androidEither way, as I said, let that be the users choice.
You mean people can buy the product that lets them do what they want? Great! Thank god Android/Mac/Windows exists!These people can just do what they, presumably, do right now on their Mac!
They would be in the same place they are now. Fortnite is a majority console game.
My 12 yo and their friends love to play it on their Switch.
you can pay for an android device. I paid for a closed system device. why are you trying to take away a closed system from me, something I paid for?Just give me proper sideloading.
Hide it behind 20 warnings and switches if you want, I take full responsibility, but stop treating me like a child just so you protect your cuts and apply your draconian heavy handed control over the device that I PAID FOR!.
The reason MacOS is safer than Windows isn't because it's somehow special, it's because it has a market of ~100m users compared to billions of Windows users. So it's a much less attractive target. Not to mention, MacOS is absolutely more dangerous than iOS. Apple has over a billion users on iOS/iPadOS. A malicious app that infected 5% of iPhones would be equivalent to infecting half off all Macs on the planet.
iOS is a much, much more attractive target to bad actors. And as we see on Android, viruses and malware are absolutely an issue there. Why do you think that is? Are iOS users more sophisticated than Android users? Are Apple's engineers better than Google's? Or is it because sideloading and alternate app stores make it significantly easier for bad actors to get malware on to devices?
I just don’t want an entire ecosystem pared down to the lowest common denominator of user.
For paid apps (meaning paid to download or with in-app purchases), there is a hosting fee involved. Charge the developer $x per MB per month to host the app plus $y/mb per download (initial and updates). Datacenters and bandwidth aren't free.
Thats just sad to read.you can pay for an android device. I paid for a closed system device. why are you trying to take away a closed system from me, something I paid for?
So TS is just looking out for the smallest of users that play his games?According to the trial, 80% is console. The rest is a mix of Windows, Linux, Mac, Android, and iOS. Apple did bupkis to make Fortnite the success it is.
Steve Jobs originally offered WebApps for iPhone. Totally free. They can still do this today in fact.No one likes that it's Sweeney, and he makes a lot of ridiculous side arguments.
But I still don't get why Apple is entitled to tax every single transaction that happens on the platform.
Developing and distributing is not free. Apple isn't doing this as a charity.
But they are also forcing people to only use one method of distribution when they would gladly use another, and then taxing them heavily on that one method.
Safari is always the classic example, and I'm sure if certain people had a time machine they would go back and destroy the open web, too.
If I can use Safari to buy things without a tax, and I can use certain blessed apps like Amazon without a tax (or be kicked out to the one exempt app, Safari, and do it anyway) why is it that certain things are treated differently?
I just don't understand that specific logic.